go-coding-standards — Claude Code skill: what it does, how to install
This skill enforces idiomatic Go conventions based on Effective Go and Go Code Review Comments. It guides import ordering, struct tags, and early returns when writing or reviewing code.
npx skills add eduardo-sl/go-agent-skills --skill go-coding-standards -a claude-codeWhat go-coding-standards does
The skill guides agents through idiomatic Go conventions based on Effective Go and Go Code Review Comments. It requires explicit field names during struct initialization and flattens nesting with early guard clauses. For durations, raw integers are prohibited in favor of time.Duration. Package imports follow three distinct blocks: standard library, external modules, and internal packages.
Reference guides references/file-organization.md and references/receivers-and-tags.md load only on demand. The workflow relies on file inspection and CLI execution via go, gofmt, and golangci-lint. Without an installed Go toolchain, this skill cannot run. Using golangci-lint remains optional.
Scope boundaries are strict. High-level architecture, concurrency, and performance tuning belong to separate skills. The same applies to identifier naming, except that shadowing built-ins like len or error is blocked directly here. Verification passes only when goimports and go vet ./... exit without errors.
What it helps with
- Organize imports into standard, external, and internal groups
- Flatten nested code using early returns and guard clauses
- Enforce named field syntax for struct initializations
- Standardize method receiver types across a struct
- Validate struct serialization tags against
go vet
Example prompts for the agent
- Check Go style and fix import ordering in
internal/service/user.go - Refactor this struct initialization and reduce nesting with guard clauses
- Review method receivers and struct tags against Go conventions
How to install go-coding-standards
1Skills CLI (Vercel)
npx skills add eduardo-sl/go-agent-skills --skill go-coding-standards -a claude-code2Manually: put the files in place
~/.claude/skills/go-coding-standards/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/go-coding-standards/
1Skills CLI (Vercel)
npx skills add eduardo-sl/go-agent-skills --skill go-coding-standards -a codex2Manually: put the files in place
.agents/skills/go-coding-standards/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add eduardo-sl/go-agent-skills --skill go-coding-standards -a cursor2Manually: put the files in place
.cursor/skills/go-coding-standards/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install eduardo-sl/go-agent-skills go-coding-standards2Manually: put the files in place
.github/skills/go-coding-standards/SKILL.md1Skills CLI (Vercel)
npx skills add eduardo-sl/go-agent-skills --skill go-coding-standards -a gemini-cli2Platform CLI
gemini skills install https://github.com/eduardo-sl/go-agent-skills --path 'skills/(code-quality)/go-coding-standards'Manually: put the files in place
.devin/skills/go-coding-standards/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add eduardo-sl/go-agent-skills --skill go-coding-standards -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about go-coding-standards
How to install go-coding-standards in Claude Code?
Run npx skills add eduardo-sl/go-agent-skills --skill go-coding-standards -a claude-code. This adds the skill configuration directly to your agent environment.
What does go-coding-standards do?
It enforces conventions from Effective Go, including import grouping, struct initialization, receiver types, and guard clauses. It helps keep your codebase compliant with go vet and goimports.
What prerequisites are required for this skill?
You need the standard Go toolchain with go and gofmt available in your path. Running golangci-lint is supported as an optional tool.
Source text
SKILL.md · MIT
---
name: go-coding-standards
description: >
Go coding standards and style conventions grounded in Effective Go, Go
Code Review Comments, and production-proven idioms. Use when writing or
reviewing Go code for import ordering, variable declarations, struct
initialization, nesting, receivers, struct tags, or formatting rules.
Trigger examples: "check Go style", "fix formatting", "Go conventions",
"struct initialization".
Not for: naming (go-naming), architecture (go-architecture-review),
concurrency (go-concurrency-review), performance tuning
(go-performance-review).
user-invocable: true
license: MIT
compatibility: Designed for Claude Code or similar AI coding agents working on Go projects. Requires the Go toolchain. golangci-lint is optional.
allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(gofmt:*) Bash(golangci-lint:*)
metadata:
author: eduardo-sl
version: "2.0.0"
---
# Go Coding Standards
Idiomatic Go conventions grounded in Effective Go, Go Code Review Comments, and production-proven idioms.
All code MUST pass `goimports`, `go vet`, and `staticcheck` (or `golangci-lint run`) without errors.
> Community default. A project skill or agent-config rule that explicitly
> supersedes `go-coding-standards` takes precedence over this one.
Detailed reference material, loaded on demand:
- `references/file-organization.md` — declaration grouping, file order,
breaking long signatures.
- `references/receivers-and-tags.md` — receiver consistency and struct tag
examples.
Read a reference file only when the summary below is not enough.
## 1. Import Ordering
Group imports in this order, separated by blank lines:
```go
import (
// 1. Standard library
"context"
"fmt"
"log/slog"
"net/http"
// 2. External packages
"github.com/gorilla/mux"
// 3. Internal/project packages
"github.com/myorg/myproject/internal/service"
)
```
NEVER use dot imports. Use aliasing only to resolve conflicts.
