monetization — Claude Code skill: what it does, how to install
Monetization strategy assistant for iOS and macOS apps that guides pricing model choices, readiness audits, and tier structuring.
npx skills add rshankras/claude-code-apple-skills --skill monetization -a claude-codeWhat monetization does
The skill evaluates whether an Apple platform app is ready to charge users. It uses AskUserQuestion to assess retention, active users, and user feedback before suggesting a price tag. Focus on the product first if metrics fall short.
It guides the selection between auto-renewable subscriptions, upfront one-time purchases, and feature purchases using guidelines in pricing-models.md. It also helps split features between free and paid tiers so the free experience stays useful while paid upgrades remain attractive.
Because the guidance is tailored specifically to iOS and macOS apps, it will not suit cross-platform SaaS or Android products. For external web checkouts or app bundles, the author provides companion skills external-purchases and bundles-and-licensing.
What it helps with
- assess app readiness before introducing paid tiers
- choose between subscriptions, one-time purchases, and consumable IAP
- structure free and paid feature splits without degrading the base product
- configure free trial durations and annual discount structures
Example prompts for the agent
- Should I use a subscription or a one-time purchase for my macOS utility?
- Help me design a two-tier pricing structure for an iOS habit tracker
- Is my app ready to monetize based on my current retention metrics?
How to install monetization
1Skills CLI (Vercel)
npx skills add rshankras/claude-code-apple-skills --skill monetization -a claude-code2Manually: put the files in place
~/.claude/skills/monetization/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/monetization/
1Skills CLI (Vercel)
npx skills add rshankras/claude-code-apple-skills --skill monetization -a codex2Manually: put the files in place
.agents/skills/monetization/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add rshankras/claude-code-apple-skills --skill monetization -a cursor2Manually: put the files in place
.cursor/skills/monetization/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install rshankras/claude-code-apple-skills monetization2Manually: put the files in place
.github/skills/monetization/SKILL.md1Skills CLI (Vercel)
npx skills add rshankras/claude-code-apple-skills --skill monetization -a gemini-cli2Platform CLI
gemini skills install https://github.com/rshankras/claude-code-apple-skills --path skills/monetizationManually: put the files in place
.devin/skills/monetization/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add rshankras/claude-code-apple-skills --skill monetization -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about monetization
How to install monetization in Claude Code?
Run npx skills add rshankras/claude-code-apple-skills --skill monetization -a claude-code in your terminal. This downloads the skill into your local environment.
What does the monetization skill do?
It audits project readiness, helps select a pricing model, and structures subscription tiers and free trials for Apple platform apps.
Which tools does monetization require?
It relies on AskUserQuestion, Read, Write, Edit, Glob, Grep, and WebSearch to interact with you and inspect project files.
Source text
SKILL.md · MIT
---
name: monetization
description: Monetization strategy for iOS/macOS apps. Covers readiness assessment, pricing model selection, tier structuring, free trial strategy, and implementation guidance. Use when deciding what to charge, how to price, or planning monetization end-to-end.
allowed-tools: [Read, Write, Edit, Glob, Grep, WebSearch, AskUserQuestion]
last_verified: 2026-07-16
review_by: 2027-06-22
os_version: iOS 27 / macOS 27
---
# Monetization Strategy
End-to-end monetization guidance for Apple platform apps — from "should I charge?" to "here's your pricing page structure."
Sub-skills in this category: `external-purchases/` (US web checkout via the External Purchase Link entitlement, commission-flip architecture) and `bundles-and-licensing/` (own-app bundles, Family Sharing, cross-developer suites, institutional volume licensing). Route there when the question is beyond the single-app price tag.
## When This Skill Activates
Use this skill when the user:
- Asks "should I monetize my app?" or "is my app ready to charge?"
- Wants help choosing between freemium, subscription, or one-time purchase
- Needs pricing tier recommendations
- Asks about free trial strategy
- Wants to plan monetization for a specific app type (kids, therapy, productivity, etc.)
- Mentions "pricing", "revenue model", or "how to make money from my app"
- Wants to understand Apple's commission structure
## Process
### Phase 1: Readiness Assessment
Before recommending a pricing model, evaluate whether the app is ready to monetize. Ask these questions via AskUserQuestion:
**1. App Stage**
- Pre-launch (idea/prototype)
- Beta / TestFlight
- Live with users (< 1K)
- Live with traction (1K+ users)
**2. Value Proposition**
- What problem does your app solve?
- Who is the target user?
- What alternatives exist (including doing nothing)?
