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roblox-mcp — Claude Code skill for Roblox Studio via MCP

This skill wires an AI client to Roblox Studio over MCP, so the agent can read the game tree, edit scripts, run Luau and playtest.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add nonlooped/roblox-suite --skill roblox-mcp -a claude-code
Open on GitHub

What roblox-mcp does

Roblox Studio ships an MCP server over stdio — a local process that proxies client requests into the open session. The skill walks through enabling it in Studio (Assistant → ⋯ → Manage MCP Servers → Enable Studio as MCP server), connecting a client via quick connect or a manual config, and verifying the link by reading the game tree.

Tools come in groups: scripts (script_read, multi_edit, script_search), data model (search_game_tree, inspect_instance), Luau execution (execute_luau), assets (generate_mesh, insert_asset), playtesting (start_stop_play, get_console_output, screen_capture) and input simulation. With Script Sync the split is simple: disk-to-Studio file syncing stays with Script Sync, everything else — Explorer selection, model insertion, StarterGui, running commands — goes through MCP.

Multiple open windows are handled by list_roblox_studios, which returns instance IDs; pass studio_id on every later call instead of trusting a shared active window. You need an up-to-date Studio, a Roblox account and a client that speaks stdio. Treat execute_luau as privileged code — it can publish places and write to DataStores, so a test place or a version-controlled project is the sane default.

What it helps with

  • read the object tree of an open place
  • edit scripts in containers Script Sync misses
  • run a Luau snippet and pull the output
  • start a playtest and grab a screenshot
  • pick the right window among several open Studio instances

Example prompts for the agent

  • Connect to Roblox Studio over MCP and list what's in Workspace.
  • Start play mode, press space and show me the console output.
  • Find every script named Door in the game tree and show its contents.

How to install roblox-mcp

1Skills CLI (Vercel)

npx skills add nonlooped/roblox-suite --skill roblox-mcp -a claude-code

2Manually: put the files in place

~/.claude/skills/roblox-mcp/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/roblox-mcp/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about roblox-mcp

How do I install roblox-mcp in Claude?

Run npx skills add nonlooped/roblox-suite --skill roblox-mcp -a claude-code. The skill lands in ~/.claude/skills/roblox-mcp/SKILL.md.

What does roblox-mcp do?

It connects an AI client to Roblox Studio through the Studio MCP server on stdio. The agent gets access to scripts, instances, Luau execution, assets and playtesting in the open place.

What do I need before using it?

An up-to-date Roblox Studio with the MCP server enabled, a Roblox account, and a client that supports stdio. Git helps if you want the file-based workflow.

Source text

SKILL.md · MIT
---
name: roblox-mcp
description: "Connect an AI client to Roblox Studio through MCP. Use for connection setup, Studio tools, multiple Studio windows, playtesting, or combining MCP with Script Sync."
last_reviewed: 2026-06-17
---

# roblox-mcp

**Official sources:**
- https://create.roblox.com/docs/en-us/studio/mcp
- https://create.roblox.com/docs/en-us/ai/build
- https://create.roblox.com/docs/en-us/scripting/sync
- https://modelcontextprotocol.io/docs/getting-started/intro

The official Roblox Studio MCP server lets a connected AI client inspect and edit an open place. It provides tools for scripts, instances, Luau execution, assets, and playtesting.

## What the Studio MCP server is

Roblox Studio implements a **Model Context Protocol (MCP)** server using `stdio` transport. The server runs as a local process on your machine and proxies requests from a supported AI client into the active Studio session. It is the bridge between your editor's agent and Studio: Script Sync handles disk-to-Studio file syncing, while MCP handles everything else (Explorer selection, instance inspection, script editing, Luau execution, play mode, input simulation, and asset insertion).

## Prerequisites

1. **Latest Roblox Studio**. Update through the launcher or download from the [Creator Hub](https://create.roblox.com/docs/studio/setup).
2. **An MCP-capable AI client**. Cursor, VS Code with Claude Code, Claude Desktop, Codex CLI, Gemini CLI, Antigravity, or any client that supports `stdio` transport.
3. **A Roblox account** signed into Studio.
4. **Git** (recommended) for the file-based workflow.

## Enabling the server in Studio

1. Open Studio and load the place you want the agent to work on.
2. Open **Assistant** (button in the upper right).
3. Click **⋯ → Manage MCP Servers**.
4. Turn on **Enable Studio as MCP server**.
5. The panel shows quick-connect options and manual configuration snippets. A green indicator appears when a client connects.

If you do not see MCP options, restart Studio after updating to the latest version.

## Connecting your client

Choose the method that matches your client:

**Quick connect** supports Antigravity, Codex CLI, Claude Code, Claude Desktop, Cursor, Gemini CLI, and Visual Studio Code.
1. In Studio: **Assistant → ⋯ → Manage MCP Servers → Quick connect**.
2. Turn on your installed client.
3. Restart the client if the tools do not appear immediately.

