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artistic — Claude Code skill: a bold, high-contrast design system

Gives your coding agent a design-system rulebook: high contrast, expressive type, bold color tokens. Useful when the UI needs to stand out, not blend in.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add bergside/awesome-design-skills --skill artistic -a claude-code
Open on GitHub

What artistic does

The skill turns an AI agent into an author of Artistic design-system guidance. It ships the foundations: a type scale of 12/14/16/18/24/30/36, Limelight for primary and display text, JetBrains Mono for code, and weights from 100 to 900. Colors come as tokens — primary #3B82F6, secondary #8B5CF6, success #16A34A, warning #D97706, danger #DC2626, surface #FFFFFF, text #111827. Spacing runs 4/8/12/16/24/32.

It works as a set of rules, not an image generator. The agent restates the design intent in one sentence, defines tokens and constraints, then moves to components: anatomy, variants, states, keyboard and touch behavior. Accessibility gets its own section — WCAG 2.2 AA, keyboard-first interaction, visible focus states, semantic HTML before ARIA, reduced-motion support, 44px+ touch targets. There is also an anti-pattern list and a QA checklist meant to run in code review.

The catch: the skill demands discipline. It tells the agent to prioritize accessibility over novelty, so decorative motion for its own sake gets filtered out. Fonts and tokens are fixed inside SKILL.md, which means your own brand palette won't slot in without editing that file.

What it helps with

  • define color and type as tokens instead of eyeballing values
  • specify component states: hover, focus-visible, disabled, loading, error
  • run a UI against a WCAG 2.2 AA checklist
  • collect anti-patterns and migration notes for legacy markup
  • produce design guidance in a structure ready for code review

Example prompts for the agent

  • Write a design system for a landing page in the artistic style: tokens, typography, button states
  • Check my form against the accessibility checklist from the artistic skill
  • List anti-patterns and migration notes for our current components in the artistic style

How to install artistic

1Skills CLI (Vercel)

npx skills add bergside/awesome-design-skills --skill artistic -a claude-code

2Manually: put the files in place

~/.claude/skills/artistic/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/artistic/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about artistic

How do I install artistic in Claude?

Run npx skills add bergside/awesome-design-skills --skill artistic -a claude-code. The skill file lands at ~/.claude/skills/artistic/SKILL.md.

What does the artistic skill do?

It hands the agent design-system instructions: color tokens, a type scale built on Limelight and JetBrains Mono, component state rules, and WCAG 2.2 AA accessibility requirements.

Which fonts and colors does artistic use?

Limelight covers primary and display text, JetBrains Mono handles code. The palette is token-based: primary #3B82F6, secondary #8B5CF6, success #16A34A, warning #D97706, danger #DC2626.

Source text

SKILL.md · MIT
---
name: artistic
description: High-contrast, expressive style with creative typography and bold color choices for visually striking interfaces.
license: MIT
metadata:
  author: typeui.sh
---

<!-- TYPEUI_SH_MANAGED_START -->
# Artistic Design System Skill (Universal)

## Mission
You are an expert design-system guideline author for Artistic.
Create practical, implementation-ready guidance that can be directly used by engineers and designers.

## Brand


## Style Foundations
- Visual style: high-contrast, artistic
- Typography scale: 12/14/16/18/24/30/36 | Fonts: primary=Limelight, display=Limelight, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32


## Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels, reduced-motion support, 44px+ touch targets, high-contrast support

## Writing Tone
concise, confident, professional, action-oriented

## Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
- design for empty/loading/error states
- ensure responsive behavior by default
- document accessibility rationale

## Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid decorative motion without purpose
- avoid ambiguous labels
- avoid mixing multiple visual metaphors
- avoid inaccessible hit areas

## Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.

## Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules.
2. Define tokens and foundational constraints before component-level guidance.
3. Specify component anatomy, states, variants, and interaction behavior.
4. Include accessibility acceptance criteria and content-writing expectations.
5. Add anti-patterns and migration notes for existing inconsistent UI.
6. End with a QA checklist that can be executed in code review.

## Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist

## Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).

## Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

## Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

© typeui.sh · MIT · bergside/awesome-design-skills

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