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Galaxy Entertainment 2Q26 EBITDA falls 5% amid World Cup impact

Our write-up of a story first reported by Asia Gaming Brief

Galaxy Entertainment 2Q26 EBITDA falls 5% amid World Cup impact

Galaxy Entertainment Group reported revenue of HK$11.8bn ($1.50bn) in the second quarter of 2026, down 2% year-on-year and 5% from the previous quarter. Adjusted EBITDA fell 5% on both bases to HK$3.38bn ($431m).

Negative gaming luck cut EBITDA by around HK$21m ($2.7m). After normalisation, EBITDA stood at HK$3.40bn ($433m) — up 8% year-on-year but still down 5% from the first quarter.

GEG chairman Francis Lui attributed the drop to the FIFA World Cup, which kicked off on 11 June. The tournament diverted player attention and intensified competition from sports betting. By the end of June gaming revenue in Macau had recovered, and momentum continued through August, he said.

Macau market GGR in the second quarter held flat year-on-year at HK$59.2bn ($7.54bn) but fell 7% quarter-on-quarter.

First-half results

For the six months to June, GEG revenue rose 4% year-on-year to HK$24.23bn ($3.09bn) and EBITDA climbed 1% to HK$6.96bn ($886m). Net profit increased 1% to HK$5.28bn ($673m).

Group GGR for the half grew 8% to HK$24.77bn ($3.16bn). Mass market rose 12% to HK$19.08bn ($2.43bn) and electronic gaming climbed 14% to HK$1.72bn ($219m). VIP dropped 9% to HK$3.98bn ($507m).

GEG declared an interim dividend of HK$0.90 ($0.11) per share, up from HK$0.70 a year earlier. The HK$3.94bn ($502m) payout is scheduled for 15 September. At the end of June the company held HK$37.7bn ($4.80bn) in cash and liquid investments, with a net cash position of HK$35.9bn ($4.57bn).

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