expo-liquid-glass — Claude Code skill: Liquid Glass in Expo
Walks your agent through building glass UI in Expo React Native: four implementation paths, accessibility checks, Android fallbacks.
npx skills add devanshuDesai/agent-skills --skill expo-liquid-glass -a claude-codeWhat expo-liquid-glass does
The skill runs in a fixed order. It confirms platform and runtime constraints, checks the design against HIG buckets, picks one primary path, applies Apple's visual rules, and only then writes code. Four paths are covered: expo-glass-effect for UIKit-backed glass, @expo/ui with SwiftUI modifiers, native tabs from expo-router/unstable-native-tabs, and the third-party @callstack/liquid-glass.
Code patterns ship with it. The AdaptiveGlass wrapper checks isGlassEffectAPIAvailable() and falls back to BlurView on iOS or a translucent View on Android. A separate section covers safe expo-glass-effect usage: no opacity below 1, no scrollable content inside GlassView, and isInteractive treated as mount-time only. Native tab syntax is given for both SDK 54 and SDK 55, and the two differ.
One thing to know upfront: expo-glass-effect and @expo/ui are not reliable in Expo Go on iOS, so you need a development build. The APIs move fast, so check current Expo SDK docs before locking in syntax. The skill also advises keeping glass on controls and navigation chrome rather than primary content surfaces.
What it helps with
- build a glass control bar in Expo without breaking Android
- choose between
expo-glass-effect,@expo/uiand native tabs - add a fallback when Reduce Transparency is on
- migrate native tabs from SDK 54 to SDK 55
- kill double blur in a screen header
Example prompts for the agent
- Add a glass control bar at the bottom of the screen with expo-glass-effect and an Android fallback
- Move the tab bar to expo-router/unstable-native-tabs using SDK 55 syntax
- Animate a glass transition between two chips with @expo/ui and a Namespace
How to install expo-liquid-glass
1Skills CLI (Vercel)
npx skills add devanshuDesai/agent-skills --skill expo-liquid-glass -a claude-code2Manually: put the files in place
~/.claude/skills/expo-liquid-glass/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/expo-liquid-glass/
1Skills CLI (Vercel)
npx skills add devanshuDesai/agent-skills --skill expo-liquid-glass -a codex2Manually: put the files in place
.agents/skills/expo-liquid-glass/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add devanshuDesai/agent-skills --skill expo-liquid-glass -a cursor2Manually: put the files in place
.cursor/skills/expo-liquid-glass/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install devanshuDesai/agent-skills expo-liquid-glass2Manually: put the files in place
.github/skills/expo-liquid-glass/SKILL.md1Skills CLI (Vercel)
npx skills add devanshuDesai/agent-skills --skill expo-liquid-glass -a gemini-cli2Platform CLI
gemini skills install https://github.com/devanshuDesai/agent-skills --path skills/expo-liquid-glassManually: put the files in place
.devin/skills/expo-liquid-glass/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add devanshuDesai/agent-skills --skill expo-liquid-glass -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about expo-liquid-glass
How do I install expo-liquid-glass in Claude?
Run npx skills add devanshuDesai/agent-skills --skill expo-liquid-glass -a claude-code. The skill lands at ~/.claude/skills/expo-liquid-glass/SKILL.md.
What does expo-liquid-glass do?
It guides the agent through picking a Liquid Glass implementation path in Expo, applying Apple's visual rules, and writing components with explicit fallbacks.
Why doesn't the glass effect work in Expo Go?
expo-glass-effect and @expo/ui are not reliable in Expo Go on iOS. Advanced native features need a development build.
Source text
SKILL.md · MIT
---
name: expo-liquid-glass
description: >
Design and implement beautiful, fluid Liquid Glass interfaces in Expo React Native apps.
