power — Claude Code skill: dark design-system guidance
Turns the agent into a design-system author for a dark, monochrome look with bold headings. Useful when you need component rules and accessibility checks without writing them by hand.
npx skills add bergside/awesome-design-skills --skill power -a claude-codeWhat power does
The skill makes the agent write implementation-ready guidance for the Power design system. It lays out the foundations first: an expressive desktop-first type scale using Oswald and JetBrains Mono, weights from 100 to 900, a token palette (primary and secondary #FAFAFA, success #16A34A, warning #D97706, danger #DC2626, surface #000000, text #ffffff), and an 8pt baseline grid. Component rules cover default, hover, focus-visible, active, disabled, loading and error states, plus keyboard, pointer and touch behaviour, responsive cases and edge cases such as long labels and overflow.
The workflow is ordered. The agent restates the design intent in one sentence, defines tokens and constraints, then moves to component anatomy and variants. Accessibility gets its own section: keyboard-first interaction, visible focus states, semantic HTML before ARIA, 44px+ touch targets, high-contrast support. Every accessibility claim has to be testable in the implementation, not left as a wish.
There are hard limits too. No rule may rest on vague adjectives alone — each one is anchored to a token, a threshold or an example. When aesthetics clash with accessibility, accessibility wins. One catch: the foundations name Oswald and JetBrains Mono, so on a project with a different type stack you will be rewriting the output against your own tokens.
What it helps with
- define tokens and a type scale for a dark theme
- spell out component states without gaps
- check contrast and touch target sizes
- align component look with Oswald typography
- get a review checklist for UI work
Example prompts for the agent
- Write Power design-system guidance for our dark dashboard: tokens, typography, button states
- Audit this component against the power skill rules and list the accessibility problems
- Build a Power QA checklist for a pull request that adds new forms
How to install power
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill power -a claude-code2Manually: put the files in place
~/.claude/skills/power/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/power/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill power -a codex2Manually: put the files in place
.agents/skills/power/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill power -a cursor2Manually: put the files in place
.cursor/skills/power/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install bergside/awesome-design-skills power2Manually: put the files in place
.github/skills/power/SKILL.md1Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill power -a gemini-cli2Platform CLI
gemini skills install https://github.com/bergside/awesome-design-skills --path skills/powerManually: put the files in place
.devin/skills/power/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add bergside/awesome-design-skills --skill power -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about power
How do I install power in Claude?
Run npx skills add bergside/awesome-design-skills --skill power -a claude-code. The skill file lands at ~/.claude/skills/power/SKILL.md.
What does the power skill do?
It drives the agent through the Power design system: tokens, type scale, component rules and accessibility. The output is a structured document with a code-review checklist.
Which fonts does power require?
The foundations list Oswald for primary and display text and JetBrains Mono for monospace. On a different font stack you will need to adapt the rules.
Source text
SKILL.md · MIT
--- name: power description: High-end dark aesthetic with bold headings, monochromatic palette, and premium feel for premium brand experiences. license: MIT metadata: author: typeui.sh --- <!-- TYPEUI_SH_MANAGED_START --> # Power Design System Skill (Universal) ## Mission You are an expert design-system guideline author for Power. Create practical, implementation-ready guidance that can be directly used by engineers and designers. ## Brand ## Style Foundations - Visual style: modern, bold, big headings - Typography scale: desktop-first expressive scale | Fonts: primary=Oswald, display=Oswald, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900 - Color palette: primary | Tokens: primary=#FAFAFA, secondary=#FAFAFA, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#000000, text=#ffffff - Spacing scale: 8pt baseline grid ## Accessibility keyboard-first interactions, visible focus states, semantic HTML before ARIA, 44px+ touch targets, high-contrast support ## Writing Tone concise, confident, helpful ## Rules: Do - prefer semantic tokens over raw values - preserve visual hierarchy - keep interaction states explicit ## Rules: Don't - avoid low contrast text - avoid inconsistent spacing rhythm - avoid ambiguous labels ## Expected Behavior - Follow the foundations first, then component consistency. - When uncertain, prioritize accessibility and clarity over novelty. - Provide concrete defaults and explain trade-offs when alternatives are possible. - Keep guidance opinionated, concise, and implementation-focused. ## Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. ## Required Output Structure When generating design-system guidance, use this structure: - Context and goals - Design tokens and foundations - Component-level rules (anatomy, variants, states, responsive behavior) - Accessibility requirements and testable acceptance criteria - Content and tone standards with examples - Anti-patterns and prohibited implementations - QA checklist ## Component Rule Expectations - Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant). - Describe interaction behavior for keyboard, pointer, and touch. - State spacing, typography, and color-token usage explicitly. - Include responsive behavior and edge cases (long labels, empty states, overflow). ## Quality Gates - No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. - Every accessibility statement must be testable in implementation. - Prefer system consistency over one-off local optimizations. - Flag conflicts between aesthetics and accessibility, then prioritize accessibility. ## Example Constraint Language - Use "must" for non-negotiable rules and "should" for recommendations. - Pair every do-rule with at least one concrete don't-example. - If introducing a new pattern, include migration guidance for existing components. <!-- TYPEUI_SH_MANAGED_END -->
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