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motion-advanced — Claude Code skill: what it does, how to install

Advanced gesture and animation patterns for React and Next.js. Guides your coding agent through drag-and-drop, SVG drawing, and imperative useAnimate sequences.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add affaan-m/ECC --skill motion-advanced -a claude-code
Open on GitHub

What motion-advanced does

This skill supplies coding agents with patterns for interactive physics and gesture handling in React and Next.js projects. It covers draggable cards, swipe thresholds, sortable Reorder.Group lists, and derived values using useMotionValue and useTransform without triggering component re-renders.

The guidelines enforce strict performance rules. Infinite animations must pause when document.visibilityState is hidden. Drag gestures require testing on touch screens, and swipe checks must evaluate both offset and velocity. SVG path morphing is restricted to paths with equal command counts to avoid visual snapping.

You need motion-foundations in your project before adding this skill, since all animation tokens come from that base. Install this if you build touch sheets, multi-step sequences, or custom interactive hooks.

What it helps with

  • implement drag-to-dismiss bottom sheets
  • build sortable lists with Reorder.Group
  • sequence multi-step UI transitions with useAnimate
  • animate SVG path drawing and progress rings

Example prompts for the agent

  • Create a draggable bottom sheet that closes on downward swipe
  • Build a sortable task list using Reorder.Group from motion/react
  • Animate an SVG checkmark drawing on screen using pathLength

How to install motion-advanced

1Skills CLI (Vercel)

npx skills add affaan-m/ECC --skill motion-advanced -a claude-code

2Manually: put the files in place

~/.claude/skills/motion-advanced/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/motion-advanced/

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Questions about motion-advanced

How do I install motion-advanced in Claude Code?

Run npx skills add affaan-m/ECC --skill motion-advanced -a claude-code in your terminal.

What does motion-advanced do?

It guides your AI assistant in writing complex Motion code for React and Next.js. This includes gestures, drag interactions, SVG path animations, and useAnimate sequences.

What prerequisites does this skill require?

It requires motion-foundations to be set up first. The rules prohibit inline numbers and require importing tokens directly from foundations.

Source text

SKILL.md · MIT
---
name: motion-advanced
description: Advanced motion patterns for React / Next.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative sequences (useAnimate), loaders, and the full API decision tree. Requires motion-foundations. Use when building drag and drop, gestures, text or SVG animation, or imperative animation sequences in React or Next.js.
tags: [motion, animation, advanced, gestures, svg]
category: frontend
author: jeff
metadata:
  version: 1.0.0
---

# Motion Advanced

Complex, interactive, and physics-based animation patterns.
Requires `motion-foundations` to be set up first.
Use these when `motion-patterns` is not enough.

## When to Activate

- Building drag-to-dismiss sheets, swipe gestures, or reorderable lists
- Animating text word-by-word, character-by-character, or as a live counter
- Drawing SVG paths, morphing icons, or animating circular progress
- Writing a custom animation hook (`useScrollReveal`, magnetic button, cursor follower)
- Sequencing multi-step animations imperatively with `useAnimate`
- Building spinners, shimmer skeletons, pulse indicators, or loading button states

## Outputs

This skill produces:

- Drag interactions: draggable cards, drag-to-dismiss sheets, `Reorder.Group` lists
- Gesture hooks: swipe detection, long press, pinch outline
- Text animation components: word reveal, character typewriter, number counter
- SVG animation: path draw-on, icon morph, stroke progress ring
- Custom hooks: `useScrollReveal`, `useHoverScale`, `useNavigationDirection`, `useInViewOnce`
- Imperative sequences via `useAnimate` with interrupt-safe `async/await`
- Loader components: spinner, shimmer, pulse dot, progress bar, button loading state

## Principles

- Physics-based motion (`useSpring`, `springs.*`) always feels more natural than duration-based for direct manipulation.
- `useMotionValue` + `useTransform` computes derived values without triggering re-renders.
- `useAnimate` sequences are imperative and interrupt-safe — calling `animate()` mid-flight cancels the previous animation automatically.
- Motion values (`useMotionValue`, `useSpring`) are SSR-safe and do not cause hydration errors.

