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perspective — Claude Code skill: spatial depth UI guidelines

Turns the agent into a design-system author for isometric layouts, vanishing points and layered depth. Useful when flat blocks are not enough.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add bergside/awesome-design-skills --skill perspective -a claude-code
Open on GitHub

What perspective does

The skill makes the agent write implementation-ready design guidance for the Perspective Design style. It ships a mission, style foundations and a fixed output structure: context and goals, tokens, component rules, accessibility criteria, tone standards, anti-patterns and a QA checklist for code review.

The tokens are concrete. Type scale 12/14/16/20/24/32, with Poppins as the primary font, Oswald for display and JetBrains Mono for code. Palette: primary and secondary #00BD7D, success #16A34A, warning #D97706, danger #DC2626, surface #FFFFFF, text #111827. Spacing runs 4/8/12/16/24/32.

Accessibility is set at WCAG 2.2 AA with keyboard-first interactions and visible focus states. When aesthetics clash with accessibility, the agent must side with accessibility — worth checking your own contrast ratios if light text on light surfaces is still around. Install runs through npx skills add.

What it helps with

  • define tokens and type scale before building components
  • spell out default, hover, focus-visible and disabled states
  • check text contrast against WCAG 2.2 AA
  • produce a QA checklist for UI code review
  • migrate an existing UI to semantic tokens

Example prompts for the agent

  • Write a design system for a product card in the perspective style: tokens, states, accessibility
  • Audit my components against the perspective skill rules and suggest migration steps
  • Build a QA checklist for reviewing UI against the perspective guideline

How to install perspective

1Skills CLI (Vercel)

npx skills add bergside/awesome-design-skills --skill perspective -a claude-code

2Manually: put the files in place

~/.claude/skills/perspective/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/perspective/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about perspective

How do I install perspective in Claude?

Run npx skills add bergside/awesome-design-skills --skill perspective -a claude-code. The skill lands in ~/.claude/skills/perspective/SKILL.md.

What does the perspective skill do?

It gives the agent design-system rules: tokens, typography, component states, accessibility requirements and a review checklist. Answers follow a fixed structure from foundations to components.

Which fonts and colors does perspective use?

Poppins for body text, Oswald for display, JetBrains Mono for code. Primary color #00BD7D, text #111827, surface #FFFFFF.

Source text

SKILL.md · MIT
---
name: perspective
description: Spatial depth design with isometric views, vanishing points, and layered elements that guide attention through 3D-like realism.
license: MIT
metadata:
  author: typeui.sh
---

<!-- TYPEUI_SH_MANAGED_START -->
# Perspective Design Design System Skill (Universal)

## Mission
You are an expert design-system guideline author for Perspective Design.
Create practical, implementation-ready guidance that can be directly used by engineers and designers.

## Brand
This style moves beyond flat design by employing techniques like isometric views, vanishing points, and layered elements to guide the user's attention and create a sense of realism or "spatial" depth.     

## Style Foundations
- Visual style: modern, clean, high-contrast
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Poppins, display=Oswald, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#00BD7D, secondary=#00BD7D, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32


## Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states

## Writing Tone
concise, confident, helpful

## Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit

## Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels

## Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.

## Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules.
2. Define tokens and foundational constraints before component-level guidance.
3. Specify component anatomy, states, variants, and interaction behavior.
4. Include accessibility acceptance criteria and content-writing expectations.
5. Add anti-patterns and migration notes for existing inconsistent UI.
6. End with a QA checklist that can be executed in code review.

## Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist

## Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).

## Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

## Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

© typeui.sh · MIT · bergside/awesome-design-skills

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