Skip to main content
skill CX Codex

go-data-structures · eduardo-sl — Claude Code skill for Go data structures

This skill explains how to choose and use Go slices, maps, and arrays. Use it when tracking down append aliasing, nil slices, or map iteration behavior.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add eduardo-sl/go-agent-skills --skill go-data-structures -a claude-code
Open on GitHub

What go-data-structures does

The skill walks through choosing a slice, map, or array and shows where their behavior can cause bugs. It covers accidental memory sharing after append, checking whether a map key exists rather than relying on its zero value, and the fact that map iteration order changes between runs.

It also covers capacity planning, map-based sets, and copying slices. Preallocation makes sense when the final size is known; an oversized capacity wastes memory. For ordinary synchronization, the guidance favors a map with sync.RWMutex, reserving sync.Map for special cases.

A Go toolchain is required. The skill is for Go projects, not reviewing data shared between goroutines; its description points to go-concurrency-review for that work.

What it helps with

  • choose an array or slice for fixed-size data
  • trace changes to an input slice after append
  • return [] instead of null when encoding an empty list
  • produce deterministic output from map entries
  • choose between sync.Map and a mutex-protected map

Example prompts for the agent

  • Check whether this function can modify the input slice when it calls append.
  • Explain why this empty list encodes as null and change it to encode as [].
  • Review this map iteration and make the printed order consistent across runs.

How to install go-data-structures

1Skills CLI (Vercel)

npx skills add eduardo-sl/go-agent-skills --skill go-data-structures -a claude-code

2Manually: put the files in place

~/.claude/skills/go-data-structures/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/go-data-structures/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about go-data-structures

How do I install go-data-structures in Claude Code?

Run npx skills add eduardo-sl/go-agent-skills --skill go-data-structures -a claude-code. The skill file is installed at ~/.claude/skills/go-data-structures/SKILL.md.

What does go-data-structures do?

It helps choose Go's built-in data structures and avoid common mistakes with slices, maps, and arrays. Topics include slice aliasing after append and map iteration order.

When should I use sync.Map instead of a map with a mutex?

The guidance reserves sync.Map for special cases such as append-only caches or disjoint key sets. For other cases, it recommends a regular map with sync.RWMutex.

Source text

SKILL.md · MIT
---
name: go-data-structures
description: >
  Correct use of Go's built-in data structures: slices (nil vs empty, append
  semantics, aliasing, preallocation), maps (comma-ok, sets, iteration
  order), arrays, and choosing between them. Use when: "slice vs array",
  "nil slice", "empty slice", "preallocate", "map iteration", "use a set in
  Go", "slice aliasing", "append gotcha", "copy a slice", "sync.Map or
  mutex".
  Not for: structures shared across goroutines (go-concurrency-review),
  allocation profiling (go-performance-review), generic containers
  (go-design-patterns).
user-invocable: true
license: MIT
compatibility: Designed for Claude Code or similar AI coding agents working on Go projects. Requires the Go toolchain.
allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(gofmt:*)
metadata:
  author: eduardo-sl
  version: "1.2.0"
---

# Go Data Structures

Slices and maps look simple and hide the sharpest edges in the language.
These rules prevent the aliasing, nil, and iteration bugs that survive
code review.

Detailed reference material, loaded on demand:

- `references/containers.md` — `container/heap` priority queue, LRU with
  `container/list`, reclaiming map memory, a `weak.Pointer` cache.

Read a reference file only when the summary below is not enough.

## 1. Nil Slice vs Empty Slice

```go
var a []int          // nil slice — len 0, cap 0, no allocation
b := []int{}         // empty slice — len 0, allocated header
c := make([]int, 0)  // empty slice — same as b
```

- `len`, `cap`, `range`, and `append` treat all three identically.
- **Prefer the nil slice** as the "no elements" value; don't allocate
  just to return "empty".
- Exception: JSON. With `encoding/json`, `nil` marshals to `null` and empty
  to `[]`; if the contract requires `[]`, return an empty slice. The Go
  1.27 `encoding/json/v2` API marshals nil as `[]` by default.
- Never distinguish nil from empty in logic — check `len(s) == 0`.

