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skill CX Codex

framed-tech-dark-border-gradient — Claude Code skill: dark framed UI

A skill that points your coding agent at a dark technical design system: edge rails, gradient borders, asymmetrical panels, monochrome type.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add MengTo/Skills --skill framed-tech-dark-border-gradient -a claude-code
Open on GitHub

What framed-tech-dark-border-gradient does

The skill covers a whole design direction for an interface: page shell, framing lines, cards, panels, typography, controls and background treatment. Everything sits on a near-black foundation with subtle tonal separation between the background, framed panels and elevated interactive rows. The outer container gets visible edge rails, thin grid boundaries and small corner markers so the composition reads as engineered.

One-pixel gradient borders are the signature motif on containers, buttons, modules and cards. The palette stays restrained: black, charcoal, smoke gray, white, silver. If an accent is needed, it comes from the brand and stays sparse. Quiet sans-serif type is paired with mono labels, uppercase system headings and micro-metadata. Layouts are asymmetrical, with a larger hero or information region balanced by a smaller visualization or utility panel, split by thin dividers and gap-based seams.

There is a tuning section inside: border brightness, grid asymmetry, technical density, surface opacity and accent restraint. The skill also lists what to avoid. Flat black layouts with no container logic, heavy colorful neon glows and thick borders break the whole idea — this is not generic dashboard dark mode and not glossy glassmorphism.

What it helps with

  • give a dark interface engineered frame logic instead of soft floating cards
  • build an asymmetrical panel grid with thin dividers
  • make gradient borders carry hierarchy rather than act as decoration
  • settle on a restrained monochrome palette with a rare brand accent
  • separate active and inactive list rows with an edge bar and subtle fill

Example prompts for the agent

  • Build this landing page in the framed-tech-dark-border-gradient style
  • Rework this page as a dark design system with gradient borders and mono labels
  • Lay out a dashboard: asymmetrical grid, thin boundaries, corner markers

How to install framed-tech-dark-border-gradient

1Skills CLI (Vercel)

npx skills add MengTo/Skills --skill framed-tech-dark-border-gradient -a claude-code

2Manually: put the files in place

~/.claude/skills/framed-tech-dark-border-gradient/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/framed-tech-dark-border-gradient/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about framed-tech-dark-border-gradient

How do I install framed-tech-dark-border-gradient in Claude?

Run npx skills add MengTo/Skills --skill framed-tech-dark-border-gradient -a claude-code. The skill file then lands at ~/.claude/skills/framed-tech-dark-border-gradient/SKILL.md.

What does framed-tech-dark-border-gradient do?

It gives the agent a dark technical design direction: frames and rails, gradient borders, asymmetrical panels, mono labels and restrained monochrome.

How is it different from a regular dark mode?

The identity comes from frame logic, border gradients and overshooting rails. Soft floating cards and glossy glassmorphism are explicitly out of scope.

Source text

SKILL.md · MIT
---
name: framed-tech-dark-border-gradient
description: "Create a framed dark technical design system with border-gradient shells, asymmetrical grid panels, mono utility labeling, and restrained monochrome atmosphere."
---

# Framed Tech Dark Border Gradient Skill

## Use When
- Create a framed dark technical design system with border-gradient shells, asymmetrical grid panels, mono utility labeling, and restrained monochrome atmosphere.

## Workflow

## Scope
- Apply this as a full design-system direction across page shell, framing lines, cards, panels, typography, controls, and atmospheric background treatment.
- Use it when the interface should feel premium, technical, dark, and architected around visible boundaries instead of soft floating cards.
- This is not generic dashboard dark mode and not glossy glassmorphism. The identity should come from frame logic, border gradients, overshooting rails, and precise monochrome hierarchy.

## Visual target
- Build the page on a near-black foundation with subtle tonal separation between background, framed panels, and elevated interactive rows.
- Use a strong outer container or application shell with visible edge rails, thin grid boundaries, and small corner markers that make the whole composition feel engineered.
- Let one-pixel gradient borders or wrapper borders become a signature motif on containers, buttons, modules, and interactive cards.
- Prefer a restrained monochrome palette of black, charcoal, smoke gray, white, and silver. If an accent color is needed, derive it from the brand and keep it sparse.
- Pair quiet sans-serif typography with mono labels, uppercase system headings, and micro-metadata so the interface feels operational and precise.

## Implementation guidance
- Prefer asymmetrical grid layouts with clearly segmented panel blocks, such as a larger hero or information region balanced by a smaller visualization or utility panel.
- Separate panels with thin dividers, border lines, or gap-based frame seams so every region reads as part of one measured container system.
- Add vertical rails that extend slightly beyond the main shell, tiny corner squares, inset strokes, or short scanning lines to reinforce the technical framing.
- Use border-gradient wrappers around premium surfaces, then place a darker inner fill inside them so the edge treatment stays crisp and visible.
- Interactive rows, permission lists, nav items, and small control modules should use line-led states: active side bars, subtle fill lifts, hover brightening, and locked or muted inactive rows.
- Background atmosphere should stay controlled and monochrome: soft wave fields, faint blur blooms, gentle flashlight falloff, or low-contrast moving line effects are appropriate.
- Motion should feel calm and procedural, such as masked text reveals, scanning streaks, line sweeps, or slow ambient canvas movement rather than flashy transitions.

## Recommended patterns
- Large master shell with border-x rails, overshooting outer guide lines, and tiny corner squares marking the container boundary.
- Grid of dark technical panels divided by thin white or gray lines, with one hero panel, one utility or visualization panel, and one structured list panel.
- Mono top rails using section codes, status labels, sequence markers, and utility metadata in uppercase tracking.
- Border-gradient buttons, pills, and cards with dark inner surfaces and restrained white-light highlight rather than saturated color.
- Active list rows using a left-edge bar, brighter text, and subtle translucent fill while inactive rows remain outlined or low-contrast.
- Soft monochrome canvas effects behind or inside selected panels to add atmosphere without weakening readability.

## Tuning knobs
- Border brightness: increase or reduce the white-to-transparent edge gradient depending on how premium or severe the framing should feel.
- Grid asymmetry: keep panel proportions uneven enough to feel composed, but balanced enough to remain usable and intentional.
- Technical density: add or remove corner marks, overshoot rails, scan lines, and metadata depending on how instrument-like the page should become.
- Surface opacity: tune inner fills between matte solid and lightly translucent dark glass without losing the crisp frame silhouette.
- Accent restraint: default to monochrome, then introduce brand color only in small active cues if the page needs more identity.

## Avoid
- Flat black layouts with no visible container logic or boundary system.
- Heavy colorful neon glows that overpower the monochrome frame language.
- Thick borders, chunky shadows, or bloated cards that make the system feel clumsy instead of precise.
- Soft consumer-app styling that removes the engineered shell and utility-label character.
- Treating gradient borders as decoration only; they should actively define hierarchy and premium structure.

© MengTo · MIT · MengTo/Skills

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