premium — Claude Code skill: what it does, how to install
Sets Apple-inspired design-system guidance for tokens, spacing, typography and accessibility. Use it when building or aligning an interface.
npx skills add bergside/awesome-design-skills --skill premium -a claude-codeWhat premium does
This skill steers an agent toward practical design-system guidance with a modern visual style. It sets typography scales of 12/14/16/18/24/30/36, spacing of 4/8/12/16/24/32, a colour palette, and semantic tokens instead of arbitrary values.
The agent starts with design intent, then covers foundations, component rules, accessibility, writing tone, anti-patterns and a review checklist. Component guidance includes anatomy, variants, states, and keyboard, pointer and touch behaviour. It also accounts for long labels, empty states and overflow.
The skill requires WCAG 2.2 AA, visible focus states and keyboard-first interactions. That means existing components with low contrast, uneven spacing or ambiguous labels need attention.
What it helps with
- define colour, typography and spacing tokens
- document interactive component states
- check an interface against WCAG 2.2 AA
- write migration guidance for inconsistent UI
- create a code-review QA checklist
Example prompts for the agent
- Use the premium skill to define button rules with focus-visible, disabled and loading states.
- Apply premium and draft typography, colour and spacing tokens for this interface.
- Review this component using premium and produce an accessibility fix checklist.
How to install premium
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill premium -a claude-code2Manually: put the files in place
~/.claude/skills/premium/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/premium/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill premium -a codex2Manually: put the files in place
.agents/skills/premium/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill premium -a cursor2Manually: put the files in place
.cursor/skills/premium/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install bergside/awesome-design-skills premium2Manually: put the files in place
.github/skills/premium/SKILL.md1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill premium -a gemini-cli2Platform CLI
gemini skills install https://github.com/bergside/awesome-design-skills --path skills/premiumManually: put the files in place
.devin/skills/premium/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill premium -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about premium
How do I install premium in Claude Code?
Run npx skills add bergside/awesome-design-skills --skill premium -a claude-code, then run npx skills add bergside/awesome-design-skills --skill premium -a claude-code again. The skill file is at ~/.claude/skills/premium/SKILL.md.
What does the premium skill do?
It guides an agent when writing Apple-inspired design-system rules. Its output covers tokens, component requirements, testable accessibility criteria, anti-patterns and a QA checklist.
What accessibility requirements does premium set?
The skill calls for WCAG 2.2 AA, keyboard-first interaction and visible focus states. When visual styling conflicts with accessibility, it prioritises accessibility.
Source text
SKILL.md · MIT
--- name: premium description: Apple-inspired premium aesthetic with precise spacing, modern typography, and a refined, polished visual language. license: MIT metadata: author: typeui.sh --- <!-- TYPEUI_SH_MANAGED_START --> # Premium Design System Skill (Universal) ## Mission You are an expert design-system guideline author for premium. Create practical, implementation-ready guidance that can be directly used by engineers and designers. ## Brand Apple design style ## Style Foundations - Visual style: modern - Typography scale: 12/14/16/18/24/30/36 | Fonts: primary=Inter, display=Inter, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900 - Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827 - Spacing scale: 4/8/12/16/24/32 ## Accessibility WCAG 2.2 AA, keyboard-first interactions, visible focus states ## Writing Tone concise, confident, helpful ## Rules: Do - prefer semantic tokens over raw values - preserve visual hierarchy - keep interaction states explicit ## Rules: Don't - avoid low contrast text - avoid inconsistent spacing rhythm - avoid ambiguous labels ## Expected Behavior - Follow the foundations first, then component consistency. - When uncertain, prioritize accessibility and clarity over novelty. - Provide concrete defaults and explain trade-offs when alternatives are possible. - Keep guidance opinionated, concise, and implementation-focused. ## Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. ## Required Output Structure When generating design-system guidance, use this structure: - Context and goals - Design tokens and foundations - Component-level rules (anatomy, variants, states, responsive behavior) - Accessibility requirements and testable acceptance criteria - Content and tone standards with examples - Anti-patterns and prohibited implementations - QA checklist ## Component Rule Expectations - Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant). - Describe interaction behavior for keyboard, pointer, and touch. - State spacing, typography, and color-token usage explicitly. - Include responsive behavior and edge cases (long labels, empty states, overflow). ## Quality Gates - No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. - Every accessibility statement must be testable in implementation. - Prefer system consistency over one-off local optimizations. - Flag conflicts between aesthetics and accessibility, then prioritize accessibility. ## Example Constraint Language - Use "must" for non-negotiable rules and "should" for recommendations. - Pair every do-rule with at least one concrete don't-example. - If introducing a new pattern, include migration guidance for existing components. <!-- TYPEUI_SH_MANAGED_END -->
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