go-design-patterns — Claude Code skill for Go patterns
This skill helps an agent choose Go patterns for constructors, runtime behavior and dependency failures. Use it when deciding how to structure a Go project.
npx skills add eduardo-sl/go-agent-skills --skill go-design-patterns -a claude-codeWhat go-design-patterns does
The skill maps common design needs to Go approaches: functional options for optional constructor settings, factories for configuration-based implementation choices, and strategies for behavior that changes at runtime. It also covers HTTP middleware composition and resilience patterns for failing dependencies.
Short guidance comes with reference files that the agent can consult when it needs more detail. Examples cover constructors that return errors, types that constrain valid states, and useful zero values. The Go toolchain is required. This skill is a community default, so a project skill or agent rule that explicitly takes precedence can override it.
Its scope is design patterns. Interface design, package layout and concurrency are directed to separate skills, so this one is not a guide to those topics.
What it helps with
- choose a constructor pattern for optional settings
- select a storage implementation from runtime configuration
- compose middleware around an HTTP handler
- handle transient dependency failures with retries
- replace related boolean flags with a state type
Example prompts for the agent
- Choose an idiomatic Go pattern for a constructor with several optional settings.
- Show how to select a storage implementation from configuration using a factory.
- Suggest a way to handle transient failures from an external dependency in Go.
How to install go-design-patterns
1Skills CLI (Vercel)
npx skills add eduardo-sl/go-agent-skills --skill go-design-patterns -a claude-code2Manually: put the files in place
~/.claude/skills/go-design-patterns/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/go-design-patterns/
1Skills CLI (Vercel)
npx skills add eduardo-sl/go-agent-skills --skill go-design-patterns -a codex2Manually: put the files in place
.agents/skills/go-design-patterns/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add eduardo-sl/go-agent-skills --skill go-design-patterns -a cursor2Manually: put the files in place
.cursor/skills/go-design-patterns/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install eduardo-sl/go-agent-skills go-design-patterns2Manually: put the files in place
.github/skills/go-design-patterns/SKILL.md1Skills CLI (Vercel)
npx skills add eduardo-sl/go-agent-skills --skill go-design-patterns -a gemini-cli2Platform CLI
gemini skills install https://github.com/eduardo-sl/go-agent-skills --path 'skills/(architecture)/go-design-patterns'Manually: put the files in place
.devin/skills/go-design-patterns/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add eduardo-sl/go-agent-skills --skill go-design-patterns -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about go-design-patterns
How do I install go-design-patterns in Claude Code?
Run npx skills add eduardo-sl/go-agent-skills --skill go-design-patterns -a claude-code. The skill file is at ~/.claude/skills/go-design-patterns/SKILL.md.
What does go-design-patterns do?
It helps an agent choose Go patterns for object creation, behavior composition and dependency failures. Its examples include functional options, factories and middleware chains.
Does go-design-patterns require anything to work?
The Go toolchain is required for work on Go projects. A project skill or agent rule with explicit precedence can override this community default.
Source text
SKILL.md · MIT
---
name: go-design-patterns
description: >
Idiomatic Go design patterns: functional options, builder, factory,
strategy, middleware chain, pub/sub, and other patterns adapted for Go's
type system. Use when: "design pattern", "functional options", "builder
pattern", "factory pattern", "strategy pattern", "middleware chain",
"option pattern", "how to structure this".
Not for: interface design (go-interface-design), package layout
(go-architecture-review), concurrency patterns (go-concurrency-review).
user-invocable: true
license: MIT
compatibility: Designed for Claude Code or similar AI coding agents working on Go projects. Requires the Go toolchain.
allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(gofmt:*)
metadata:
author: eduardo-sl
version: "1.3.1"
---
# Go Design Patterns
Go favors composition over inheritance and simplicity over abstraction.
These patterns are idiomatic Go — not Java patterns ported to Go.
> Community default. A project skill or agent-config rule that explicitly
> supersedes `go-design-patterns` takes precedence over this one.
Detailed reference material, loaded on demand:
- `references/creation-patterns.md` — functional options (full example),
options vs config struct, constructors, factory.
- `references/behavioral-patterns.md` — strategy, middleware/decorator,
result type, defer cleanup, sentinel vs zero values.
- `references/resilience-and-types.md` — retry with jitter, circuit
breaker, bulkhead, parse-don't-validate types, status types.
Read a reference file only when the summary below is not enough.
