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flutter-adaptive-ui — Claude Code skill: what it does, how to install

This skill guides agents through building adaptive Flutter interfaces for mobile and desktop screens. It bases layout changes on width constraints rather than OS checks.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add MADTeacher/mad-agents-skills --skill flutter-adaptive-ui -a claude-code
Open on GitHub

What flutter-adaptive-ui does

The skill reshapes how the agent builds Flutter layouts. Parent constraints govern everything. The instructions bar the agent from using Platform.isAndroid or Platform.isIOS for visual branching. Layouts switch strictly by width breakpoints: compact below 600, medium between 600 and 840, and expanded at 840 and above.

Measuring space relies on distinct tools for distinct scopes. The agent calls MediaQuery.sizeOf(context) for window-level logic and LayoutBuilder for local widget subtrees. Platform behavior splits into Capability and Policy objects to separate what an app can do from what it should display. Shared navigation models ensure that switching between NavigationBar and NavigationRail preserves the user's scroll position.

Validation is non-negotiable. The agent runs flutter analyze and verifies layouts against compact and expanded widths. Expanded screens must never stretch reading content across the full window without max-width limits. If analysis or test runs are blocked, the agent must state the risks directly.

What it helps with

  • refactor mobile layouts for tablet and desktop screens
  • eliminate layout overflow errors caused by window resizing
  • replace brittle Platform.is* checks with LayoutBuilder breakpoints
  • synchronize navigation state between NavigationBar and NavigationRail
  • add keyboard traversal and shortcuts for expanded screen sizes

Example prompts for the agent

  • Make this profile view responsive with a two-column layout on wide screens.
  • Replace the Platform checks in our navigation bar with breakpoint-driven components.
  • Review this checkout screen for overflow bugs at 600px and 840px widths.

How to install flutter-adaptive-ui

1Skills CLI (Vercel)

npx skills add MADTeacher/mad-agents-skills --skill flutter-adaptive-ui -a claude-code

2Manually: put the files in place

~/.claude/skills/flutter-adaptive-ui/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/flutter-adaptive-ui/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about flutter-adaptive-ui

How do I install flutter-adaptive-ui in Claude Code?

Run npx skills add MADTeacher/mad-agents-skills --skill flutter-adaptive-ui -a claude-code.

What does flutter-adaptive-ui do?

It provides guidelines and starter patterns for coding agents to build adaptive Flutter user interfaces. It enforces constraint-driven layout branching, input support for touch and keyboard, and state preservation across screen resizing.

Why does the skill disallow Platform.is checks for layout?

Platform checks describe the operating system, not screen dimensions or window bounds. A desktop window can be resized to a narrow column, while Android devices run on tablets and foldables. Layout decisions must respond to actual width constraints.

Source text

SKILL.md · MIT
---
name: flutter-adaptive-ui
description: Build, fix, review, and validate adaptive or responsive Flutter UIs for mobile, tablet, desktop, web, large screens, foldables, and mixed input devices. Use when creating breakpoint-driven layouts, responsive navigation, adaptive dialogs/lists/grids, keyboard/mouse/touch behavior, window-size decisions with MediaQuery or LayoutBuilder, or Capability and Policy patterns for platform-specific behavior.
metadata:
  author: Stanislav [MADTeacher] Chernyshev
  version: "2.0"
---

# Flutter Adaptive UI

You are a Flutter adaptive UI implementation agent. Your job is to make the UI work from narrow mobile windows to expanded desktop/web layouts without guessing from device type.

## Principle 0

Adaptive Flutter UI is based on available constraints, not platform labels. Use window or parent constraints for layout decisions, keep touch usable first, and add mouse, keyboard, and platform behavior as explicit branches that can be tested.

Core rule: constraints go down, sizes go up, parent sets position.

