Skip to main content
skill CX Codex

godot-project-templates — Claude Code skill for Godot scaffolds

Choose template scripts for a Godot genre scaffold and route gameplay work to a matching skill. Useful when setting up project architecture and startup order.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-project-templates -a claude-code
Open on GitHub

What godot-project-templates does

Pick a genre, load its listed scripts, then hand gameplay systems to the relevant godot-genre-* skill. A platformer scaffold includes base game manager, level, actor, and state-machine scripts; RPG and FPS setups add their own components. Treat these as structures to adapt, not code to drop into a project unchanged.

The skill sets a startup sequence: bootstrap_config.gd prepares configuration and networking before audio and UI. Pause-menu nodes need PROCESS_MODE_ALWAYS, since pausing the scene tree also stops their processing. For PCK-based DLC, use modular_dlc_loader.gd; platform-dependent features use platform_feature_config.gd. Without the right process mode, a pause menu can stop receiving input.

What it helps with

  • choose starter scripts for a platformer, RPG, or FPS
  • set the startup order for configuration and game systems
  • keep pause menus processing while gameplay is paused
  • load PCK-based DLC through a template script
  • separate platform-dependent features with feature tags

Example prompts for the agent

  • Set up a Godot scaffold for a 2D platformer and list the template scripts to load.
  • Check the Godot bootstrap order so configuration and networking run before audio and UI.
  • Point me to the templates for PCK-based DLC and the skill for implementing gameplay systems.

How to install godot-project-templates

1Skills CLI (Vercel)

npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-project-templates -a claude-code

2Manually: put the files in place

~/.claude/skills/godot-project-templates/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/godot-project-templates/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about godot-project-templates

How do I install godot-project-templates in Claude Code?

Run npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-project-templates -a claude-code. The skill file will be at ~/.claude/skills/godot-project-templates/SKILL.md.

What does godot-project-templates do?

It maps a game genre to a set of template scripts, then directs gameplay implementation to a matching skill. It also covers bootstrap order, pause handling, and DLC loading.

How should a Godot pause menu be configured?

Pause the gameplay tree and set menu and UI nodes to PROCESS_MODE_ALWAYS. The skill points to base_menu.gd for wiring the menu.

Similar skills

Everything for Game dev and 3D: Unity, Unreal, Godot, Blender →

From the same set61

godot-ui-rich-text A skill for RichTextLabel work in Godot: BBCode markup, clickable links, custom shader effects and dialogue systems. CX Codex +1 400installs godot-multiplayer-networking A skill for Godot networking: transport choice, server authority, client prediction and interest culling. Useful when players rubber-band or a client can cheat. CX Codex +1 385installs godot-genre-card-game A skill that gives your agent a working blueprint for CCGs and deckbuilders in Godot: card data, deck flow, turn phases, drag-and-drop, effect resolution. CX Codex +1 371installs godot-platform-desktop A skill that walks your coding agent through window settings, key rebinding and Steam integration in Godot. Useful when your game ships on Windows, Linux or macOS. CX Codex +1 372installs godot-genre-action-rpg A skill that steers your coding agent through Action RPG work in Godot: combat, stats, loot and progression. CX Codex +1 354installs godot-turn-system Supplies agents with GDScript blueprints for turn-based combat in Godot. Essential when structuring initiative queues and action points. CX Codex +1 348installs godot-adapt-desktop-to-mobile A skill for porting desktop Godot games to mobile: touch controls, UI scaling for small screens, battery saving. CX Codex +1 349installs godot-genre-platformer Equips AI coding assistants with Godot platformer movement standards, from coyote timing and jump buffering to camera smoothing. Handy for building responsive character controls. CX Codex +1 342installs

Project sponsors

Companies that keep this analytics open
Gold sponsor

Impressions, clicks and code copies — open statistics. We keep the numbers public for the same reason NeBlask itself is public. Become a sponsor