## 2. Append Semantics and Aliasing

`append` MAY return the same backing array or a new one. Both cases
bite:

```go
// ❌ Bad — result may alias the input
func addSuffix(base []string) []string {
    return append(base, "suffix") // if cap(base) > len(base),
}                                 // this WRITES INTO base's array

// ✅ Good — force a copy when the input must not be touched
func addSuffix(base []string) []string {
    out := make([]string, len(base), len(base)+1)
    copy(out, base)
    return append(out, "suffix")
}
```

```go
// ❌ Bad — subslice keeps the whole 64 MB alive
func header(big []byte) []byte {
    return big[:512] // backing array is still the full big
}

// ✅ Good — copy the window you keep
func header(big []byte) []byte {
    return slices.Clone(big[:512]) // Go 1.21+; or copy() manually
}
```

Rule: a function either owns a slice or copies it. Returning a subslice
of a caller's slice, or appending to one, silently shares memory.

## 3. Preallocation

When the final size is known or bounded, allocate once:

```go
// ✅ Good — one allocation
names := make([]string, 0, len(users))
for _, u := range users {
    names = append(names, u.Name)
}

// ❌ Bad — repeated growth and copying
var names []string
for _, u := range users {
    names = append(names, u.Name)
}
```

Same for maps: `make(map[string]int, len(items))`.
Don't preallocate when the size is unknown — a wrong large cap wastes
memory; `append` growth is fine for cold paths.

## 4. Map Essentials

```go
// Comma-ok distinguishes "missing" from "zero value"
count, ok := hits[key]
if !ok { /* key absent */ }

// Zero value reads are safe; writes to a nil map PANIC
var m map[string]int
_ = m["x"]      // 0, fine
m["x"] = 1      // panic: assignment to entry in nil map — make() first

// Iteration order is RANDOM and differs between runs.
// Sort keys when output must be deterministic:
keys := slices.Sorted(maps.Keys(m)) // Go 1.23+
for _, k := range keys {
    fmt.Println(k, m[k])
}
```

- Map values are not addressable: `m[k].Field = v` doesn't compile for
  struct values. Use a map of pointers, or read-modify-write.
- Deleting during `range` is safe; inserting during `range` is
  unspecified (the new key may or may not be visited).

## 5. Sets

The idiomatic set is a map with empty-struct values:

```go
seen := make(map[string]struct{}, len(items))
for _, it := range items {
    if _, dup := seen[it.ID]; dup {
        continue
    }
    seen[it.ID] = struct{}{}
    process(it)
}
```

`struct{}` occupies zero bytes; `map[string]bool` also works and reads
better when you'll test membership with `if seen[id]`.

## 6. Arrays vs Slices

- Arrays (`[4]byte`) are values: assignment and passing copy the whole
  array. Comparable with `==` when elements are comparable.
- Use arrays for fixed-size data with value semantics: hashes
  (`[32]byte`), IPv4 addresses, fixed matrices, map keys.
- Everything else is a slice. A function taking `[100]int` copies 800
  bytes per call — almost always wrong.

## 7. Choosing a Structure

| Need | Use |
|---|---|
| Ordered collection, growable | `[]T` |
| Membership / dedup | `map[K]struct{}` |
| Key→value lookup | `map[K]V` |
| Fixed size, value semantics, comparable | `[N]T` array |
| FIFO queue (single goroutine) | slice with head index, or `container/list` for heavy churn |
| Stack | slice + `append` / `s[:len(s)-1]` |
| Concurrent map, write-once read-many keys | `sync.Map` — otherwise mutex + map |
| Priority queue, top-K, scheduler | `container/heap` |
| Fixed-size rolling window | slice used as a ring (index mod len), or `container/ring` |
| LRU cache | `map[K]*list.Element` + `container/list` |
| Cache that must not keep values alive | `map[K]weak.Pointer[V]` (Go 1.24+) |
| Deduplicate many equal strings | `unique.Make` (Go 1.23+) |
| Key type for a custom hash table | `maphash.Comparable` / `maphash.Hasher` (1.24 / 1.27) |

`sync.Map` is a special-case tool (append-only caches, disjoint key
sets). Default to `map` + `sync.RWMutex`; see the concurrency skill for
locking patterns.

