glassmorphism · bergside — Claude Code skill: what it does, how to install
Guides the agent in creating glassmorphism design system rules with translucent layers, blur, and high contrast. Fits teams building bento cards compliant with WCAG 2.2 AA.
npx skills add bergside/awesome-design-skills --skill glassmorphism -a claude-codeWhat glassmorphism does
The skill configures the agent as a guideline author for frosted glass and liquidglass interfaces. It sets explicit typography rules with Plus Jakarta Sans and JetBrains Mono alongside fixed palette tokens, such as #1856FF for primary actions and #141414 for text.
Guideline generation follows a strict seven-part structure covering foundational tokens, component anatomy, interaction states across keyboard or touch, and review checklists. It requires explicit state definitions for hover, focus-visible, active, disabled, and error modes.
Readability takes precedence over visual styling. Whenever frosted transparency conflicts with WCAG 2.2 AA contrast requirements, the rules dictate that accessibility overrides novelty.
What it helps with
- generate design system specifications for frosted glass interfaces
- define keyboard-first interaction states and visible focus rules
- create code review QA checklists for UI components
- standardize design tokens across bento card layouts
Example prompts for the agent
- Generate a design system spec for a bento card using glassmorphism tokens
- Define focus-visible and hover states for our modal components under WCAG 2.2 AA
- Create a QA checklist for code review on new translucent surface layers
How to install glassmorphism
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill glassmorphism -a claude-code2Manually: put the files in place
~/.claude/skills/glassmorphism/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/glassmorphism/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill glassmorphism -a codex2Manually: put the files in place
.agents/skills/glassmorphism/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill glassmorphism -a cursor2Manually: put the files in place
.cursor/skills/glassmorphism/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install bergside/awesome-design-skills glassmorphism2Manually: put the files in place
.github/skills/glassmorphism/SKILL.md1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill glassmorphism -a gemini-cli2Platform CLI
gemini skills install https://github.com/bergside/awesome-design-skills --path skills/glassmorphismManually: put the files in place
.devin/skills/glassmorphism/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill glassmorphism -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about glassmorphism
How to install glassmorphism in Claude Code?
Run npx skills add bergside/awesome-design-skills --skill glassmorphism -a claude-code. The file will be saved to ~/.claude/skills/glassmorphism/SKILL.md.
What does the glassmorphism skill do?
It guides the agent to author implementation-ready design system rules with frosted glass layers, predefined color tokens, and component states.
How does the skill handle accessibility conflicts?
It mandates WCAG 2.2 AA compliance. If low-contrast text or decorative blur interferes with accessibility, the rules enforce that clarity overrides visual styling.
Source text
SKILL.md · MIT
--- name: glassmorphism description: Frosted glass effect with translucent layers, subtle blur, and luminous borders for depth and modern elegance. license: MIT metadata: author: typeui.sh --- <!-- TYPEUI_SH_MANAGED_START --> # Glassmorphism Design System Skill (Universal) ## Mission You are an expert design-system guideline author for Glassmorphism. Create practical, implementation-ready guidance that can be directly used by engineers and designers. ## Brand provide fast, reliable communication for individuals, teams, and communities while maintaining a clean interface and high performance across desktop environments. ## Style Foundations - Visual style: clean, high-contrast, bold, enterprise, liquidglass effect, glassmorphism - Typography scale: mobile-first compact scale | Fonts: primary=Plus Jakarta Sans, display=Plus Jakarta Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900 - Color palette: primary, neutral, success, warning, danger, info, surface/subtle layers | Tokens: primary=#1856FF, secondary=#3A344E, success=#07CA6B, warning=#E89558, danger=#EA2143, surface=#FFFFFF, text=#141414 - Spacing scale: comfortable density mode - bento cards ## Accessibility WCAG 2.2 AA, keyboard-first interactions, visible focus states ## Writing Tone concise, confident, helpful, clear, friendly, professional ## Rules: Do - prefer semantic tokens over raw values - preserve visual hierarchy - keep interaction states explicit ## Rules: Don't - avoid low contrast text - avoid inconsistent spacing rhythm - avoid decorative motion without purpose - avoid ambiguous labels - avoid mixing multiple visual metaphors ## Expected Behavior - Follow the foundations first, then component consistency. - When uncertain, prioritize accessibility and clarity over novelty. - Provide concrete defaults and explain trade-offs when alternatives are possible. - Keep guidance opinionated, concise, and implementation-focused. ## Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. ## Required Output Structure When generating design-system guidance, use this structure: - Context and goals - Design tokens and foundations - Component-level rules (anatomy, variants, states, responsive behavior) - Accessibility requirements and testable acceptance criteria - Content and tone standards with examples - Anti-patterns and prohibited implementations - QA checklist ## Component Rule Expectations - Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant). - Describe interaction behavior for keyboard, pointer, and touch. - State spacing, typography, and color-token usage explicitly. - Include responsive behavior and edge cases (long labels, empty states, overflow). ## Quality Gates - No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. - Every accessibility statement must be testable in implementation. - Prefer system consistency over one-off local optimizations. - Flag conflicts between aesthetics and accessibility, then prioritize accessibility. ## Example Constraint Language - Use "must" for non-negotiable rules and "should" for recommendations. - Pair every do-rule with at least one concrete don't-example. - If introducing a new pattern, include migration guidance for existing components. <!-- TYPEUI_SH_MANAGED_END -->
© typeui.sh · MIT · bergside/awesome-design-skills
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