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see-through-anime-layer-decomposition — Claude Code skill: anime

Splits a single anime illustration into semantic layers and exports a layered PSD with depth maps for 2.5D animation.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add reason-machines/trending-skills --skill see-through-anime-layer-decomposition -a claude-code
Open on GitHub

What see-through-anime-layer-decomposition does

This skill hands the agent working knowledge of See-through: it takes one anime character image and separates it into layers — hair, face, eyes, clothing, accessories. Occluded regions get inpainted so each layer is complete, and drawing order is inferred from pseudo-depth.

The pipeline runs on diffusion models. The main script inference/scripts/inference_psd.py takes a file path or a folder plus the --save_to_psd flag, and writes results to workspace/layerdiff_output/. After that, heuristic_partseg.py can split layers further: seg_wdepth by depth, seg_wlr left to right. Models are pulled from HuggingFace on first use, so there is no separate download step.

What you need up front: a conda environment with Python 3.12, PyTorch built for CUDA 12.8, and the packages in requirements.txt. Annotators such as detectron2, SAM2 or mmdet come from their own requirements files — install only the ones you actually use. Run every script from the repository root, or asset paths will not resolve.

What it helps with

  • split an anime character into separate layers for animation
  • turn one image into a layered PSD file
  • inpaint occluded body parts on each layer
  • infer drawing order from pseudo-depth
  • stratify layers by depth or left-right

Example prompts for the agent

  • decompose this anime illustration into layers and save a PSD
  • run inference_psd.py over my image folder and export PSDs
  • split the handwear layer by depth with heuristic_partseg.py

How to install see-through-anime-layer-decomposition

1Skills CLI (Vercel)

npx skills add reason-machines/trending-skills --skill see-through-anime-layer-decomposition -a claude-code

2Manually: put the files in place

~/.claude/skills/see-through-anime-layer-decomposition/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/see-through-anime-layer-decomposition/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about see-through-anime-layer-decomposition

How do I install see-through-anime-layer-decomposition in Claude?

Run npx skills add reason-machines/trending-skills --skill see-through-anime-layer-decomposition -a claude-code. The skill lands at ~/.claude/skills/see-through-anime-layer-decomposition/SKILL.md.

What does see-through-anime-layer-decomposition do?

It teaches the agent to work with the See-through framework: decompose one anime illustration into semantic layers with occlusion inpainting, then export a layered PSD with depth maps and segmentation masks.

What do I need to run the pipeline?

A conda environment with Python 3.12, PyTorch for CUDA 12.8, and the packages in requirements.txt. Scripts must be run from the repository root.

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