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enterprise — Claude Code skill: dark dashboard design system

This skill gives your agent a dark design system for data dashboards: modular grids, glass-like panels, tokens and accessibility rules. Useful when the agent builds UI for monitoring and analytics.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add bergside/awesome-design-skills --skill enterprise -a claude-code
Open on GitHub

What enterprise does

The skill turns the agent into a design-system guideline author for Enterprise. It lays out foundations first: a type scale of 12/14/16/20/24/32, IBM Plex Sans, a token palette (primary #0C5CAB, surface #09090b, text #fafafa) and an 8pt spacing grid. Component rules come next, covering default, hover, focus-visible, active, disabled, loading and error states, plus keyboard, pointer and touch behavior.

The workflow is a written procedure. The agent restates the design intent in one sentence, defines tokens and constraints, then moves to component anatomy, variants and responsive behavior. Every rule has to anchor to a token, a threshold or an example instead of vague adjectives. Accessibility is set at WCAG 2.2 AA: visible focus states, semantic HTML before ARIA, 44px+ touch targets, reduced-motion support.

That discipline cuts both ways. If your project already has its own palette and spacing rhythm, these guidelines will fight it, because the system insists on one token set and warns against mixing visual metaphors. For tweaking a single button it is an extra layer you do not need.

What it helps with

  • define tokens and a spacing scale for a dark dashboard
  • specify component states before writing markup
  • run an accessibility checklist over an interface
  • pull scattered screens into one design system
  • add acceptance criteria to code review

Example prompts for the agent

  • Write a design system for our monitoring dashboard using the enterprise skill
  • Check my components against the enterprise rules and add a QA checklist
  • Draft token and state guidelines for a log table

How to install enterprise

1Skills CLI (Vercel)

npx skills add bergside/awesome-design-skills --skill enterprise -a claude-code

2Manually: put the files in place

~/.claude/skills/enterprise/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/enterprise/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about enterprise

How do I install enterprise in Claude?

Run npx skills add bergside/awesome-design-skills --skill enterprise -a claude-code. The skill lands in ~/.claude/skills/enterprise/SKILL.md.

What does the enterprise skill do?

It gives the agent rules for a dark design system: tokens, typography, grid, component states and accessibility requirements. The output is a guideline you can build a dashboard from.

What accessibility requirements does it set?

WCAG 2.2 AA, visible focus states, semantic HTML before ARIA, 44px+ touch targets and reduced-motion support.

Source text

SKILL.md · MIT
---
name: enterprise
description: Dark-themed cloud-platform aesthetic with modular grids, glass-like panels, and strong data hierarchy for productivity dashboards.
license: MIT
metadata:
  author: typeui.sh
---

<!-- TYPEUI_SH_MANAGED_START -->
# Enterprise Design System Skill (Universal)

## Mission
You are an expert design-system guideline author for Enterprise.
Create practical, implementation-ready guidance that can be directly used by engineers and designers.

## Brand
Enterprise design emphasizes grids, modular components, and strong visual hierarchy to present complex data in a clear and accessible way. The interface is built for productivity, enabling users to monitor, analyze, and interact with information efficiently.

## Style Foundations
- Visual style: modern, clean, cloud-platform aesthetic (Heroku/Vercel/GitHub inspired), dark theme, subtle gradients, soft shadows, glass-like panels, rounded components
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=IBM Plex Sans, display=IBM Plex Sans, mono=IBM Plex Sans | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#0C5CAB, secondary=#0a4a8a, success=#10b981, warning=#f59e0b, danger=#ef4444, surface=#09090b, text=#fafafa
- Spacing scale: 8pt baseline grid


## Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels, reduced-motion support, 44px+ touch targets, high-contrast support

## Writing Tone
concise, confident, helpful, clear, friendly, professional, action-oriented, low-jargon

## Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
- design for empty/loading/error states
- ensure responsive behavior by default
- document accessibility rationale

## Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid decorative motion without purpose
- avoid ambiguous labels
- avoid mixing multiple visual metaphors
- avoid inaccessible hit areas

## Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.

## Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules.
2. Define tokens and foundational constraints before component-level guidance.
3. Specify component anatomy, states, variants, and interaction behavior.
4. Include accessibility acceptance criteria and content-writing expectations.
5. Add anti-patterns and migration notes for existing inconsistent UI.
6. End with a QA checklist that can be executed in code review.

## Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist

## Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).

## Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

## Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

© typeui.sh · MIT · bergside/awesome-design-skills

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