## Rules

1. **Drag interactions must be tested on touch devices**, not just mouse. `drag` prop works on both but feel and threshold differ.
2. **Infinite animations must pause when `document.visibilityState === "hidden"`.** Background tabs must not consume GPU/CPU.
3. **Swipe threshold must be explicit.** Never infer intent from velocity alone; combine `offset` + `velocity` checks.
4. **`useAnimate` scope ref must be attached to a mounted DOM element.** Calling `animate()` before mount throws silently.
5. **Motion values must not be recreated on render.** `useMotionValue(0)` inside a component body is correct; `new MotionValue(0)` in a render is not.
6. **All token values are imported from `motion-foundations`.** No inline numbers.
7. **Custom hooks must handle cleanup.** Every `window.addEventListener` needs a matching `removeEventListener` in the `useEffect` return.
8. **SVG morphing requires equal path command counts.** Paths with different command structures snap instead of interpolating.

## Decision Guidance

### Choosing the right advanced API

| Scenario | API |
| ------------------------------ | -------------------------------- |
| Drag with physics on release | `drag` + `dragTransition: springs.release` |
| Ordered drag-to-reorder list | `Reorder.Group` + `Reorder.Item` |
| Dismiss on drag offset | `drag="y"` + `onDragEnd` offset check |
| Swipe left/right | `drag="x"` + `onDragEnd` offset check |
| Long press | `useLongPress` hook |
| Value smoothed over time | `useSpring` |
| Value derived from another | `useTransform` |
| Multi-step sequence | `useAnimate` with `async/await` |
| One-shot imperative animation | `animate()` from `motion` |
| Text entering word by word | Stagger on `inline-block` spans |
| SVG drawing on | `pathLength` 0 → 1 |
| SVG morph | `d` attribute tween (equal commands) |
| Circular progress | `strokeDashoffset` tween |

### When to use `useSpring` vs a spring transition

| | `useSpring` | `transition: springs.*` |
| -------------- | ---------------------------------------- | ----------------------- |
| Use for | Cursor follower, pointer-tracked values | Discrete state changes |
| Updates | Continuous, on every frame | Triggered by state change |
| Interrupt | Smooth — physics picks up from velocity | Restarts from current value |

## Core Concepts

### useMotionValue + useTransform

Reactive computation without re-renders:

```tsx
const x = useMotionValue(0)
const opacity = useTransform(x, [-200, 0, 200], [0, 1, 0])
// opacity updates every frame as x changes — no setState, no re-render
```

### useAnimate

Returns `[scope, animate]`. The scope ref must be attached to a DOM element.
`animate()` calls are interrupt-safe — calling mid-flight cancels the previous run.

```tsx
const [scope, animate] = useAnimate()

async function play() {
  await animate(".step-1", { opacity: 1 }, { duration: 0.3 })
  await animate(".step-2", { x: 0 },       { duration: 0.4 })
        animate(".step-3", { scale: 1 },    { duration: 0.25 })  // fire and forget
}

return <div ref={scope}>...</div>
```

## Code Examples

### Draggable card

```tsx
"use client"
import { motion } from "motion/react"
import { springs, motionTokens } from "@/lib/motion-tokens"

<motion.div
  drag
  dragConstraints={{ left: -100, right: 100, top: -100, bottom: 100 }}
  dragElastic={0.1}
  whileDrag={{
    scale: motionTokens.scale.pop,
    boxShadow: "0 16px 40px rgba(0,0,0,0.2)",
  }}
  dragTransition={springs.release}
/>
```

### Drag-to-dismiss sheet

```tsx
"use client"
import { motion, useMotionValue, useTransform } from "motion/react"

export function BottomSheet({ onClose }: { onClose: () => void }) {
  const y = useMotionValue(0)
  const opacity = useTransform(y, [0, 200], [1, 0])

  return (
    <motion.div
      drag="y"
      dragConstraints={{ top: 0 }}
      style={{ y, opacity }}
      onDragEnd={(_, info) => {
        // Rule 3: combine offset + velocity
        if (info.offset.y > 120 || info.velocity.y > 500) onClose()
      }}
    />
  )
}
```

### Reorderable list

```tsx
"use client"
import { Reorder } from "motion/react"

export function SortableList() {
  const [items, setItems] = useState(initialItems)
  return (
    <Reorder.Group axis="y" values={items} onReorder={setItems}>
      {items.map((item) => (
        <Reorder.Item key={item.id} value={item}>
          {item.label}
        </Reorder.Item>
      ))}
    </Reorder.Group>
  )
}
```