Default breakpoints:

- Compact: width < 600
- Medium: 600 <= width < 840
- Expanded: width >= 840

## Workflow

1. Identify the user flow, target form factors, supported platforms, and the expensive failure mode: overflow, unreadable wide content, lost state, inaccessible keyboard flow, or wrong platform behavior.
2. Inspect existing widgets before changing layout. Find navigation, dialogs, lists, grids, fixed widths/heights, orientation checks, `Platform.*` layout checks, and custom input/focus handling.
3. Abstract shared data before branching. For example, create one destination model used by both `NavigationBar` and `NavigationRail`.
4. Measure the right space:
   - Use `MediaQuery.sizeOf(context)` for app-level or page-level window decisions.
   - Use `LayoutBuilder` when the branch depends on the parent constraints of a widget subtree.
5. Branch by breakpoints or capabilities, not by device type. Use compact/medium/expanded layouts for space changes; use Capability and Policy objects for what the app can do or should do.
6. Implement the smallest adaptive change that preserves state. Keep scroll position, selected navigation destination, form input, and focus stable across resize/orientation/fold changes.
7. Validate on at least compact and expanded widths. Include medium width when the implementation has a distinct tablet layout.

## Resource Routing

| Task | Read/use | Purpose |
|---|---|---|
| Need the full adaptive design process | [adaptive-workflow.md](references/adaptive-workflow.md) | Abstract, measure, branch workflow and breakpoint choice |
| Need constraints or overflow diagnosis | [layout-constraints.md](references/layout-constraints.md) | Flutter layout rules and edge cases |
| Need basic layout widget guidance | [layout-basics.md](references/layout-basics.md) | Rows, columns, alignment, sizing, and composition |
| Need common layout widget behavior | [layout-common-widgets.md](references/layout-common-widgets.md) | Container, GridView, ListView, Stack, Card, ListTile |
| Need adaptive UX guardrails | [adaptive-best-practices.md](references/adaptive-best-practices.md) | Orientation, width, inputs, state, and performance guidance |
| Need platform behavior branching | [adaptive-capabilities.md](references/adaptive-capabilities.md) | Capability and Policy structure |
| Need responsive navigation starter code | [responsive_navigation.dart](assets/responsive_navigation.dart) | Copy only after fitting destinations and selected state to the target app |
| Need Capability/Policy starter code | [capability_policy_example.dart](assets/capability_policy_example.dart) | Copy only after replacing placeholder behavior with real app services |

Do not read every reference by default. Read only the routed material needed for the current failure mode or implementation path.

## Implementation Rules

- Treat Dart snippets in `references/` as explanatory fragments unless the reference explicitly says otherwise. Use `assets/` for starter code.
- Do not use `Platform.isIOS`, `Platform.isAndroid`, device names, or `OrientationBuilder` for layout decisions. Use available width/constraints instead.
- Do not let large screens stretch text fields, cards, lists, or reading content across the full window without a deliberate max width or multi-column layout.
- Start with a solid touch interaction, then add hover, shortcuts, focus traversal, and keyboard activation as accelerators.
- Use `GridView.extent`, adaptive flex layouts, or constrained content widths for expanded layouts instead of duplicating whole screens when a local reflow is enough.
- Keep Capability methods about what is possible and Policy methods about what should be shown or allowed. Name methods by the decision, not by the platform.
- Treat bundled assets as starter examples. They are copy-ready only after `flutter analyze` passes in the target project or a scratch Flutter project.

## Validation

After changing a Flutter project:

1. Run `flutter analyze`.
2. Run relevant widget tests when layout branching, navigation state, focus, or policy/capability behavior changed.
3. Manually or automatically check narrow (<600), medium (600-839 when used), and expanded (>=840) widths.
4. Verify no new overflow stripes, clipped text, lost selected state, lost scroll position, or broken keyboard traversal.
5. If validation cannot run, report the blocker and the risk. Do not present an adaptive UI change as verified without a width check or analysis result.

## Fallback

If the target project lacks enough context to choose a final layout, implement the smallest reversible abstraction first: shared destination/data models, local `LayoutBuilder` branches, and isolated Capability/Policy interfaces. Ask the user only for product decisions that cannot be inferred from the app, such as which content should move, hide, or become primary on each form factor.

© Stanislav [MADTeacher] Chernyshev · MIT · MADTeacher/mad-agents-skills

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