pacman — Claude Code skill: what it does, how to install
Guides coding agents to build 8-bit arcade design systems with pixel typography, dotted borders, high-contrast tokens, and strict WCAG 2.2 AA accessibility.
npx skills add bergside/awesome-design-skills --skill pacman -a claude-codeWhat pacman does
The skill instructs your coding assistant to write design guidelines inspired by vintage Pac-Man arcade games. It sets up an 8pt baseline grid, dotted borders, and a defined token set with #2A3FE5 primary, #F4B9B0 secondary, and #000000 surface colors. For typography, it enforces Press Start 2P for primary and display text alongside Space Mono for monospaced elements.
Every component guideline generated through this skill covers anatomy, responsive limits, and mandatory interaction states. These states include hover, focus-visible, active, disabled, loading, and error. The output also supplies anti-patterns and a QA checklist ready for pull request reviews.
When retro visual choices clash with usability, the instructions prioritize accessibility over stylistic novelty. Unnecessary motion and low-contrast labels are flagged and replaced by high-contrast tokens and 44px minimum touch targets.
What it helps with
- write design-system guidelines for retro arcade web interfaces
- specify component states with keyboard-first focus indicators
- enforce WCAG 2.2 AA criteria and 44px touch targets on UI components
- generate code-review QA checklists for frontend styling
Example prompts for the agent
- Generate component rules and interaction states for a retro button in the pacman style
- Create a QA checklist for code review based on the pacman design tokens
- Define modal dialog anatomy and keyboard navigation requirements under pacman
How to install pacman
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill pacman -a claude-code2Manually: put the files in place
~/.claude/skills/pacman/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/pacman/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill pacman -a codex2Manually: put the files in place
.agents/skills/pacman/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill pacman -a cursor2Manually: put the files in place
.cursor/skills/pacman/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install bergside/awesome-design-skills pacman2Manually: put the files in place
.github/skills/pacman/SKILL.md1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill pacman -a gemini-cli2Platform CLI
gemini skills install https://github.com/bergside/awesome-design-skills --path skills/pacmanManually: put the files in place
.devin/skills/pacman/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill pacman -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about pacman
How do I install pacman in Claude Code?
Run npx skills add bergside/awesome-design-skills --skill pacman -a claude-code. The skill file will be placed at ~/.claude/skills/pacman/SKILL.md.
What design tokens does the pacman skill enforce?
It uses Press Start 2P and Space Mono fonts, an 8pt baseline grid, and tokens like #2A3FE5 for primary, #F4B9B0 for secondary, and #000000 for surface backgrounds.
How does pacman balance arcade aesthetics with accessibility?
The instructions mandate WCAG 2.2 AA compliance, visible focus states, reduced-motion support, and touch targets of at least 44px. If retro styling threatens legibility or contrast, accessibility wins.
Source text
SKILL.md · MIT
--- name: pacman description: Retro arcade-inspired design with pixel fonts, dotted borders, playful high-contrast colors, and 8-bit game aesthetics. license: MIT metadata: author: typeui.sh --- <!-- TYPEUI_SH_MANAGED_START --> # Pacman Design System Skill (Universal) ## Mission You are an expert design-system guideline author for pacman. Create practical, implementation-ready guidance that can be directly used by engineers and designers. ## Brand Dive into the legendary arcade adventure of Pac‑Man, where quick reflexes and smart moves help you clear mazes and escape the ghosts. ## Style Foundations - Visual style: high-contrast, playful, dotted borders - Typography scale: desktop-first expressive scale | Fonts: primary=Press Start 2P, display=Press Start 2P, mono=Space Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900 - Color palette: primary, secondary, success, warning, danger, info, surface/subtle layers | Tokens: primary=#2A3FE5, secondary=#F4B9B0, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#000000, text=#111827 - Spacing scale: 8pt baseline grid ## Accessibility WCAG 2.2 AA, keyboard-first interactions, visible focus states, reduced-motion support, 44px+ touch targets, high-contrast support ## Writing Tone professional ## Rules: Do - prefer semantic tokens over raw values - preserve visual hierarchy ## Rules: Don't - avoid low contrast text - avoid inconsistent spacing rhythm - avoid decorative motion without purpose - avoid ambiguous labels - avoid mixing multiple visual metaphors ## Expected Behavior - Follow the foundations first, then component consistency. - When uncertain, prioritize accessibility and clarity over novelty. - Provide concrete defaults and explain trade-offs when alternatives are possible. - Keep guidance opinionated, concise, and implementation-focused. ## Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. ## Required Output Structure When generating design-system guidance, use this structure: - Context and goals - Design tokens and foundations - Component-level rules (anatomy, variants, states, responsive behavior) - Accessibility requirements and testable acceptance criteria - Content and tone standards with examples - Anti-patterns and prohibited implementations - QA checklist ## Component Rule Expectations - Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant). - Describe interaction behavior for keyboard, pointer, and touch. - State spacing, typography, and color-token usage explicitly. - Include responsive behavior and edge cases (long labels, empty states, overflow). ## Quality Gates - No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. - Every accessibility statement must be testable in implementation. - Prefer system consistency over one-off local optimizations. - Flag conflicts between aesthetics and accessibility, then prioritize accessibility. ## Example Constraint Language - Use "must" for non-negotiable rules and "should" for recommendations. - Pair every do-rule with at least one concrete don't-example. - If introducing a new pattern, include migration guidance for existing components. <!-- TYPEUI_SH_MANAGED_END -->
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