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bright-green-tech-system-webgl — Claude Code skill

Creates a technical design system with dark structured surfaces, bright green signal accents, mono utility typography, and an interactive WebGL viewport.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add MengTo/Skills --skill bright-green-tech-system-webgl -a claude-code
Open on GitHub

What bright-green-tech-system-webgl does

This skill guides the interface toward an active synthesis console or build-system environment. Dark charcoal surfaces feature exposed structural lines, corner brackets, and crisp dividers. Signal green acts strictly as an accent for state indicators and focal typography. Flooding large surfaces with green is explicitly avoided.

The layout relies on a split screen. One section holds parameters and mono utility readouts, while the opposite side embeds an interactive WebGL viewport. The WebGL scene functions as an instrument panel with glowing particles and synthetic geometry that respond calmly to mouse motion.

Soft consumer styling breaks this rigid technical shell. Excessive glow and rounded cards ruin the framed container hierarchy.

What it helps with

  • build a split-screen technical layout with an embedded WebGL zone
  • frame dark charcoal containers with structural lines and corner brackets
  • format mono utility labels for build steps and telemetry readouts
  • integrate responsive particle geometry without distracting visual noise

Example prompts for the agent

  • Generate a split-screen console with a dark framed layout, neon green accents, and a WebGL viewport
  • Apply bright-green-tech-system-webgl styling to this telemetry dashboard with mono labels and corner brackets
  • Create an interactive particle cluster in Three.js following the bright-green-tech-system-webgl guidelines

How to install bright-green-tech-system-webgl

1Skills CLI (Vercel)

npx skills add MengTo/Skills --skill bright-green-tech-system-webgl -a claude-code

2Manually: put the files in place

~/.claude/skills/bright-green-tech-system-webgl/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/bright-green-tech-system-webgl/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about bright-green-tech-system-webgl

How do I install bright-green-tech-system-webgl in Claude Code?

Run npx skills add MengTo/Skills --skill bright-green-tech-system-webgl -a claude-code in your terminal to install the skill.

What is bright-green-tech-system-webgl?

It is a technical design system skill that generates hard-framed dark interfaces with signal-green accents and an integrated WebGL canvas.

How does the skill handle WebGL integration?

It treats the WebGL viewport as a functional instrument rather than a decorative background, using subtle fog, glowing particles, and calm mouse interactions.

Source text

SKILL.md · MIT
---
name: bright-green-tech-system-webgl
description: "Create a bright-green technical design system with structured split layouts, hard-framed dark surfaces, mono utility labels, and a prominent WebGL visualization zone."
---

# Bright Green Tech System WebGL Skill

## Use When
- Create a bright-green technical design system with structured split layouts, hard-framed dark surfaces, mono utility labels, and a prominent WebGL visualization zone.

## Workflow

## Scope
- Apply this as a full design-system direction across layout, framing, typography, controls, metadata, and the embedded WebGL visualization region.
- Use it when the interface should feel sharply technical, experimental, and structured, with a bright green signal color and a visible real-time visual engine.
- This is not generic dark SaaS and not soft glassmorphism. It should feel like an active synthesis console or build-system interface.

## Visual target
- Build the page on a deep charcoal or near-black base with highly visible structure lines, container borders, corner brackets, and internal dividers.
- Use a bright lime, acid green, or signal-green accent as the dominant active color for indicators, progress states, focus details, highlights, and important labels.
- Keep the green vivid and intentional, but limit its usage to signals, focal typography, accent fills, and WebGL highlights rather than flooding every surface.
- Establish a split composition where one side carries content, metadata, and instructions while the other side hosts a WebGL or Three.js visualization zone.
- The WebGL region should feel integrated into the system, not decorative: it should read like a powered instrument panel, synthesized globe, particle engine, or live geometry viewport.

## Implementation guidance
- Prefer a strong outer container shell with thin strokes, subtle backdrop blur, visible corner brackets, and a central divider or explicit split between text and visualization.
- Use clean sans-serif typography for main content and mono utility text for labels, status readouts, process steps, percentages, and system metadata.
- Introduce small framed modules, tips panels, progress rails, or status blocks with precise spacing and clear border hierarchy.
- Use masked staggered reveals, fade-up blocks, or controlled sequencing so the layout feels alive but disciplined.
- Treat the WebGL panel as a core component: use real canvas or Three.js rendering when possible, with luminous particles, synthetic geometry, or orbital forms tinted by the bright green accent.
- Keep the visualization atmospheric and premium: additive glow, subtle fog, gentle camera motion, and calm mouse response are good; chaotic motion and noisy overload are not.

## Recommended patterns
- Split-screen hero with content and system prompts on the left, immersive WebGL viewport on the right.
- Hard-edged framed container with outer border, inset dividers, and small bracket marks on the corners.
- Mono process navigation using numbered stages, system tags, or compilation steps with one active green state.
- Progress bars, tiny live dots, and status summaries that use bright green as the active operational color.
- WebGL scenes built from luminous particles, planetary structures, node fields, or geometric motion that echo the interface accent color.

## Tuning knobs
- Green brightness: keep it vivid and high-energy, but balance it against dark neutrals so the page stays premium.
- Structural density: increase or reduce guides, brackets, dividers, and framed boxes depending on how instrumented the system should feel.
- WebGL prominence: choose whether the visualization is a dominant half-screen feature or a more contained technical panel.
- Motion intensity: keep motion smooth and intentional; tune reveal timing, particle speed, and hover response so the system feels alive without becoming frantic.
- Background texture: use faint diagonal or grid texture to enrich the shell, but keep it secondary to the core structure.

## Avoid
- Generic green-on-black hacker aesthetics with no layout discipline.
- Oversaturating the whole UI with bright green until the interface loses hierarchy.
- Treating WebGL as a random hero decoration disconnected from the design system.
- Soft rounded consumer-app styling that fights the sharp framed technical shell.
- Excessively noisy particles, fast motion, or too many glowing layers that reduce legibility.

© MengTo · MIT · MengTo/Skills

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