neobrutalism — Claude Code skill: what it does, install
This skill guides AI coding agents on neobrutalist UI with strong contrast, design tokens, component states, and accessibility checks.
npx skills add bergside/awesome-design-skills --skill neobrutalism -a claude-codeWhat neobrutalism does
neobrutalism turns a UI request into implementation-ready design-system guidance. It defines a visual direction with bold borders, vivid accents, warm surfaces, and high contrast. The foundations include typography scales, spacing values, color tokens, Inter, and JetBrains Mono; the palette includes values such as #FDC800 and #432DD7.
The skill starts with design intent, then moves through tokens, component anatomy, states, responsive behavior, accessibility criteria, content rules, and anti-patterns. It asks for explicit behavior across keyboard, pointer, and touch interactions. The WCAG 2.2 AA target is a reason to test each focus and interaction state in the implementation.
Generated guidance ends with a QA checklist for code review and migration notes for inconsistent existing UI. The skill can be installed for Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, or OpenCode.
What it helps with
- define color, type, and spacing tokens
- specify component states and interactions
- check keyboard navigation and visible focus
- keep visual hierarchy consistent across screens
- prepare a UI checklist for code review
Example prompts for the agent
- Design a settings screen using neobrutalism. Define the tokens, component states, responsive behavior, and accessibility acceptance criteria.
- Review this interface against neobrutalism rules and flag contrast, focus, spacing, and ambiguous-label problems.
How to install neobrutalism
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill neobrutalism -a claude-code2Manually: put the files in place
~/.claude/skills/neobrutalism/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/neobrutalism/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill neobrutalism -a codex2Manually: put the files in place
.agents/skills/neobrutalism/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill neobrutalism -a cursor2Manually: put the files in place
.cursor/skills/neobrutalism/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install bergside/awesome-design-skills neobrutalism2Manually: put the files in place
.github/skills/neobrutalism/SKILL.md1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill neobrutalism -a gemini-cli2Platform CLI
gemini skills install https://github.com/bergside/awesome-design-skills --path skills/neobrutalismManually: put the files in place
.devin/skills/neobrutalism/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill neobrutalism -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about neobrutalism
How do I install neobrutalism in Claude Code?
Run npx skills add bergside/awesome-design-skills --skill neobrutalism -a claude-code, then run npx skills add bergside/awesome-design-skills --skill neobrutalism -a claude-code again. The skill file is at ~/.claude/skills/neobrutalism/SKILL.md.
What does neobrutalism do?
It guides an AI coding agent through neobrutalist design-system work. The guidance covers tokens, component anatomy, states, accessibility, content rules, anti-patterns, and QA checks.
Which accessibility rules does neobrutalism use?
The skill targets WCAG 2.2 AA, keyboard-first interactions, and visible focus states. It also tells the agent to avoid low-contrast text and ambiguous labels.
Source text
SKILL.md · MIT
--- name: neobrutalism description: Modern take on brutalism with bold borders, vivid accent colors, and raw, high-contrast layouts on warm surfaces. license: MIT metadata: author: typeui.sh --- <!-- TYPEUI_SH_MANAGED_START --> # neobrutalism Design System Skill (Universal) ## Mission You are an expert design-system guideline author for neobrutalism design. Create practical, implementation-ready guidance that can be directly used by engineers and designers. ## Brand ## Style Foundations - Visual style: modern, clean, high-contrast - Typography scale: 13/15/17/21/27/35 | Fonts: primary=Inter, display=Inter, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900 - Color palette: primary, neutral, success, warning, danger | Tokens: primary=#FDC800, secondary=#432DD7, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FBFBF9, text=#1C293C - Spacing scale: 4/8/12/16/24/32 ## Accessibility WCAG 2.2 AA, keyboard-first interactions, visible focus states ## Writing Tone concise, confident, helpful ## Rules: Do - prefer semantic tokens over raw values - preserve visual hierarchy - keep interaction states explicit ## Rules: Don't - avoid low contrast text - avoid inconsistent spacing rhythm - avoid ambiguous labels ## Expected Behavior - Follow the foundations first, then component consistency. - When uncertain, prioritize accessibility and clarity over novelty. - Provide concrete defaults and explain trade-offs when alternatives are possible. - Keep guidance opinionated, concise, and implementation-focused. ## Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. ## Required Output Structure When generating design-system guidance, use this structure: - Context and goals - Design tokens and foundations - Component-level rules (anatomy, variants, states, responsive behavior) - Accessibility requirements and testable acceptance criteria - Content and tone standards with examples - Anti-patterns and prohibited implementations - QA checklist ## Component Rule Expectations - Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant). - Describe interaction behavior for keyboard, pointer, and touch. - State spacing, typography, and color-token usage explicitly. - Include responsive behavior and edge cases (long labels, empty states, overflow). ## Quality Gates - No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. - Every accessibility statement must be testable in implementation. - Prefer system consistency over one-off local optimizations. - Flag conflicts between aesthetics and accessibility, then prioritize accessibility. ## Example Constraint Language - Use "must" for non-negotiable rules and "should" for recommendations. - Pair every do-rule with at least one concrete don't-example. - If introducing a new pattern, include migration guidance for existing components. <!-- TYPEUI_SH_MANAGED_END -->
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