## 2. Naming
Naming is owned by the go-naming skill: packages, stuttering, initialisms,
getters, receivers, error and test names. Two rules stay here because they
are about declarations: do not shadow predeclared identifiers (`len`,
`new`, `error`, `min`, `max`), and unexported package-level variables may
carry a `_` prefix (`_defaultTimeout`) when the codebase uses that
convention.
## 3. Variable Declarations
### Top-level
Use `var` for top-level declarations. Do NOT specify type when it matches the expression:
```go
// ✅ Good
var _defaultPort = 8080
var _logger = slog.Default()
// ❌ Bad — redundant type
var _defaultPort int = 8080
```
### Local
- Prefer `:=` for local variables.
- Use `var` only when zero-value initialization is intentional and meaningful.
```go
// ✅ Good — zero value is meaningful
var buf bytes.Buffer
// ✅ Good — short declaration
name := getUserName()
```
## 4. Struct Initialization
ALWAYS use field names, and omit zero-value fields unless they carry
meaning — positional literals break silently when fields are added or
reordered:
```go
// ✅ Good
user := User{Name: "Alice", Email: "[email protected]"}
// ❌ Bad — positional
user := User{"Alice", "[email protected]", 0}
```
## 5. Reduce Nesting
Handle errors and special cases first with early returns, so the happy
path stays at the left margin. Drop an `else` whose `if` already returns,
and prefer assign-default-then-override:
```go
// ✅ Good — guard clauses; no else
for _, v := range data {
if !v.IsValid() {
continue
}
if err := v.Process(); err != nil {
return fmt.Errorf("process %s: %w", v.ID, err)
}
}
a := 10 // default, then override
if condition {
a = 20
}
```
## 6. Grouping and Ordering
- Group related `const` and `var` declarations in one parenthesized block.
- File order: constants and variables, constructors, exported methods
(by importance, not alphabetically), unexported methods, helpers.
- Methods sit directly after the type they belong to.
## 7. Line Length
Soft limit of 99 characters. Break a long signature one parameter per
line, closing parenthesis on its own line. Examples:
`references/file-organization.md`.
## 8. Defer Usage
Use `defer` for cleanup. It makes intent clear at the point of acquisition:
```go
mu.Lock()
defer mu.Unlock()
f, err := os.Open(path)
if err != nil {
return fmt.Errorf("open %s: %w", path, err)
}
defer f.Close() // read-only; check Close errors on files you write
```
## 9. Enums
Reserve the zero value for an explicit `Unknown` sentinel, so a value that
was never set cannot pass for a real state:
```go
type Status int
const (
StatusUnknown Status = iota
StatusActive
StatusInactive
)
```
## 10. Use `time` Package Properly
- Use `time.Duration` for durations, NOT raw integers.
- Use `time.Time` for instants. Use `time.Since(start)` instead of `time.Now().Sub(start)`.
- When a format cannot carry a `time.Duration` (JSON, YAML), put the unit
in the field name — `TimeoutSeconds int` — and convert at the edge.
```go
// ✅ Good
func poll(interval time.Duration) { ... }
poll(10 * time.Second)
// ❌ Bad
func poll(intervalSecs int) { ... }
poll(10)
```
## 11. Receivers
Pick one receiver kind per type and use it on every method — a mixed
method set changes with how the value is held. Use a pointer receiver if
any method mutates, the struct holds a `sync.Mutex` or other no-copy
field, the struct is large, or another method already needs a pointer.
Use a value receiver for small immutable types. Name the receiver one or
two letters after the type (`s *Server`), the same on every method, never
`this` or `self`. Examples: `references/receivers-and-tags.md`.
## 12. Struct Tags
The compiler does not check tags, so a typo is silent.
- Tag every field of a type that crosses a serialization boundary, even
when the name already matches.
- `json:"-"` for anything that must never leave the process — an
unexported field is skipped silently, which reads as an oversight.
- `omitempty` cannot tell "absent" from "zero"; use a pointer or wrapper
when that distinction matters. `omitempty` never omits a struct — use
`omitzero` (Go 1.24+), which honors the Go zero value and `IsZero()`, for
fields like `time.Time`.
- Run `go vet` — its `structtag` check catches malformed tags.
## 13. Function Shape
- Name the parts of a condition with three or more operands (`isOwner`,
`isAdmin`) so the `if` reads as the business rule.
- `ctx context.Context` first, then inputs, then options.
- More than about four parameters, or several of one type next to each
other, means an options struct or functional options — the
go-design-patterns skill owns both.
- Naked returns only in functions short enough to see every return value.
## Verification Checklist
Before considering code complete:
1. `goimports` runs clean
2. `go vet ./...` passes
3. `golangci-lint run` passes (if configured)
4. No shadowed built-in identifiers
5. All imports properly grouped and ordered
6. Struct initializations use field names
7. No unnecessary nesting or else blocks
8. Receiver kind is consistent across every method on a type
9. Every serialised struct field carries an explicit tag
© eduardo-sl · MIT · eduardo-sl/go-agent-skills