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sketch · bergside — Claude Code skill: what it does, how to install

This skill defines a hand-drawn design system for AI-assisted UI work. Use it for component guidance with tokens, interaction states, and testable accessibility rules.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add bergside/awesome-design-skills --skill sketch -a claude-code
Open on GitHub

What sketch does

sketch helps produce practical design-system guidance for interfaces with a hand-drawn feel. It defines typography, colors, spacing, semantic tokens, component anatomy, variants, and interaction states. The visual direction uses warm cream surfaces, soft teal accents, handwritten headings, dashed outlines, and offset pencil-like shadows.

The skill asks for WCAG 2.2 AA, keyboard-first interaction, and visible focus states. Its workflow covers foundations, component rules, responsive behavior, accessibility criteria, content tone, anti-patterns, migration notes, and a QA checklist. WCAG 2.2 AA is a clear reason to test the result with keyboard navigation and assistive technology.

What it helps with

  • define color, type, and spacing tokens
  • document component states and variants
  • set responsive behavior for UI components
  • add testable accessibility criteria
  • prepare a design-system QA checklist

Example prompts for the agent

  • Apply the sketch skill to draft a design system for this interface.
  • Use sketch to define the button anatomy, states, tokens, and keyboard behavior.
  • Review the existing UI with sketch, then list accessibility issues and migration steps.

How to install sketch

1Skills CLI (Vercel)

npx skills add bergside/awesome-design-skills --skill sketch -a claude-code

2Manually: put the files in place

~/.claude/skills/sketch/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/sketch/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about sketch

How do I install sketch in Claude Code?

Run npx skills add bergside/awesome-design-skills --skill sketch -a claude-code, run npx skills add bergside/awesome-design-skills --skill sketch -a claude-code again, then check ~/.claude/skills/sketch/SKILL.md.

What does sketch do?

It guides the agent through implementation-ready design-system rules, covering tokens, typography, component states, accessibility, content tone, and QA.

What accessibility requirements does sketch include?

It uses WCAG 2.2 AA, keyboard-first interaction, and visible focus states as requirements. It also calls for avoiding low-contrast text and ambiguous labels.

Source text

SKILL.md · MIT
---
name: "sketch"
description: "A friendly, hand-drawn sketch interface inspired by pencil illustrations on warm cream paper. Soft teal brand accents, hand-written display headings, rounded pill controls."
metadata:
  author: typeui.sh
---

<!-- TYPEUI_SH_MANAGED_START -->
# Sketch Design System Skill (Universal)

## Mission
You are an expert design-system guideline author for Sketch.
Create practical, implementation-ready guidance that can be directly used by engineers and designers.

## Brand
A friendly, hand-drawn sketch interface inspired by pencil illustrations on warm cream paper. Soft teal brand accents, hand-written display headings, rounded pill controls, dashed card outlines, and chunky offset "pencil-drawn" shadows give every surface a tactile, illustrated feel.

## Style Foundations
- Visual style: modern, clean, high-contrast
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Delicious Handrawn, display=Delicious Handrawn, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#1DAD97, secondary=#F4EDE0, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32

## Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states

## Writing Tone
concise, confident, helpful

## Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit

## Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels

## Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.

## Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules.
2. Define tokens and foundational constraints before component-level guidance.
3. Specify component anatomy, states, variants, and interaction behavior.
4. Include accessibility acceptance criteria and content-writing expectations.
5. Add anti-patterns and migration notes for existing inconsistent UI.
6. End with a QA checklist that can be executed in code review.

## Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist

## Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).

## Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

## Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

© typeui.sh · MIT · bergside/awesome-design-skills

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