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ios-glass-ui-designer — Claude Code skill: native iOS glass UI

Redesigns a mobile app UI to feel iOS-native: glass materials, SF Pro type, safe-area handling. Useful when a screen looks out of place on iPhone.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add heyman333/atelier-ui --skill ios-glass-ui-designer -a claude-code
Open on GitHub

What ios-glass-ui-designer does

The skill puts the agent in the role of a senior iOS product designer and walks a screen through Apple Human Interface Guidelines. Materials come in three thicknesses: ultra-thin for overlays and floating controls, regular for cards, thick for bottom sheets and modals. Opacity and blur scale with how busy the background is underneath.

Each redesigned screen comes back with six parts: design intent, layout structure with spacing and safe-area calls, a material map, a typography map, motion notes, and the iOS-native justification. There is an avoid list too — no neon, glow, heavy gradients or fake reflections. Glass goes only where it sharpens hierarchy, not across the whole interface.

The skill is iOS-first, with Android as a secondary assumption. On a cross-platform codebase you will have to rework the navigation and sheet advice for Android yourself. It reasons about design; it does not write the code for you.

What it helps with

  • stop an app from feeling foreign on iPhone
  • assign glass layers to the right material thickness
  • build text hierarchy from size and weight instead of color
  • move modals to bottom sheets with drag-to-dismiss
  • strip neon and heavy gradients out of a layout

Example prompts for the agent

  • Redesign the profile screen as native iOS, glass only on the nav bar and bottom sheet
  • Audit this layout: where is the glass overused, and what should go back to solid surfaces
  • Build a material map for the feed screen: ultra-thin, regular, thick

How to install ios-glass-ui-designer

1Skills CLI (Vercel)

npx skills add heyman333/atelier-ui --skill ios-glass-ui-designer -a claude-code

2Manually: put the files in place

~/.claude/skills/ios-glass-ui-designer/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/ios-glass-ui-designer/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about ios-glass-ui-designer

How do I install ios-glass-ui-designer in Claude?

Run npx skills add heyman333/atelier-ui --skill ios-glass-ui-designer -a claude-code. The skill file then sits at ~/.claude/skills/ios-glass-ui-designer/SKILL.md.

What does ios-glass-ui-designer do?

It redesigns mobile app screens to feel iOS-native: glass materials, SF Pro typography, safe-area patterns, system component behavior. Every screen comes back with a structure, a material map and motion notes.

How is it different from a typical glassmorphism approach?

It applies glass only where it improves hierarchy and readability, and explicitly rules out blanket translucency, neon and fake reflections. The reference point is iOS system defaults, not a trend theme.

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