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3d-model-generation — Claude Code skill: what it does, how to install

Builds 3D models and PBR textures from text prompts or images using each::sense AI. Handy for game developers and asset designers.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add eachlabs/skills --skill 3d-model-generation -a claude-code
Open on GitHub

What 3d-model-generation does

The skill connects your AI assistant to each::sense for automated 3D mesh creation. It accepts plain text descriptions or reference image links, producing assets for games, e-commerce, architecture, and interior staging.

Under the hood, it routes API calls to the eachsense/beta model using max or eco modes. Export targets include GLB, GLTF, OBJ, FBX, and USDZ, along with physically based rendering material passes.

Calls will fail immediately without an EACHLABS_API_KEY exported in your environment.

What it helps with

  • generate low-poly game assets under strict triangle budgets
  • turn product photos into interactive 3D objects
  • produce stylized character meshes ready for rigging
  • export architectural exterior concepts directly to GLB or USDZ

Example prompts for the agent

  • Generate a 3D model of a sci-fi helmet with a glowing visor
  • Convert the referenced product picture into an accurate 3D asset
  • Create a low-poly stylized wooden barrel and chest for a game

How to install 3d-model-generation

1Skills CLI (Vercel)

npx skills add eachlabs/skills --skill 3d-model-generation -a claude-code

2Manually: put the files in place

~/.claude/skills/3d-model-generation/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/3d-model-generation/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about 3d-model-generation

How do I install 3d-model-generation in Claude Code?

Run npx skills add eachlabs/skills --skill 3d-model-generation -a claude-code.

What credentials does this skill need?

An EACHLABS_API_KEY token must be supplied in your environment.

Which 3D file formats does each::sense support?

Output files can be exported as GLB, GLTF, OBJ, FBX, or USDZ.

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