## Pattern Selection
| Need | Pattern | Reference |
|---|---|---|
| Constructor with many optional settings | Functional options | creation-patterns.md |
| Config loaded from file/env, mostly required fields | Config struct | creation-patterns.md |
| Enforce invariants at creation | Constructor returning error | creation-patterns.md |
| Pick implementation from runtime config | Factory returning interface | creation-patterns.md |
| Swap simple behavior at runtime | Strategy via function type | behavioral-patterns.md |
| Swap complex behavior at runtime | Strategy via interface | behavioral-patterns.md |
| Wrap cross-cutting concerns (log, cache, metrics) | Middleware / decorator | behavioral-patterns.md |
| Value-or-error in concurrent pipelines | `Result[T]` struct | behavioral-patterns.md |
| Transient failures of a dependency | Retry with backoff and jitter | resilience-and-types.md |
| A dependency that is down | Circuit breaker, bulkhead | resilience-and-types.md |
| Validate once, trust afterwards | Parse into a type with unexported fields | resilience-and-types.md |
| Several booleans describing one lifecycle | A status type with explicit transitions | resilience-and-types.md |
## 1. Functional Options (essentials)
```go
type Option func(*Server)
func WithAddr(addr string) Option {
return func(s *Server) { s.addr = addr }
}
func NewServer(opts ...Option) *Server {
s := &Server{
addr: ":8080", // sensible defaults first
readTimeout: 5 * time.Second,
logger: slog.Default(),
}
for _, opt := range opts {
opt(s)
}
return s
}
srv := NewServer(WithAddr(":9090"))
```
Use when: many optional parameters with sensible defaults, API evolves over
time (new options don't break callers), options need validation.
Use a plain config struct instead when most fields are required or the
configuration is deserialized from file/env.
## 2. Constructor Rules
- Every exported type with invariants needs a constructor.
- Validate required dependencies; return an error, don't panic:
```go
// ✅ Good — constructor enforces invariants
func NewUserService(repo UserRepository, logger *slog.Logger) (*UserService, error) {
if repo == nil {
return nil, errors.New("user service: nil repository")
}
return &UserService{repo: repo, logger: logger}, nil
}
// ❌ Bad — struct literal with no validation
svc := &UserService{} // nil dependencies → panic at runtime
```
## 3. Factory
Return the interface, not a concrete type. The factory is the only place
that knows about concrete implementations:
```go
func NewStore(cfg Config) (Store, error) {
switch cfg.StoreType {
case "redis":
return newRedisStore(cfg.RedisAddr)
case "memory":
return newMemoryStore(), nil
default:
return nil, fmt.Errorf("unknown store type: %s", cfg.StoreType)
}
}
```
## 4. Middleware Chain
The standard HTTP composition pattern:
```go
type Middleware func(http.Handler) http.Handler
func Chain(handler http.Handler, middlewares ...Middleware) http.Handler {
for i := len(middlewares) - 1; i >= 0; i-- {
handler = middlewares[i](handler)
}
return handler
}
handler := Chain(appHandler, Recoverer, RequestID, Logger, Auth)
```
The same shape works for any interface: stack decorators as
`cache → logging → metrics → actual repo`
(see `references/behavioral-patterns.md`).
## 5. Zero Values First
Prefer types whose zero value is useful (`sync.Mutex`, `bytes.Buffer`,
nil slices). Reach for sentinel wrappers or pointers only when the zero
value is ambiguous as an input (`nil *float64` = "not configured").
## 6. Resilience
- Every outbound call has a deadline from `ctx` (go-context owns budgets).
- Retry only what is safe to repeat, with exponential backoff and full
jitter, a cap, and at **one** layer — nested retries multiply.
- A circuit breaker fails fast while a dependency is down; use a maintained
implementation, and degrade (cached value, partial response) when open.
- A bulkhead (a semaphore per dependency) stops one slow dependency from
absorbing every goroutine and connection.
## 7. Make Illegal States Unrepresentable
Parse input once into a type with unexported fields (`ParseEmail` →
`Email`), so every function that receives it can trust it. Replace
clusters of booleans (`Paid`, `Shipped`, `Cancelled`) with one status type
and methods that check the transition.
Examples for sections 6-7: `references/resilience-and-types.md`.
## Anti-Patterns to Avoid
```go
// ❌ God interface — too many methods
type Service interface {
GetUser(ctx context.Context, id string) (*User, error)
CreateUser(ctx context.Context, u *User) error
DeleteUser(ctx context.Context, id string) error
ListOrders(ctx context.Context, userID string) ([]Order, error)
// 20 more methods...
}
// → Split into focused interfaces: UserReader, UserWriter, OrderLister
// ❌ Premature abstraction — interface for one implementation
type UserCache interface {
Get(key string) (*User, bool)
Set(key string, user *User)
}
// If there's only ever one implementation, use the concrete type.
// Extract an interface when a second consumer or implementation appears.
// ❌ Java-style inheritance simulation
type BaseService struct{ /* ... */ }
type UserService struct{ BaseService } // embedding is NOT inheritance
// → Use composition: UserService has a dependency, not a parent.
```
## Verification Checklist
1. Functional options used for types with optional configuration
2. Constructors validate required dependencies and return errors
3. Factory functions return interfaces, not concrete types
4. No god interfaces — each interface has 1-3 methods
5. Middleware follows `func(http.Handler) http.Handler` signature
6. Decorators wrap interfaces, not concrete types
7. `defer` used for all resource cleanup (files, connections, locks)
8. Zero values are meaningful — no unnecessary initialization
9. No premature abstractions — interfaces extracted only when needed
10. Composition used instead of embedding for code reuse
11. Outbound calls have deadlines; retries are jittered, capped and at one layer
12. Validated values and lifecycles are encoded in types, not re-checked or spread over booleans
© eduardo-sl · MIT · eduardo-sl/go-agent-skills