**3. Current State**
- Do you have active users?
- What's your retention like? (Day 1, Day 7, Day 30)
- Are users asking for features / willing to pay?
#### Readiness Scorecard
Evaluate against these criteria:
| Signal | Ready | Not Ready |
|--------|-------|-----------|
| Core value | Clear, differentiated | Still finding product-market fit |
| User retention | D7 > 20% | D7 < 10% |
| User feedback | "I'd pay for this" | Silence or complaints |
| Feature depth | Enough for free + paid split | Everything feels essential |
| Competition | You offer something unique | Commodity feature set |
| Polish | Professional quality | Rough edges everywhere |
**Recommendation thresholds:**
- 5-6 Ready signals → Monetize now
- 3-4 Ready signals → Soft-launch pricing (low price, gather data)
- 0-2 Ready signals → Focus on product first, monetize later
### Phase 2: Pricing Model Selection
Based on app type and user behavior, recommend the right model.
#### Decision Framework
```
Is the app used daily/weekly?
├── YES → Does it provide ongoing value?
│ ├── YES → SUBSCRIPTION
│ └── NO → ONE-TIME PURCHASE (with optional tip jar)
└── NO → Is it a utility/tool?
├── YES → ONE-TIME PURCHASE or FREEMIUM
└── NO → Is it content-based?
├── YES → SUBSCRIPTION or CONSUMABLE IAP
└── NO → FREEMIUM with premium unlock
```
#### Model Comparison
Read **pricing-models.md** for detailed comparison of each model:
- Subscriptions (auto-renewable)
- One-time purchase (paid upfront or freemium unlock)
- Consumable IAP (credits, tokens)
- Non-consumable IAP (feature unlock)
- Tip jar / patronage
- Ad-supported with premium upgrade
#### App-Type Recommendations
Read **app-type-guides.md** for specific guidance by app category:
- Productivity / task management
- Health / therapy / wellness
- Kids / education
- Creative tools
- Social / community
- Developer tools
- Finance / budgeting
### Phase 3: Tier Structure
Once a model is selected, design the tier structure.
#### Subscription Tiers (if applicable)
**Two-tier structure** (recommended for most indie apps):
```
FREE PRO ($X.99/mo or $XX.99/yr)
───────────────────── ─────────────────────────────
Core functionality Everything in Free
Limited usage/storage Unlimited usage
Basic features Advanced features
Priority support (optional)
Early access to new features
```
**Three-tier structure** (for apps with clear user segments):
```
FREE PLUS ($X.99/mo) PRO ($XX.99/mo)
──────────── ────────────────── ──────────────────
Basic use Power user Professional/team
Ads/limits No ads, more quota Unlimited + extras
```
#### Pricing Psychology
- **Anchor pricing**: Show yearly first to make monthly look expensive
- **Price ending**: Use .99 for < $10, round numbers for premium ($19, $29)
- **Yearly discount**: 15-40% off monthly equivalent (sweet spot: ~30%)
- **Decoy effect**: Three tiers where middle looks like best value
- **Regional pricing**: Use App Store price tiers for automatic localization
#### Free vs. Paid Feature Split
The hardest decision. Follow these principles:
**Free tier should:**
- Demonstrate the core value proposition
- Be genuinely useful (not a crippled demo)
- Create natural upgrade moments ("you've hit the limit")
- Let users invest time/data before hitting the paywall
**Paid tier should:**
- Unlock power/convenience, not basic functionality
- Feel like "more of what you love" not "removing annoyances"
- Include at least one "hero feature" worth paying for alone
**❌ Bad splits:**
- Free: Can view data → Paid: Can edit data (feels hostile)
- Free: 3-day trial → Paid: Everything (no ongoing free value)
- Free: Everything → Paid: Remove ads (weak value prop)
**✅ Good splits:**
- Free: 5 projects → Paid: Unlimited projects + templates
- Free: Basic tracking → Paid: Insights, trends, export
- Free: Single device → Paid: Sync across devices + widgets
### Phase 4: Free Trial Strategy
#### Trial Types
| Type | Best For | Apple Support |
|------|----------|---------------|
| Introductory offer (free) | Subscriptions | Built-in via App Store |
| Introductory offer (discounted) | High-value subscriptions | Built-in via App Store |
| Feature-limited free tier | Freemium apps | N/A (your logic) |
| Time-limited full access | Productivity apps | Built-in via App Store |
#### Trial Duration Recommendations
| App Type | Trial Length | Reason |
|----------|-------------|--------|
| Daily-use productivity | 7 days | Quick to see value |
| Health/fitness tracking | 14 days | Need time to build habit |
| Creative tools | 7 days | One project cycle |
| Business/professional | 14-30 days | Need to integrate into workflow |
| Education/learning | 7 days | One learning cycle |
#### Trial Conversion Tactics
1. **Onboard to premium features** during trial (not free features)
2. **Show "trial ending" reminder** 2-3 days before expiration
3. **Highlight value received** ("You tracked 47 workouts this month")
4. **Offer annual option** at trial end (bigger commitment but better price)
5. **Win-back offer** if they don't convert (promotional offer after 30 days)
### Phase 5: Implementation Guidance
After strategy is set, guide implementation.