For clients that read an `mcp.json` or similar config file, see [references/setup-and-connection.md](references/setup-and-connection.md) for per-OS, copy-paste configurations.

For clients that need a raw CLI command, see [references/setup-and-connection.md](references/setup-and-connection.md) for Windows and macOS commands.

After connecting, verify with:
> Use the Roblox MCP to read the current game tree in Roblox Studio. List what's in Workspace.

## What you can do with the MCP tools

The server exposes tools in several categories. The current tool names and usage guidance are in [references/tool-reference.md](references/tool-reference.md).

| Category | Examples |
| --- | --- |
| **Scripts** | `script_read`, `multi_edit`, `script_search`, `script_grep` |
| **Data model** | `search_game_tree`, `inspect_instance`, `subagent` (`explore`) |
| **Luau execution** | `execute_luau` |
| **Asset generation & insertion** | `generate_mesh`, `generate_material`, `generate_procedural_model`, `wait_job_finished`, `search_asset`, `insert_asset`, `upload_image`, `store_image` |
| **Playtesting** | `start_stop_play`, `get_studio_state`, `get_console_output`, `screen_capture`, `subagent` (`playtest`) |
| **Input simulation** | `character_navigation`, `user_keyboard_input`, `user_mouse_input` |
| **Documentation** | `http_get`, `skill` |
| **Instance discovery** | `list_roblox_studios`; pass `studio_id` on subsequent calls |

## Work with MCP and Script Sync

Script Sync maps folders on disk (`ServerScriptService/`, `ReplicatedStorage/`, `StarterPlayerScripts/`, etc.) to Studio services, so `.luau` files you edit locally appear in Studio automatically. MCP covers everything Script Sync cannot reach: editing `StarterGui`, inserting models, running commands, playtesting, and inspecting instances.

Typical agent loop:
1. Edit disk files through Script Sync for reusable modules and scripts.
2. Use MCP to inspect instances, run Luau snippets, start play mode, and capture output/screenshots.
3. Use MCP to edit scripts that live in containers not covered by Script Sync (for example, `StarterGui`).

See [references/script-sync-integration.md](references/script-sync-integration.md) for the full setup and a starter-project layout.

## Multi-instance handling

Call `list_roblox_studios` to discover connected windows, their Studio instance IDs, and place IDs. Local places without a place ID are listed by name. Pass the selected instance's `studio_id` on every subsequent tool call; do not rely on a shared active window or infer the target from an object path. Re-list instances when a window closes or the target changes.

## Security and trust

MCP clients can read and modify your open places. Treat MCP connections like any privileged integration:
- Only connect clients you trust.
- Work on test places or version-controlled projects.
- Review agent edits before publishing.
- Keep `.rbxlx` and other place files out of Git (use the starter `.gitignore`).
- Disconnect or disable the MCP server when it is not in use.
- Treat `execute_luau` as privileged code: it can publish places, write to DataStores, make HTTP requests, and access credentials loaded in Studio.

See [references/security-and-troubleshooting.md](references/security-and-troubleshooting.md) for the full security checklist and troubleshooting steps.

## Verification checklist

- [ ] Studio is updated and MCP is enabled.
- [ ] AI client shows the Roblox MCP tools after restart.
- [ ] `script_read` or `search_game_tree` returns the current place structure.
- [ ] Script Sync maps the expected service folders to disk (if using file-based workflow).
- [ ] `execute_luau` can run a simple `print` and return output.
- [ ] `start_stop_play` enters/exits play mode successfully.

## Scripts

- `scripts/MCPReadyChecker.lua`: a diagnostic snippet you can run with `execute_luau` to verify Script Sync status and basic model health.
- `scripts/StudioModelProbe.lua`: a reusable utility for summarizing the game tree, useful as a pattern for agent exploration prompts.

## How to proceed

1. Confirm prerequisites and enable MCP in Studio.
2. Connect your client using quick connect or the manual config in [references/setup-and-connection.md](references/setup-and-connection.md).
3. Verify the connection with a simple tree-read or `execute_luau` call.
4. If using a file-based workflow, set up Script Sync per [references/script-sync-integration.md](references/script-sync-integration.md).
5. Use the tool reference to craft precise agent prompts and the security guide to keep the workflow safe.

<!-- catalog:references:start -->
## Reference index

- [script-sync-integration.md](references/script-sync-integration.md): Combine files on disk with Studio MCP edits and playtests.
- [security-and-troubleshooting.md](references/security-and-troubleshooting.md): Investigate MCP connection failures or review Studio access.
- [setup-and-connection.md](references/setup-and-connection.md): Enable Studio MCP and connect a client on Windows or macOS.
- [tool-reference.md](references/tool-reference.md): Choose a Studio MCP tool and identify the target Studio instance.
<!-- catalog:references:end -->

© nonlooped · MIT · nonlooped/roblox-suite

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