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skill CX Codex

godot-genre-action-rpg — Claude Code skill for Godot ARPGs

A skill that steers your coding agent through Action RPG work in Godot: combat, stats, loot and progression.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-genre-action-rpg -a claude-code
Open on GitHub

What godot-genre-action-rpg does

The skill covers the moving parts of an Action RPG in Godot: hitbox and hurtbox combat, damage driven by stats, leveling with skill trees, procedural item generation with affixes and rarity tiers, gear slots, and abilities with cooldowns and mana cost. It ships GDScript files such as hitbox_component.gd, aoe_physics_query.gd, loot_generator.gd, combat_damage_calculator.gd and threaded_inventory_loader.gd. Several are marked mandatory, so the agent reads them instead of writing its own CombatController from scratch.

A separate section lists anti-patterns. Linear damage scaling, defense stats stacking to 100%, skipping hit recovery, hitbox math in _process() instead of _physics_process(), float equality checks, stats stored as Nodes rather than Resources, a missing duplicate() on shared resources. These are the usual places where balance and frame time fall apart, and the skill blocks them outright.

The skill sits in a chain: godot-project-foundations → godot-characterbody-2d → godot-combat-system → godot-rpg-stats → godot-inventory-system → godot-ability-system, continuing to godot-monte-carlo-balancer. If your project is not built on those foundations yet, you start at the front of the chain. Everything here assumes Godot and GDScript, so other engines get nothing from it.

What it helps with

  • build hitbox combat with stat-based damage
  • generate loot with rarity tiers and affixes
  • set up a skill tree and an XP curve
  • move character stats into Resources instead of Nodes
  • parse large inventories off the main thread

Example prompts for the agent

  • add the godot-genre-action-rpg skill and build hitbox combat
  • generate loot with rarity tiers and affixes by level
  • move character stats into Resources and recalculate on gear change

How to install godot-genre-action-rpg

1Skills CLI (Vercel)

npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-genre-action-rpg -a claude-code

2Manually: put the files in place

~/.claude/skills/godot-genre-action-rpg/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/godot-genre-action-rpg/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about godot-genre-action-rpg

How do I install godot-genre-action-rpg in Claude?

Run npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-genre-action-rpg -a claude-code. The skill lands in ~/.claude/skills/godot-genre-action-rpg/SKILL.md.

What does godot-genre-action-rpg do?

It gives the agent blueprints and scripts for Godot Action RPGs: combat, stats, progression, loot, equipment and abilities. It also lists anti-patterns the agent should avoid.

Which other tools can install it?

Codex, Cursor, GitHub Copilot, Gemini CLI and OpenCode are supported. Inside, the skill leans on a chain of other skills from the same repository, starting with godot-project-foundations.

Similar skills

Everything for Game dev and 3D: Unity, Unreal, Godot, Blender →

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