#### Apple Commission Structure
| Scenario | Apple's Cut | You Keep |
|----------|-------------|----------|
| Standard (Year 1) | 30% | 70% |
| After Year 1 of subscription | 15% | 85% |
| Small Business Program (< $1M/yr) | 15% | 85% |
| Small Business + Year 2 subscription | 15% | 85% |
**Important:** Revenue calculations should always account for Apple's cut. A $9.99/mo subscription with Small Business Program = ~$8.49/mo to you.
#### StoreKit 2 Implementation
For code generation, refer users to the **paywall-generator** skill:
```
Use the paywall-generator skill to create:
- StoreKit 2 subscription management
- Paywall UI (SwiftUI)
- Receipt validation
- Subscription status tracking
```
#### Paywall UI Patterns (HIG-Compliant)
**Do:**
- Show feature comparison (free vs. paid)
- Display price per period clearly
- Highlight savings on annual plan
- Include "Restore Purchases" button
- Show terms of service and privacy policy links
- Use system subscription views where available (iOS 18.4+)
**Don't:**
- Block the app immediately on launch
- Use dark patterns (hidden close button, confusing language)
- Make it hard to dismiss the paywall
- Misrepresent subscription terms
- Auto-select the most expensive option
#### App Store Review Guidelines (Monetization)
Key rules to follow:
- **3.1.1**: In-app purchase required for digital content/features
- **3.1.2**: Subscriptions must provide ongoing value
- **3.1.3**: "Reader" apps can link to web for account management
- **3.2.2**: Unacceptable business models (bait-and-switch, etc.)
- **5.6**: Developer Code of Conduct (no manipulative tactics)
## Output Format
Present monetization strategy as:
```markdown
# Monetization Strategy: [App Name]
## Readiness Assessment
**Score**: X/6 — [Ready to monetize / Soft-launch / Focus on product]
| Signal | Status | Notes |
|--------|--------|-------|
| Core value | ✅/❌ | ... |
| Retention | ✅/❌ | ... |
| User demand | ✅/❌ | ... |
| Feature depth | ✅/❌ | ... |
| Differentiation | ✅/❌ | ... |
| Polish | ✅/❌ | ... |
## Recommended Model
**[Model Name]** — [One-line rationale]
## Tier Structure
| Feature | Free | Pro ($X.99/mo) |
|---------|------|-----------------|
| ... | ✅ | ✅ |
| ... | Limited | Unlimited |
| ... | ❌ | ✅ |
**Annual pricing**: $XX.99/yr (XX% savings)
## Free Trial
**Type**: [Introductory offer / Feature-limited / etc.]
**Duration**: [X days]
**Conversion tactics**: [Bullet list]
## Revenue Projections (Conservative)
| Metric | Estimate |
|--------|----------|
| Monthly price | $X.99 |
| Annual price | $XX.99 |
| Conversion rate (free→paid) | X-X% |
| Revenue per 1K MAU | $XXX-$XXX/mo |
## Implementation Checklist
- [ ] Configure products in App Store Connect
- [ ] Implement StoreKit 2 (use paywall-generator skill)
- [ ] Design paywall UI
- [ ] Set up introductory offers
- [ ] Add analytics for conversion tracking
- [ ] Test with StoreKit Configuration file
- [ ] Submit for review
## Next Steps
1. [First action item]
2. [Second action item]
3. [Third action item]
```
## References
- **pricing-models.md** — Detailed comparison of all pricing models
- **app-type-guides.md** — Category-specific monetization recommendations
- **paywall-generator** skill — For StoreKit 2 code generation
- **app-store** skill — For App Store description optimization
- Apple App Store Review Guidelines §3 (Business)
- Apple StoreKit 2 documentation
© rshankras · MIT · rshankras/claude-code-apple-skills