## 8. Memory Behaviour

- **Maps never shrink.** `delete` and `clear` keep the buckets. After a
  map that once held millions of entries is mostly empty, rebuild it
  (`m = maps.Clone(m)`) to give the memory back.
- **`clear(s)`** zeroes a slice's elements but keeps its length; `s = s[:0]`
  keeps the backing array for reuse. Neither frees memory.
- **Popping from a slice of pointers** — nil the vacated slot
  (`s[n-1] = nil`) or the GC still sees the object as reachable.
- **`strings.Builder`** builds strings without a final copy; it must not be
  copied once written to. **`bytes.Buffer`** is the type for byte-oriented
  I/O (it is both an `io.Reader` and an `io.Writer`); its `String()` copies.

## 9. Copy Semantics

| Type | Assignment copies | Independent copy |
|---|---|---|
| Basic types, arrays, structs of values | Everything | Already independent |
| Slice | Header (ptr, len, cap) | `slices.Clone` |
| Map | Reference | `maps.Clone` (shallow) |
| Pointer, channel, func | Reference | — |
| Interface | Type + value word | Depends on the dynamic type |

Clones are shallow: a cloned `[]*User` still shares every `User`.
Examples for sections 7-9: `references/containers.md`.

## Verification Checklist

1. No logic distinguishes nil slice from empty slice; `len()` used for emptiness
2. JSON-facing slices explicitly empty (not nil) where the contract requires `[]`
3. No `append` to a slice the function doesn't own; copies made explicit
4. No long-lived subslices of large arrays without `slices.Clone`/`copy`
5. Slices and maps preallocated with capacity when size is known
6. Comma-ok used wherever "missing" differs from zero value
7. No writes to possibly-nil maps
8. Deterministic output paths sort map keys before iteration
9. Sets built as `map[K]struct{}` (or `map[K]bool` for readability)
10. Arrays only where value semantics or comparability is the point
11. Long-lived maps that shrink drastically are rebuilt, not just deleted from
12. Priority queues and LRUs use `container/heap` / `container/list`, not ad-hoc sorting

© eduardo-sl · MIT · eduardo-sl/go-agent-skills

Similar skills

All skills for Programming languages →

go-data-structures by other authors comes first.

From the same set34

go-naming Applies Go naming conventions from Effective Go to packages, methods, acronyms, and errors. Helps prevent stuttering names like order.OrderService. CX Codex +1 ★ 83repo stars go-modernize This skill guides Go code updates using newer language and standard-library features. Use it for focused edits or a requested package or module sweep. CX Codex +1 ★ 83repo stars go-error-handling A skill that tells your agent how to create, wrap and inspect Go errors: %w wrapping, sentinel errors, custom types, errors.Is and errors.As. CX Codex +1 ★ 83repo stars go-documentation This skill directs coding agents on godoc conventions, testable examples, and project documentation for Go. It helps write docs that render cleanly on pkg.go.dev. CX Codex +1 ★ 83repo stars go-context A skill that makes your coding agent handle context.Context in Go correctly: cancellation, timeouts, values and the usual anti-patterns. CX Codex +1 ★ 83repo stars go-coding-standards This skill enforces idiomatic Go conventions based on Effective Go and Go Code Review Comments. It guides import ordering, struct tags, and early returns when writing or reviewing code. CX Codex +1 ★ 83repo stars go-code-review Review Go diffs, packages, or an entire codebase against a structured checklist. Use it to catch issues before merging changes. CX Codex +1 ★ 83repo stars go-project-layout Picks a folder layout for a new Go project: cmd/, internal/, or a flat root for small tools. Useful at the start, before the structure hardens. CX Codex +1 ★ 83repo stars

Project sponsors

Companies that keep this analytics open
Gold sponsor

Impressions, clicks and code copies — open statistics. We keep the numbers public for the same reason NeBlask itself is public. Become a sponsor