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threejs-textures · calesthio — skill for Claude Code: textures, UV mapping and HDR

Skill for working with Three.js textures: image loading, UV coordinates, cubemaps, HDR environments and optimization. Use when building 3D scenes with materials, skyboxes and reflection maps.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add calesthio/OpenMontage --skill threejs-textures -a claude-code
Open on GitHub

What threejs-textures does

The skill includes code examples for all texture types: basic loading via TextureLoader, async handling with promises, color space configuration (sRGB for color maps, NoColorSpace for data like normals and roughness). Covers wrapping modes (RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping), filtering and mipmaps, Canvas-, Video- and DataTexture creation.

For environment maps, it shows cubemaps via CubeTextureLoader, HDR loading through RGBELoader and EXRLoader with equirectangular-to-cubemap conversion using PMREMGenerator. Examples for render targets, depth textures and compressed formats like KTX2. Each code snippet is copy-paste ready for Three.js projects.

What it helps with

  • load and apply a 2D texture to a material
  • configure UV coordinates, tiling and offset
  • set up an HDR environment from equirectangular or cubemap
  • optimize texture rendering with mipmaps and filtering
  • render a scene to a texture for postprocessing or reflections

Example prompts for the agent

  • Show me how to load a texture with TextureLoader and apply it to MeshStandardMaterial
  • How do I use a compressed KTX2 texture in Three.js?
  • Help me set up an RGBE HDR file as the scene environment

How to install threejs-textures

1Skills CLI (Vercel)

npx skills add calesthio/OpenMontage --skill threejs-textures -a claude-code

2Manually: put the files in place

~/.claude/skills/threejs-textures/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/threejs-textures/

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Questions about threejs-textures

How do I install threejs-textures in Claude Code?

Run npx skills add calesthio/OpenMontage --skill threejs-textures -a claude-code, then open ~/.claude/skills/threejs-textures/SKILL.md.

What does threejs-textures do?

It provides code examples for loading and configuring textures in Three.js: 2D textures, cubemaps, HDR environments, render targets, filtering and optimization.

Why set colorSpace on textures?

Color maps need SRGBColorSpace for accurate color reproduction. Data textures (normals, roughness, metalness) stay in NoColorSpace (default), otherwise colors get distorted.

See also

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