co-op-game-intro-generator — Claude Code skill: what it does
Generates opening menu animations for two-player co-op games. It locks character identity cues, arranges UI elements, and formats prompts for MiniMax H3.
npx skills add MiniMax-AI/MiniMax-H3 --skill co-op-game-intro-generator -a claude-codeWhat co-op-game-intro-generator does
The workflow runs in two stages. First, you specify a visual style, two player names, a game title, and optional character portraits. The skill maps recognizable facial cues into the chosen visual aesthetic rather than keeping photorealism. It then builds a 16:9 layout confirmation image using references/h3-confirmation-image-template.md.
Once the preview image gets approved, the skill constructs the final video instructions. It populates references/h3-video-prompt-template.md with UI copy, timing cues, and character poses for MiniMax H3. The layout keeps player status cards on the top left, action buttons on the right, and characters centered.
This skill requires the MiniMax Hub agent workspace and MiniMax H3 generation support. It will fail immediately if either of the two reference template files is missing from the directory.
What it helps with
- create opening menu concepts for two-player cooperative games
- map user portrait features into stylized game characters
- generate structured video prompts for MiniMax H3
- standardize menu UI colors and player status cards before final render
Example prompts for the agent
- Create a cyberpunk co-op menu intro for Alex and Maya with the title CyberRift
- Build an approval image for a two-player game menu using these character photos and prepare the H3 prompt
- Generate a stylized co-op opening sequence with player cards and Continue button motion
How to install co-op-game-intro-generator
1Skills CLI (Vercel)
npx skills add MiniMax-AI/MiniMax-H3 --skill co-op-game-intro-generator -a claude-code2Manually: put the files in place
~/.claude/skills/co-op-game-intro-generator/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/co-op-game-intro-generator/
1Skills CLI (Vercel)
npx skills add MiniMax-AI/MiniMax-H3 --skill co-op-game-intro-generator -a codex2Manually: put the files in place
.agents/skills/co-op-game-intro-generator/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add MiniMax-AI/MiniMax-H3 --skill co-op-game-intro-generator -a cursor2Manually: put the files in place
.cursor/skills/co-op-game-intro-generator/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install MiniMax-AI/MiniMax-H3 co-op-game-intro-generator2Manually: put the files in place
.github/skills/co-op-game-intro-generator/SKILL.md1Skills CLI (Vercel)
npx skills add MiniMax-AI/MiniMax-H3 --skill co-op-game-intro-generator -a gemini-cli2Platform CLI
gemini skills install https://github.com/MiniMax-AI/MiniMax-H3 --path skills/co-op-game-intro-generatorManually: put the files in place
.devin/skills/co-op-game-intro-generator/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add MiniMax-AI/MiniMax-H3 --skill co-op-game-intro-generator -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
From the same set4
The whole set →Similar
Questions about co-op-game-intro-generator
How to install co-op-game-intro-generator in Claude Code?
Run npx skills add MiniMax-AI/MiniMax-H3 --skill co-op-game-intro-generator -a claude-code in your terminal.
What does co-op-game-intro-generator do?
It designs a two-player game menu layout, maps character facial features into a selected visual style, and produces instructions for generating an intro video with MiniMax H3.
What are the runtime requirements for this skill?
It requires the MiniMax Hub agent with MiniMax H3 generation. Both references/h3-confirmation-image-template.md and references/h3-video-prompt-template.md must be available in the workspace.