### Swipe detection

```tsx
"use client"
import { motion } from "motion/react"

const OFFSET_THRESHOLD  = 50
const VELOCITY_THRESHOLD = 300

<motion.div
  drag="x"
  dragConstraints={{ left: 0, right: 0 }}
  onDragEnd={(_, info) => {
    const swipedRight = info.offset.x > OFFSET_THRESHOLD  || info.velocity.x > VELOCITY_THRESHOLD
    const swipedLeft  = info.offset.x < -OFFSET_THRESHOLD || info.velocity.x < -VELOCITY_THRESHOLD
    if (swipedRight) onSwipeRight()
    if (swipedLeft)  onSwipeLeft()
  }}
/>
```

### Long press hook

```tsx
import { useRef } from "react"

export function useLongPress(callback: () => void, ms = 600) {
  const timerRef = useRef<ReturnType<typeof setTimeout>>()
  return {
    onPointerDown:  () => { timerRef.current = setTimeout(callback, ms) },
    onPointerUp:    () => clearTimeout(timerRef.current),
    onPointerLeave: () => clearTimeout(timerRef.current),
  }
}
```

### Word-by-word reveal

```tsx
"use client"
import { motion } from "motion/react"
import { springs } from "@/lib/motion-tokens"

export function AnimatedText({ text }: { text: string }) {
  return (
    <motion.p
      variants={{ visible: { transition: { staggerChildren: 0.05 } } }}
      initial="hidden"
      animate="visible"
    >
      {text.split(" ").map((word, i) => (
        <motion.span
          key={i}
          className="inline-block mr-1"
          variants={{
            hidden:  { opacity: 0, y: 12 },
            visible: { opacity: 1, y: 0, transition: springs.gentle },
          }}
        >
          {word}
        </motion.span>
      ))}
    </motion.p>
  )
}
```

### Number counter

```tsx
"use client"
import { useRef, useEffect } from "react"
import { animate } from "motion"
import { motionTokens } from "@/lib/motion-tokens"

export function Counter({ to }: { to: number }) {
  const nodeRef = useRef<HTMLSpanElement>(null)

  useEffect(() => {
    const controls = animate(0, to, {
      duration: motionTokens.duration.crawl,
      ease: motionTokens.easing.smooth,
      onUpdate: (v) => {
        if (nodeRef.current) nodeRef.current.textContent = Math.round(v).toString()
      },
    })
    return controls.stop   // Rule 7: cleanup
  }, [to])

  return <span ref={nodeRef} />
}
```

### SVG path draw-on

```tsx
"use client"
import { motion } from "motion/react"
import { motionTokens } from "@/lib/motion-tokens"

<motion.path
  d="M 0 100 Q 50 0 100 100"
  initial={{ pathLength: 0, opacity: 0 }}
  animate={{ pathLength: 1, opacity: 1 }}
  transition={{ duration: motionTokens.duration.slow, ease: motionTokens.easing.smooth }}
/>
```

### Stroke progress ring

```tsx
"use client"
import { motion } from "motion/react"
import { motionTokens } from "@/lib/motion-tokens"

const CIRCUMFERENCE = 2 * Math.PI * 40   // r=40

export function ProgressRing({ progress }: { progress: number }) {
  return (
    <svg width="100" height="100" viewBox="0 0 100 100">
      <circle cx="50" cy="50" r="40" fill="none" stroke="#e5e7eb" strokeWidth="8" />
      <motion.circle
        cx="50" cy="50" r="40"
        fill="none" stroke="#6366f1" strokeWidth="8"
        strokeLinecap="round"
        strokeDasharray={CIRCUMFERENCE}
        animate={{ strokeDashoffset: CIRCUMFERENCE - (progress / 100) * CIRCUMFERENCE }}
        transition={{ duration: motionTokens.duration.normal, ease: motionTokens.easing.smooth }}
        style={{ rotate: -90, transformOrigin: "center" }}
      />
    </svg>
  )
}
```

