shader-dev — Claude Code skill: what it does, how to install
Provides GLSL shader techniques for ray marching, fluid simulation, and procedural graphics. Helps coding agents generate visuals and motion stills for hero sections.
npx skills add nexu-io/open-design --skill shader-dev -a claude-codeWhat shader-dev does
The skill equips the agent with GLSL shader workflows. It covers ray marching, fluid simulation, and procedural generation for motion stills or hero section backgrounds. The agent applies these math and rendering concepts directly in chat.
Curated by the MiniMax AI team, this entry sits in OpenDesign under the 3d-shaders category. It operates in prototype mode. The entry advertises shader patterns so your agent notices them while planning code tasks. Triggers include shader, glsl, and ray marching.
If you need original assets, scripts, or references, the upstream repository MiniMax-AI/skills must be installed separately into your agent's skills directory. Without the upstream bundle, the agent relies solely on prompt heuristics. That makes an upstream check necessary before building asset-heavy graphics.
What it helps with
- write GLSL ray marching shaders
- implement procedural graphics for hero sections
- generate particle or fluid simulations
- prototype motion stills in shader code
Example prompts for the agent
- shader-dev: generate a ray marching shader for a hero background
- write a GLSL fluid simulation for motion visuals
- create a procedural generation shader in GLSL
How to install shader-dev
1Skills CLI (Vercel)
npx skills add nexu-io/open-design --skill shader-dev -a claude-code2Manually: put the files in place
~/.claude/skills/shader-dev/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/shader-dev/
1Skills CLI (Vercel)
npx skills add nexu-io/open-design --skill shader-dev -a codex2Manually: put the files in place
.agents/skills/shader-dev/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add nexu-io/open-design --skill shader-dev -a cursor2Manually: put the files in place
.cursor/skills/shader-dev/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install nexu-io/open-design shader-dev2Manually: put the files in place
.github/skills/shader-dev/SKILL.md1Skills CLI (Vercel)
npx skills add nexu-io/open-design --skill shader-dev -a gemini-cli2Platform CLI
gemini skills install https://github.com/nexu-io/open-design --path skills/shader-devManually: put the files in place
.devin/skills/shader-dev/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add nexu-io/open-design --skill shader-dev -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
From the same set39
The whole set →Similar
Questions about shader-dev
How to install shader-dev in Claude Code?
Run npx skills add nexu-io/open-design --skill shader-dev -a claude-code in your terminal. The tool places the skill definition into ~/.claude/skills/shader-dev/SKILL.md.
What does shader-dev do?
It supplies your agent with GLSL techniques for ray marching, particle systems, and fluid simulations. This guides the agent when creating visual graphics and motion stills.
What is required to run the full shader-dev workflow?
The skill is curated from MiniMax-AI/skills. To use original scripts, assets, and references, clone or install the upstream repository into your active agent skills directory.
Source text
SKILL.md · Apache-2.0
--- name: shader-dev description: | GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. triggers: - "shader" - "glsl" - "ray marching" - "fluid simulation" - "procedural generation" od: mode: prototype category: 3d-shaders upstream: "https://github.com/MiniMax-AI/skills" --- # shader-dev > Curated from the MiniMax AI team. ## What it does GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. ## Source - Upstream: https://github.com/MiniMax-AI/skills - Category: `3d-shaders` ## How to use This catalogue entry advertises the skill in OpenDesign so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory: ```bash # Inspect the upstream README for exact paths open https://github.com/MiniMax-AI/skills ``` Then ask the agent to invoke this skill by name (`shader-dev`) or with one of the trigger phrases listed in this skill's frontmatter.
© nexu-io · Apache-2.0 · nexu-io/open-design