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shader-dev — Claude Code skill: what it does, how to install

Provides GLSL shader techniques for ray marching, fluid simulation, and procedural graphics. Helps coding agents generate visuals and motion stills for hero sections.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add nexu-io/open-design --skill shader-dev -a claude-code
Open on GitHub

What shader-dev does

The skill equips the agent with GLSL shader workflows. It covers ray marching, fluid simulation, and procedural generation for motion stills or hero section backgrounds. The agent applies these math and rendering concepts directly in chat.

Curated by the MiniMax AI team, this entry sits in OpenDesign under the 3d-shaders category. It operates in prototype mode. The entry advertises shader patterns so your agent notices them while planning code tasks. Triggers include shader, glsl, and ray marching.

If you need original assets, scripts, or references, the upstream repository MiniMax-AI/skills must be installed separately into your agent's skills directory. Without the upstream bundle, the agent relies solely on prompt heuristics. That makes an upstream check necessary before building asset-heavy graphics.

What it helps with

  • write GLSL ray marching shaders
  • implement procedural graphics for hero sections
  • generate particle or fluid simulations
  • prototype motion stills in shader code

Example prompts for the agent

  • shader-dev: generate a ray marching shader for a hero background
  • write a GLSL fluid simulation for motion visuals
  • create a procedural generation shader in GLSL

How to install shader-dev

1Skills CLI (Vercel)

npx skills add nexu-io/open-design --skill shader-dev -a claude-code

2Manually: put the files in place

~/.claude/skills/shader-dev/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/shader-dev/

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Questions about shader-dev

How to install shader-dev in Claude Code?

Run npx skills add nexu-io/open-design --skill shader-dev -a claude-code in your terminal. The tool places the skill definition into ~/.claude/skills/shader-dev/SKILL.md.

What does shader-dev do?

It supplies your agent with GLSL techniques for ray marching, particle systems, and fluid simulations. This guides the agent when creating visual graphics and motion stills.

What is required to run the full shader-dev workflow?

The skill is curated from MiniMax-AI/skills. To use original scripts, assets, and references, clone or install the upstream repository into your active agent skills directory.

Source text

SKILL.md · Apache-2.0
---
name: shader-dev
description: |
  GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
triggers:
  - "shader"
  - "glsl"
  - "ray marching"
  - "fluid simulation"
  - "procedural generation"
od:
  mode: prototype
  category: 3d-shaders
  upstream: "https://github.com/MiniMax-AI/skills"
---

# shader-dev

> Curated from the MiniMax AI team.

## What it does

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

## Source

- Upstream: https://github.com/MiniMax-AI/skills
- Category: `3d-shaders`

## How to use

This catalogue entry advertises the skill in OpenDesign so the agent
discovers it during planning. To run the full upstream workflow with
its original assets, scripts, and references, install the upstream
bundle into your active agent's skills directory:

```bash
# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills
```

Then ask the agent to invoke this skill by name (`shader-dev`) or with
one of the trigger phrases listed in this skill's frontmatter.

© nexu-io · Apache-2.0 · nexu-io/open-design

See also

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