### useScrollReveal hook

```tsx
"use client"
import { useRef } from "react"
import { useScroll, useTransform } from "motion/react"
import { motionTokens } from "@/lib/motion-tokens"

export function useScrollReveal() {
  const ref = useRef(null)
  const { scrollYProgress } = useScroll({ target: ref, offset: ["start end", "end start"] })
  const opacity = useTransform(scrollYProgress, [0, 0.3], [0, 1])
  const y       = useTransform(scrollYProgress, [0, 0.3], [motionTokens.distance.lg, 0])
  return { ref, style: { opacity, y } }
}

// Usage
const { ref, style } = useScrollReveal()
<motion.section ref={ref} style={style} />
```

### Cursor follower

```tsx
"use client"
import { useEffect } from "react"
import { motion, useMotionValue, useSpring } from "motion/react"
import { springs } from "@/lib/motion-tokens"

export function CursorFollower() {
  const x = useMotionValue(-100)
  const y = useMotionValue(-100)
  const sx = useSpring(x, springs.gentle)
  const sy = useSpring(y, springs.gentle)

  useEffect(() => {
    const move = (e: MouseEvent) => { x.set(e.clientX); y.set(e.clientY) }
    window.addEventListener("mousemove", move)
    return () => window.removeEventListener("mousemove", move)   // Rule 7
  }, [])

  return (
    <motion.div
      className="fixed top-0 left-0 w-6 h-6 rounded-full bg-indigo-500
                 pointer-events-none -translate-x-1/2 -translate-y-1/2 z-50"
      style={{ x: sx, y: sy }}
    />
  )
}
```

### Shimmer skeleton

```tsx
"use client"
import { useEffect } from "react"
import { motion, useAnimation } from "motion/react"
import { motionTokens } from "@/lib/motion-tokens"

export function ShimmerSkeleton({ className = "" }: { className?: string }) {
  const controls = useAnimation()

  useEffect(() => {
    const play = () =>
      controls.start({
        x: ["-100%", "100%"],
        transition: {
          repeat: Infinity,
          duration: motionTokens.duration.crawl,
          ease: motionTokens.easing.linear,
        },
      })

    const handleVisibility = () => {
      if (document.visibilityState === "hidden") controls.stop()
      else void play()
    }

    void play()
    document.addEventListener("visibilitychange", handleVisibility)
    return () => {
      controls.stop()
      document.removeEventListener("visibilitychange", handleVisibility)
    }
  }, [controls])

  return (
    <div className={`relative overflow-hidden bg-gray-200 rounded ${className}`}>
      <motion.div
        className="absolute inset-0 bg-gradient-to-r from-transparent via-white/60 to-transparent"
        initial={{ x: "-100%" }}
        animate={controls}
      />
    </div>
  )
}
```

### Button loading state

```tsx
"use client"
import { motion, AnimatePresence } from "motion/react"
import { motionTokens, springs } from "@/lib/motion-tokens"

export function LoadingButton({
  loading,
  label,
  onClick,
}: {
  loading: boolean
  label: string
  onClick: () => void
}) {
  return (
    <motion.button
      onClick={onClick}
      animate={{ opacity: loading ? 0.7 : 1 }}
      whileTap={loading ? {} : { scale: motionTokens.scale.press }}
      transition={springs.snappy}
      disabled={loading}
    >
      <AnimatePresence mode="wait">
        {loading ? (
          <motion.span
            key="loading"
            initial={{ opacity: 0 }} animate={{ opacity: 1 }} exit={{ opacity: 0 }}
            transition={{ duration: motionTokens.duration.fast }}
          >
            …
          </motion.span>
        ) : (
          <motion.span
            key="label"
            initial={{ opacity: 0 }} animate={{ opacity: 1 }} exit={{ opacity: 0 }}
            transition={{ duration: motionTokens.duration.fast }}
          >
            {label}
          </motion.span>
        )}
      </AnimatePresence>
    </motion.button>
  )
}
```

### Infinite animation with visibility pause

```tsx
"use client"
import { useEffect } from "react"
import { motion, useAnimation } from "motion/react"
import { motionTokens } from "@/lib/motion-tokens"

export function PulseDot() {
  const controls = useAnimation()

  useEffect(() => {
    const pulse = () =>
      controls.start({
        scale: [1, 1.4, 1],
        opacity: [1, 0.6, 1],
        transition: { repeat: Infinity, duration: motionTokens.duration.crawl },
      })

    // Rule 2: pause when tab is hidden
    const handleVisibility = () => {
      if (document.visibilityState === "hidden") controls.stop()
      else void pulse()
    }

    void pulse()
    document.addEventListener("visibilitychange", handleVisibility)
    // Rule 7: stop controls and remove listeners on unmount.
    return () => {
      controls.stop()
      document.removeEventListener("visibilitychange", handleVisibility)
    }
  }, [controls])

  return <motion.span className="w-2 h-2 rounded-full bg-green-400" animate={controls} />
}
```

