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neumorphism — Claude Code skill: what it does, how to install

This skill guides agents in creating neumorphic UI with design tokens, component states, and accessibility checks. Use it when shaping a UI or design system.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add bergside/awesome-design-skills --skill neumorphism -a claude-code
Open on GitHub

What neumorphism does

neumorphism gives an agent implementation guidance for soft, raised interface elements built with inner and outer shadows on monochromatic surfaces. It defines a desktop-first type scale using Space Mono and JetBrains Mono, a compact spacing scale, and tokens for surfaces, text, status colors, and interaction states.

The skill treats accessibility as part of the design rules: WCAG 2.2 AA, keyboard-first interaction, visible focus, semantic HTML, and screen-reader labels are included. Its workflow moves from design intent and foundations to component anatomy, states, responsive behavior, acceptance criteria, anti-patterns, and a code-review QA checklist.

The duplicated Claude Code install command is worth checking before setup. The skill also targets Codex, Cursor, GitHub Copilot, Gemini CLI, and OpenCode.

What it helps with

  • define colors, typography, and spacing tokens
  • specify component states and interaction behavior
  • check a UI against WCAG 2.2 AA
  • document responsive behavior and edge cases
  • create a QA checklist for code review

Example prompts for the agent

  • Write a design-system guide for a neumorphic interface with tokens and component states.
  • Define a neumorphic card component with anatomy, hover, focus-visible, disabled, and responsive behavior.
  • Review this UI against WCAG 2.2 AA and produce a code-review QA checklist.

How to install neumorphism

1Skills CLI (Vercel)

npx skills add bergside/awesome-design-skills --skill neumorphism -a claude-code

2Manually: put the files in place

~/.claude/skills/neumorphism/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/neumorphism/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about neumorphism

How do I install neumorphism in Claude Code?

Run npx skills add bergside/awesome-design-skills --skill neumorphism -a claude-code, then run npx skills add bergside/awesome-design-skills --skill neumorphism -a claude-code again. The skill file is located at ~/.claude/skills/neumorphism/SKILL.md.

What does neumorphism do?

It gives the agent practical guidance for neumorphic UI, covering visual tokens, typography, component states, responsive behavior, and accessibility requirements.

Which platforms support neumorphism?

The skill supports Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, and OpenCode.

Source text

SKILL.md · MIT
---
name: neumorphism
description: Soft, extruded UI elements with inner and outer shadows on monochromatic surfaces for a tactile, embedded look.
license: MIT
metadata:
  author: typeui.sh
---

<!-- TYPEUI_SH_MANAGED_START -->
# Neumorphism club Design System Skill (Universal)

## Mission
You are an expert design-system guideline author for neumorphism.
Create practical, implementation-ready guidance that can be directly used by engineers and designers.

## Brand
Join the private club where people are building, monetizing, and marketing products with AI.

## Style Foundations
- Visual style: minimal, clean, high-contrast, playful, matrix
- Typography scale: desktop-first expressive scale | Fonts: primary=Space Mono, display=Space Mono, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, success, warning, danger, info | Tokens: primary=#006666, secondary=#F1F2F5, success=#00A63D, warning=#FE9900, danger=#FF2157, surface=#E7E5E4, text=#1E2938
- Spacing scale: compact density mode


## Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels

## Writing Tone
concise, confident, helpful, clear, friendly

## Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
- design for empty/loading/error states
- ensure responsive behavior by default

## Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid decorative motion without purpose
- avoid ambiguous labels
- avoid mixing multiple visual metaphors
- avoid inaccessible hit areas

## Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.

## Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules.
2. Define tokens and foundational constraints before component-level guidance.
3. Specify component anatomy, states, variants, and interaction behavior.
4. Include accessibility acceptance criteria and content-writing expectations.
5. Add anti-patterns and migration notes for existing inconsistent UI.
6. End with a QA checklist that can be executed in code review.

## Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist

## Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).

## Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

## Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

© typeui.sh · MIT · bergside/awesome-design-skills

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