Covers four paths: (1) expo-glass-effect for UIKit-backed glass surfaces, (2) @expo/ui
SwiftUI integration for native SwiftUI glass modifiers and advanced transitions,
(3) Expo Router unstable native tabs for system Liquid Glass tab bars, and
(4) @callstack/liquid-glass as a third-party alternative. Use when tasks mention
"liquid glass", "glass effect", "frosted/translucent UI", "iOS 26 design", "native tabs",
"expo-ui", "SwiftUI in Expo", or when shipping Apple-style glass with robust fallbacks,
accessibility checks, HIG-aware design decisions (Foundations, Patterns, Components,
Inputs), and cross-platform degradation.
---
# Expo Liquid Glass
Ship Liquid Glass UI that feels native, stays legible, and degrades safely across iOS/Android.
## Execution Order
1. Confirm platform/runtime constraints.
2. Check design alignment against HIG buckets (recommended for design-heavy tasks).
3. Pick one primary implementation path (add a second path only if needed).
4. Apply Apple-aligned visual rules before writing code.
5. Implement guarded glass components with explicit fallbacks.
6. Run accessibility and visual QA in both light/dark and clear/tinted appearances.
## 1) Preflight Constraints
- Use Liquid Glass only for **controls/navigation chrome**, not primary content surfaces.
- Treat these APIs as fast-moving: check current Expo SDK docs before finalizing syntax.
- Expect a development build for advanced iOS-native features:
`expo-glass-effect` and `@expo/ui` are not reliable in Expo Go on iOS.
- Keep scope on Liquid Glass in Expo: use HIG rules to guide implementation, not to redesign unrelated product behavior.
## 2) Design Alignment (Recommended for design-heavy tasks)
For tasks that involve significant visual design decisions, evaluate against these HIG buckets:
1. **Foundations**
Check materials, color, layout, motion, and accessibility implications.
2. **Patterns**
Check navigation/search/flow behavior for consistency with system expectations.
3. **Components**
Check bars, buttons, menus, fields, sidebars, and overlays used by the screen.
4. **Inputs**
Check touch, gesture, keyboard, and pointer behavior for parity and discoverability.
See `references/apple-liquid-glass-design.md` for practical design guidance.
If a proposed style conflicts with HIG intent, prefer the HIG-consistent option.
## 3) Choose the Primary Path
| Path | Use It For | Tradeoffs |
|---|---|---|
| `expo-glass-effect` | Most RN screens that need glass chips, floating buttons, toolbars, grouped controls | Best default in Expo; must guard runtime availability |
| `@expo/ui` (`Host` + SwiftUI modifiers) | Native SwiftUI composition, advanced glass transitions, coordinated IDs/namespaces | iOS-family only, dev-build workflow, SwiftUI mental model |
| `expo-router/unstable-native-tabs` | System-native Liquid Glass tab bars and iOS 26 nav behavior | Unstable API; syntax differs between SDK 54 and 55 |
| `@callstack/liquid-glass` | Non-Expo RN or teams standardizing on Callstack package | iOS/tvOS focus; also requires fallbacks and runtime checks |
Combine paths when appropriate:
- Use native tabs for navigation chrome.
- Use `expo-glass-effect` for floating controls inside screens.
- Use `@expo/ui` only where SwiftUI-specific behavior is required.
## 4) Apple-Style Design Rules (Critical)
Apply these rules before implementing visuals:
1. Keep hierarchy in layout and spacing, not decorative layers.
2. Group related controls into shared glass clusters; separate unrelated groups with space.
3. Let content run edge-to-edge behind controls so glass has something to refract.
4. Use system controls/material first; customize minimally.
5. Move strong brand color into content/background, not navigation bars.
6. Keep icons/labels high contrast in light, dark, clear, and tinted modes.
7. Avoid full-screen glass sheets; reserve glass for top-level interaction surfaces.
## 5) Implementation Patterns
### Pattern A: Guarded Adaptive Glass Wrapper
```tsx
import { Platform, View } from 'react-native';
import { BlurView } from 'expo-blur';
import { GlassView, isGlassEffectAPIAvailable } from 'expo-glass-effect';
export function AdaptiveGlass({ style, children }) {
if (isGlassEffectAPIAvailable()) {
return (
<GlassView style={style} glassEffectStyle="regular" tintColor="#FFFFFF10">
{children}
</GlassView>
);
}
if (Platform.OS === 'ios') {
return (
<BlurView style={style} intensity={40} tint="dark">
{children}
</BlurView>
);
}
return <View style={[style, { backgroundColor: 'rgba(60,60,67,0.30)' }]}>{children}</View>;
}
```
### Pattern B: Safe `expo-glass-effect` Usage
- Prefer `glassEffectStyle`: `'regular' | 'clear' | 'identity'` as needed.
