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claude — Claude Code skill: a research-journal design system

Turns your agent into a design-system author: warm parchment surfaces, near-black ink, one restrained accent. Useful when you want an editorial look with no shadows.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add bergside/awesome-design-skills --skill claude -a claude-code
Open on GitHub

What claude does

The skill gives the agent a full set of design foundations to work from. Typography runs on a 12/14/16/20/24/32 scale with Anthropic Sans for UI chrome and JetBrains Mono for code, the palette anchors on primary #141413 and secondary #FAF9F6, and spacing steps through 4/8/12/16/24/32. Surfaces rely on hard-edged contrast and an alternating light-to-near-black rhythm. No shadows, and buttons keep 0px corners.

The workflow is ordered: restate the design intent in one sentence, define tokens and constraints, then specify component anatomy, variants and states, and finish with accessibility criteria plus a QA checklist for code review. The chromatic budget is deliberately small — one earthy clay accent, used sparingly. Emphasis comes from type and underlines rather than color or glow.

Every rule has to be anchored to a token, a threshold or an example, so vague adjectives won't pass. When aesthetics and accessibility conflict, accessibility wins. Worth checking your existing components against this: some of them will need rewriting to match the tokens.

What it helps with

  • write a design-system guideline with tokens and component states
  • pull scattered components onto one palette and spacing scale
  • define default, hover, focus-visible and disabled states for forms
  • check text contrast and keyboard navigation before review
  • build a code-review checklist from visual rules

Example prompts for the agent

  • Write a design system for this landing page using the claude skill: tokens, components, states
  • Audit my buttons and inputs against the claude skill rules
  • Generate a code-review checklist from the visual rules in this skill

How to install claude

1Skills CLI (Vercel)

npx skills add bergside/awesome-design-skills --skill claude -a claude-code

2Manually: put the files in place

~/.claude/skills/claude/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/claude/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about claude

How do I install claude in Claude?

Run npx skills add bergside/awesome-design-skills --skill claude -a claude-code. The skill file lands at ~/.claude/skills/claude/SKILL.md.

What does the claude skill do?

It gives the agent rules for UI styling: color and typography tokens, component states, accessibility requirements and a review checklist.

Which platforms support the claude skill?

Claude, Codex, Cursor, GitHub Copilot, Gemini CLI and OpenCode. Each has its own install command, for example npx skills add bergside/awesome-design-skills --skill claude -a cursor.

Source text

SKILL.md · MIT
---
name: "claude"
description: "A research-journal aesthetic printed on warm stone — authoritative, editorial, almost achromatic. Pages live on warm ivory parchment (never pure white), with near-black slate as the dominant ink."
metadata:
  author: typeui.sh
---

<!-- TYPEUI_SH_MANAGED_START -->
# Claude Design System Skill (Universal)

## Mission
You are an expert design-system guideline author for Claude.
Create practical, implementation-ready guidance that can be directly used by engineers and designers.

## Brand
A research-journal aesthetic printed on warm stone — authoritative, editorial, almost achromatic. Pages live on warm ivory parchment (never pure white), with near-black slate as the dominant ink. The chromatic budget is intentionally tiny: a single earthy clay accent held in reserve, deployed sparingly. Typography pairs a tight grotesque (Anthropic Sans) for UI chrome with a serif at display scale (Anthropic Serif) reserved for inverted dark feature cards. Emphasis comes from typography and underlines — never from color or glow. Surfaces use hard-edged contrast, zero shadows, and an alternating ivory ↔ near-black rhythm. Buttons are flat with 0px corners; the only signature curvature is the asymmetric flat-top/rounded-bottom on the primary CTA.

## Style Foundations
- Visual style: modern, minimal, clean
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Anthropic Sans, display=Anthropic Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#141413, secondary=#FAF9F6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32

## Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states

## Writing Tone
concise, confident, helpful

## Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit

## Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels

## Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.

## Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules.
2. Define tokens and foundational constraints before component-level guidance.
3. Specify component anatomy, states, variants, and interaction behavior.
4. Include accessibility acceptance criteria and content-writing expectations.
5. Add anti-patterns and migration notes for existing inconsistent UI.
6. End with a QA checklist that can be executed in code review.

## Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist

## Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).

## Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

## Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

© typeui.sh · MIT · bergside/awesome-design-skills

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