go-interface-design — Claude Code skill for Go interfaces
This skill guides Go interface design, package decoupling, and compile-time contract checks. Use it when shaping dependencies or refactoring code for testability.
npx skills add eduardo-sl/go-agent-skills --skill go-interface-design -a claude-codeWhat go-interface-design does
The skill explains where an interface belongs, how to keep its contract focused, and when a concrete struct is a better choice. It covers composing interfaces, accepting interfaces while returning structs, and checking implementation at compile time.
It also examines common mistakes, including pointers to interfaces, abstractions introduced too early, and unclear uses of interface{}. Reference material is loaded when needed. The Go toolchain is required; without it, go and gofmt commands cannot run.
This skill focuses on interface design and package boundaries, not HTTP handler patterns or general code review. A project skill or agent rule that explicitly overrides it takes precedence.
What it helps with
- define an interface in the package that consumes it
- split a broad contract into smaller interfaces
- verify a type satisfies an interface at compile time
- remove a pointer to an interface from a function signature
- decide whether a single implementation needs an abstraction
Example prompts for the agent
- Design a small interface for a service that only reads users from storage.
- Review this broad interface and suggest smaller composed contracts.
- Add a compile-time check that
PostgresStoresatisfies the consumer's interface.
How to install go-interface-design
1Skills CLI (Vercel)
npx skills add eduardo-sl/go-agent-skills --skill go-interface-design -a claude-code2Manually: put the files in place
~/.claude/skills/go-interface-design/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/go-interface-design/
1Skills CLI (Vercel)
npx skills add eduardo-sl/go-agent-skills --skill go-interface-design -a codex2Manually: put the files in place
.agents/skills/go-interface-design/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add eduardo-sl/go-agent-skills --skill go-interface-design -a cursor2Manually: put the files in place
.cursor/skills/go-interface-design/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install eduardo-sl/go-agent-skills go-interface-design2Manually: put the files in place
.github/skills/go-interface-design/SKILL.md1Skills CLI (Vercel)
npx skills add eduardo-sl/go-agent-skills --skill go-interface-design -a gemini-cli2Platform CLI
gemini skills install https://github.com/eduardo-sl/go-agent-skills --path 'skills/(architecture)/go-interface-design'Manually: put the files in place
.devin/skills/go-interface-design/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add eduardo-sl/go-agent-skills --skill go-interface-design -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about go-interface-design
How do I install go-interface-design in Claude Code?
Run npx skills add eduardo-sl/go-agent-skills --skill go-interface-design -a claude-code. The skill file is at ~/.claude/skills/go-interface-design/SKILL.md.
What does go-interface-design do?
It helps choose where Go interfaces belong, keep contracts focused, compose smaller interfaces, and check implementations during compilation. It also covers common interface design mistakes.
What do I need to use go-interface-design?
The Go toolchain is required. The skill uses the go and gofmt commands when working with a Go project.
Source text
SKILL.md · MIT
---
name: go-interface-design
description: >
Go interface design patterns: implicit interfaces, consumer-side
definition, interface compliance verification, composition, the
accept-interfaces-return-structs principle, and common pitfalls. Use when
designing interfaces, decoupling packages, defining contracts, reviewing
interface usage, or refactoring for testability. Trigger examples: "design
interface", "accept interfaces return structs", "interface compliance",
"consumer-side interface", "interface composition".
Not for: HTTP handler patterns (go-api-design), general review
(go-code-review).
user-invocable: true
license: MIT
compatibility: Designed for Claude Code or similar AI coding agents working on Go projects. Requires the Go toolchain.
allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(gofmt:*)
metadata:
author: eduardo-sl
version: "1.2.1"
---
# Go Interface Design
Go interfaces are implicit. This is the single most important design feature
of the language, and most people coming from Java or C# get it wrong at first.
> Community default. A project skill or agent-config rule that explicitly
> supersedes `go-interface-design` takes precedence over this one.
Detailed reference material, loaded on demand:
- `references/embedding-and-assertions.md` — embedding vs named fields,
interface-embedding test fakes, optional capabilities, sealed interfaces.
Read a reference file only when the summary below is not enough.
## 1. The Cardinal Rule: Define Interfaces at the Consumer
The consumer of a behavior defines the interface, NOT the provider:
```go
// ❌ Wrong — producer defines interface (Java thinking)
// package store
type UserStore interface { // defined alongside implementation
GetByID(ctx context.Context, id string) (*User, error)
Create(ctx context.Context, user *User) error
// ... 15 more methods
}
type PostgresStore struct { ... }
func (s *PostgresStore) GetByID(...) { ... }
func (s *PostgresStore) Create(...) { ... }
// ✅ Right — consumer defines what it needs
// package service
type UserReader interface { // only what THIS service needs
GetByID(ctx context.Context, id string) (*domain.User, error)
}
type UserService struct {
store UserReader // depends on narrow interface
}
// package store (no interface defined here)
type PostgresStore struct { db *sql.DB }
func (s *PostgresStore) GetByID(ctx context.Context, id string) (*domain.User, error) { ... }
func (s *PostgresStore) Create(ctx context.Context, user *domain.User) error { ... }
// PostgresStore satisfies service.UserReader implicitly — no declaration needed
```
Why this matters:
- Consumer depends only on what it uses (Interface Segregation Principle).