## End-to-End Example

Drag-to-dismiss sheet with shimmer content, loading state, and reduced motion
support — combining `useMotionValue`, `useTransform`, `useSafeMotion`,
`AnimatePresence`, and tokens from `motion-foundations`:

```tsx
"use client"
import { useState } from "react"
import { motion, AnimatePresence, useMotionValue, useTransform } from "motion/react"
import { springs, motionTokens } from "@/lib/motion-tokens"
import { useSafeMotion } from "@/hooks/use-reduced-motion"
import { ShimmerSkeleton } from "./shimmer-skeleton"

export function DismissibleSheet({
  isOpen,
  onClose,
  loading,
  children,
}: {
  isOpen: boolean
  onClose: () => void
  loading: boolean
  children: React.ReactNode
}) {
  const safe = useSafeMotion(motionTokens.distance.xl)
  const y = useMotionValue(0)
  const opacity = useTransform(y, [0, 200], [1, 0])

  return (
    <AnimatePresence>
      {isOpen && (
        <>
          {/* Backdrop */}
          <motion.div
            key="backdrop"
            className="fixed inset-0 bg-black/40"
            initial={{ opacity: 0 }}
            animate={{ opacity: 1 }}
            exit={{ opacity: 0 }}
            onClick={onClose}
          />

          {/* Sheet — drag-to-dismiss */}
          <motion.div
            key="sheet"
            className="fixed bottom-0 inset-x-0 rounded-t-2xl bg-white p-6"
            drag="y"
            dragConstraints={{ top: 0 }}
            style={{ y, opacity }}
            onDragEnd={(_, info) => {
              if (info.offset.y > 120 || info.velocity.y > 500) onClose()
            }}
            initial={safe.initial}
            animate={safe.animate}
            exit={safe.exit}
            transition={springs.gentle}
          >
            {loading ? (
              <div className="space-y-3">
                <ShimmerSkeleton className="h-4 w-3/4" />
                <ShimmerSkeleton className="h-4 w-1/2" />
                <ShimmerSkeleton className="h-20 w-full" />
              </div>
            ) : children}
          </motion.div>
        </>
      )}
    </AnimatePresence>
  )
}
```

## Constraints / Non-Goals

This skill does **not** cover:

- Token and spring definitions → see `motion-foundations`
- Standard UI patterns (button, modal, stagger, page transitions) → see `motion-patterns`
- CSS-only animations or Tailwind `animate-*` without `motion/react`
- Canvas or WebGL-based animation (Three.js, Pixi, etc.)
- Full drag-and-drop systems with external state managers (dnd-kit, react-beautiful-dnd)
- Game-loop or frame-by-frame animation

## Anti-Patterns

| Anti-pattern | Rule violated | Fix |
| ---------------------------------------------- | ------- | ------------------------------------------------ |
| `drag` tested only on desktop | Rule 1 | Test on touch emulator and real device |
| `animate={{ repeat: Infinity }}` with no pause | Rule 2 | Add `visibilitychange` listener |
| `onDragEnd` checking only offset, not velocity | Rule 3 | Check both `info.offset` and `info.velocity` |
| `animate(scope, ...)` before `useEffect` | Rule 4 | Call `animate()` only after mount |
| `const x = new MotionValue(0)` in render | Rule 5 | Use `const x = useMotionValue(0)` |
| `transition={{ duration: 1.2 }}` inline | Rule 6 | Use `motionTokens.duration.crawl` |
| `useEffect` without cleanup | Rule 7 | Return `removeEventListener` / `controls.stop` |
| SVG morph between paths with different commands | Rule 8 | Normalize path commands before animating |

## Related Skills

- **`motion-foundations`** — defines all tokens, springs, `useSafeMotion`, and SSR guards imported here. Must be set up before using this skill.
- **`motion-patterns`** — handles standard UI patterns (button, modal, stagger, page transitions, scroll reveals). Use it before reaching for the advanced patterns here.

© jeff · MIT · affaan-m/ECC

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