- Never set `opacity < 1` on `GlassView` or parents.
- Treat `isInteractive` as mount-time only. Remount using a `key` if it must change.
- Avoid scrollable content inside `GlassView`.
- Check availability with `isGlassEffectAPIAvailable()` before rendering.
### Pattern C: Native Tabs (SDK-Specific Syntax)
SDK 55+ compound API:
```tsx
<NativeTabs.Trigger name="index">
<NativeTabs.Trigger.TabBarIcon
ios={{ default: 'house', selected: 'house.fill' }}
androidIconName="home"
/>
<NativeTabs.Trigger.TabBarLabel>Home</NativeTabs.Trigger.TabBarLabel>
</NativeTabs.Trigger>
```
SDK 54 API:
```tsx
<NativeTabs.Trigger name="index">
<NativeTabs.Trigger.Icon sf="house.fill" md="home" />
<NativeTabs.Trigger.Label>Home</NativeTabs.Trigger.Label>
</NativeTabs.Trigger>
```
Known issue: transparent `NativeTabs` can flash white while pushing screens in some stacks.
Mitigate by setting a background color via `ThemeProvider` (see native-tabs reference).
### Pattern D: SwiftUI Glass with Namespace IDs
Use `@expo/ui` when coordinated glass transitions are needed:
```tsx
import { Host, Namespace, Text } from '@expo/ui/swift-ui';
import { glassEffect, glassEffectID, padding } from '@expo/ui/swift-ui/modifiers';
const ns = new Namespace('glass');
<Host style={{ width: 220, height: 56 }}>
<Text
modifiers={[
padding({ all: 16 }),
glassEffect({ glass: { variant: 'regular' } }),
glassEffectID({ id: 'primary-chip', in: ns }),
]}
>
Explore
</Text>
</Host>;
```
## 6) Accessibility and Quality Gates
Treat this as required before completion:
- Check `AccessibilityInfo.isReduceTransparencyEnabled()` and provide non-glass fallback.
- Verify legibility over bright, dark, and high-saturation backgrounds.
- Validate both clear and tinted system appearances on iOS 26.
- Keep hit targets and spacing stable during interactive animations.
- Measure scroll performance with and without glass on low-end test devices.
## 7) Common Failure Modes and Fixes
- Double blur in headers:
Native header blur + custom glass child causes muddy layering. Use a plain translucent View in header accessories.
- Flat-looking glass:
Solid backgrounds remove refraction cues. Add tonal variation, gradients, or imagery behind the surface.
- Over-customized controls:
Heavy tint/border/shadow stacks reduce native feel. Start from system defaults, then tune lightly.
- Missing runtime guards:
Rendering glass APIs unguarded can crash or silently degrade on unsupported builds.
- Version drift:
Native-tabs and SwiftUI wrappers evolve quickly; check SDK-specific docs before coding.
## 8) Reference Loading Strategy
Load only what is needed for the task:
- `references/expo-ui-swiftui.md`: SwiftUI component mapping, Host layout, modifier patterns.
- `references/native-tabs.md`: Native tab behaviors, migration notes, known issues.
- `references/callstack-liquid-glass.md`: Callstack setup and compatibility tradeoffs.
- `references/apple-liquid-glass-design.md`: Apple-aligned composition, hierarchy, motion, and accessibility rules.
If a request is design-heavy (not API-heavy), prioritize Apple visual rules in this file first,
then pull API syntax from the relevant reference.
© devanshuDesai · MIT · devanshuDesai/agent-skills