- Producer can add methods without breaking consumers.
- Testing requires only the methods the consumer calls.
- No import cycle: consumer doesn't import producer's package.
## 2. Keep Interfaces Small
The bigger the interface, the weaker the abstraction.
```go
// ✅ Good — focused, composable
type Reader interface {
Read(p []byte) (n int, err error)
}
type Writer interface {
Write(p []byte) (n int, err error)
}
type ReadWriter interface {
Reader
Writer
}
// ❌ Bad — kitchen sink interface
type FileManager interface {
Read(path string) ([]byte, error)
Write(path string, data []byte) error
Delete(path string) error
List(dir string) ([]string, error)
Move(src, dst string) error
Copy(src, dst string) error
Stat(path string) (os.FileInfo, error)
Watch(path string) (<-chan Event, error)
}
```
Guideline: 1-3 methods is ideal. If you need more, compose smaller interfaces.
## 3. Accept Interfaces, Return Structs
```go
// ✅ Good — accepts interface, returns concrete type
func NewUserService(store UserReader, logger Logger) *UserService {
return &UserService{store: store, logger: logger}
}
// ❌ Bad — returns interface (hides the concrete type for no reason)
func NewUserService(store UserReader) UserServiceInterface {
return &UserService{store: store}
}
```
Return a concrete type so callers get full access to the type's methods.
Returning an interface only makes sense when the function genuinely
returns different concrete types based on input (factory pattern).
## 4. Verify Interface Compliance at Compile Time
Use the blank identifier assignment to catch broken contracts early:
```go
// Verify *PostgresStore implements service.UserReader at compile time
var _ service.UserReader = (*PostgresStore)(nil)
// Verify LogHandler implements http.Handler
var _ http.Handler = (*LogHandler)(nil)
// For value receivers:
var _ fmt.Stringer = Status(0)
```
Place these immediately after the type declaration. They cost nothing
at runtime and prevent silent contract breakage.
## 5. Don't Use Pointers to Interfaces
```go
// ❌ Bad — pointer to interface is almost never correct
func process(r *io.Reader) { ... }
// ✅ Good — interface is already a pointer internally
func process(r io.Reader) { ... }
```
An interface value is internally two pointers (type + data).
A pointer to an interface is a pointer to a pointer — needless indirection.
The only exception: when you need to replace the interface value itself
(swap the implementation at runtime), which is extremely rare.
## 6. The Empty Interface
`interface{}` (or `any` in Go 1.18+) means you've given up on type safety.
Use it sparingly:
```go
// ✅ Acceptable — generic container before generics / stdlib compatibility
func Marshal(v any) ([]byte, error)
// ✅ Better (Go 1.18+) — use generics instead of any
func Map[T, U any](slice []T, fn func(T) U) []U { ... }
// ❌ Bad — lazy interface design
func Process(data any) any { ... } // what does this even do?
```
## 7. Optional Configuration Is Not an Interface Problem
Optional constructor settings are not a reason to introduce an interface.
Use functional options or a config struct — the go-design-patterns skill
owns both and the trade-off between them.
## 8. Common Interface Anti-Patterns
### Premature interfaces:
```go
// ❌ Bad — interface defined before second implementation exists
type Processor interface {
Process(ctx context.Context, data []byte) error
}
type processor struct { ... } // only one implementation ever
// ✅ Good — use concrete type until you need the abstraction
type Processor struct { ... }
// Add interface when you have 2+ implementations or need testing seam
```
"Don't design with interfaces, discover them." — Rob Pike
### Interface pollution:
```go
// ❌ Bad — wrapping every struct in an interface "for testability"
type UserServiceInterface interface { ... }
type OrderServiceInterface interface { ... }
type PaymentServiceInterface interface { ... }
// 50 more interfaces with exactly one implementation each
// ✅ Good — define interfaces where they're consumed
// Each consumer declares only the methods IT needs
```
### Sealed interfaces vs enums:
A sealed interface — an unexported marker method, so only this package can
add variants — is the right tool for a closed set of variants that carry
different data, consumed with a type switch. When the variants carry no
data, use a typed constant enum instead. Example:
`references/embedding-and-assertions.md`.
## 9. Embedding and Type Assertions
- Embedding promotes the whole method set. Embedding `sync.Mutex` in an
exported struct publishes `Lock`/`Unlock`; use a named field unless the
outer type truly *is* the inner one, extended.
- An interface embedded in a struct satisfies it with methods that panic
when called — fine for test fakes, a hidden runtime failure elsewhere.
- Assert to an interface for optional capabilities
(`w.(http.Flusher)`), always with comma-ok.
- Generic methods (Go 1.27+) never satisfy an interface method; keep the
methods of anything you define as an interface non-generic.
## Decision Checklist
1. **Do I need an interface here?** — Only if you have 2+ implementations,
need a testing seam, or are crossing a package boundary.
2. **Where should it be defined?** — At the consumer, not the producer.
3. **How many methods?** — Fewer is better. 1-3 is ideal.
4. **Am I returning an interface?** — Probably shouldn't. Return concrete.
5. **Have I verified compliance?** — `var _ Interface = (*Type)(nil)`
6. **Am I embedding for convenience?** — named field unless every promoted method belongs on the outer type.
© eduardo-sl · MIT · eduardo-sl/go-agent-skills