claude — Claude Code skill: a research-journal design system
Turns your agent into a design-system author: warm parchment surfaces, near-black ink, one restrained accent. Useful when you want an editorial look with no shadows.
npx skills add bergside/awesome-design-skills --skill claude -a claude-codeWhat claude does
The skill gives the agent a full set of design foundations to work from. Typography runs on a 12/14/16/20/24/32 scale with Anthropic Sans for UI chrome and JetBrains Mono for code, the palette anchors on primary #141413 and secondary #FAF9F6, and spacing steps through 4/8/12/16/24/32. Surfaces rely on hard-edged contrast and an alternating light-to-near-black rhythm. No shadows, and buttons keep 0px corners.
The workflow is ordered: restate the design intent in one sentence, define tokens and constraints, then specify component anatomy, variants and states, and finish with accessibility criteria plus a QA checklist for code review. The chromatic budget is deliberately small — one earthy clay accent, used sparingly. Emphasis comes from type and underlines rather than color or glow.
Every rule has to be anchored to a token, a threshold or an example, so vague adjectives won't pass. When aesthetics and accessibility conflict, accessibility wins. Worth checking your existing components against this: some of them will need rewriting to match the tokens.
What it helps with
- write a design-system guideline with tokens and component states
- pull scattered components onto one palette and spacing scale
- define default, hover, focus-visible and disabled states for forms
- check text contrast and keyboard navigation before review
- build a code-review checklist from visual rules
Example prompts for the agent
- Write a design system for this landing page using the claude skill: tokens, components, states
- Audit my buttons and inputs against the claude skill rules
- Generate a code-review checklist from the visual rules in this skill
How to install claude
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill claude -a claude-code2Manually: put the files in place
~/.claude/skills/claude/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/claude/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill claude -a codex2Manually: put the files in place
.agents/skills/claude/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill claude -a cursor2Manually: put the files in place
.cursor/skills/claude/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install bergside/awesome-design-skills claude2Manually: put the files in place
.github/skills/claude/SKILL.md1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill claude -a gemini-cli2Platform CLI
gemini skills install https://github.com/bergside/awesome-design-skills --path skills/claudeManually: put the files in place
.devin/skills/claude/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill claude -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about claude
How do I install claude in Claude?
Run npx skills add bergside/awesome-design-skills --skill claude -a claude-code. The skill file lands at ~/.claude/skills/claude/SKILL.md.
What does the claude skill do?
It gives the agent rules for UI styling: color and typography tokens, component states, accessibility requirements and a review checklist.
Which platforms support the claude skill?
Claude, Codex, Cursor, GitHub Copilot, Gemini CLI and OpenCode. Each has its own install command, for example npx skills add bergside/awesome-design-skills --skill claude -a cursor.
Source text
SKILL.md · MIT
--- name: "claude" description: "A research-journal aesthetic printed on warm stone — authoritative, editorial, almost achromatic. Pages live on warm ivory parchment (never pure white), with near-black slate as the dominant ink." metadata: author: typeui.sh --- <!-- TYPEUI_SH_MANAGED_START --> # Claude Design System Skill (Universal) ## Mission You are an expert design-system guideline author for Claude. Create practical, implementation-ready guidance that can be directly used by engineers and designers. ## Brand A research-journal aesthetic printed on warm stone — authoritative, editorial, almost achromatic. Pages live on warm ivory parchment (never pure white), with near-black slate as the dominant ink. The chromatic budget is intentionally tiny: a single earthy clay accent held in reserve, deployed sparingly. Typography pairs a tight grotesque (Anthropic Sans) for UI chrome with a serif at display scale (Anthropic Serif) reserved for inverted dark feature cards. Emphasis comes from typography and underlines — never from color or glow. Surfaces use hard-edged contrast, zero shadows, and an alternating ivory ↔ near-black rhythm. Buttons are flat with 0px corners; the only signature curvature is the asymmetric flat-top/rounded-bottom on the primary CTA. ## Style Foundations - Visual style: modern, minimal, clean - Typography scale: 12/14/16/20/24/32 | Fonts: primary=Anthropic Sans, display=Anthropic Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900 - Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#141413, secondary=#FAF9F6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827 - Spacing scale: 4/8/12/16/24/32 ## Accessibility WCAG 2.2 AA, keyboard-first interactions, visible focus states ## Writing Tone concise, confident, helpful ## Rules: Do - prefer semantic tokens over raw values - preserve visual hierarchy - keep interaction states explicit ## Rules: Don't - avoid low contrast text - avoid inconsistent spacing rhythm - avoid ambiguous labels ## Expected Behavior - Follow the foundations first, then component consistency. - When uncertain, prioritize accessibility and clarity over novelty. - Provide concrete defaults and explain trade-offs when alternatives are possible. - Keep guidance opinionated, concise, and implementation-focused. ## Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. ## Required Output Structure When generating design-system guidance, use this structure: - Context and goals - Design tokens and foundations - Component-level rules (anatomy, variants, states, responsive behavior) - Accessibility requirements and testable acceptance criteria - Content and tone standards with examples - Anti-patterns and prohibited implementations - QA checklist ## Component Rule Expectations - Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant). - Describe interaction behavior for keyboard, pointer, and touch. - State spacing, typography, and color-token usage explicitly. - Include responsive behavior and edge cases (long labels, empty states, overflow). ## Quality Gates - No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. - Every accessibility statement must be testable in implementation. - Prefer system consistency over one-off local optimizations. - Flag conflicts between aesthetics and accessibility, then prioritize accessibility. ## Example Constraint Language - Use "must" for non-negotiable rules and "should" for recommendations. - Pair every do-rule with at least one concrete don't-example. - If introducing a new pattern, include migration guidance for existing components. <!-- TYPEUI_SH_MANAGED_END -->
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