Cyber-Pulse: 3D Neon Particle Swarm — ChatGPT prompt: what it does
A prompt for generating a Three.js arcade scene with 15,000 glowing particles. It creates an interactive dodge-em-up prototype reacting to cursor movements.
Open on GitHubWhat Cyber-Pulse: 3D Neon Particle Swarm does
The prompt outlines an arcade dodge-em-up setting inside a digital void. The player guides an energy spark through a swirling cloud of blue and purple elements. The technical instructions direct the model to set up a Three.js Points system with 15,000 particles, apply custom ShaderMaterial for neon glow, and integrate BloomPass post-processing. Target performance is 60 FPS.
Repulsion math keeps the swarm reactive. When the cursor gets closer than 5 units, particles push away along a normalized vector scaled by 0.2. You need Three.js and its post-processing passes loaded in your project before this generated script can run.
What it helps with
- generate an interactive Three.js particle system
- apply ShaderMaterial glow and BloomPass post-processing
- implement cursor repulsion physics for 15,000 points
- prototype a dodge-em-up browser arcade mechanic
Example prompts for the agent
- Generate a Three.js scene based on the Cyber-Pulse: 3D Neon Particle Swarm concept.
- Create a dodge-em-up particle prototype with 15,000 points and mouse repulsion.
How to install Cyber-Pulse: 3D Neon Particle Swarm
How to use
Paste the text at the start of a chat or into project instructions
Manually: put the files in place
.claude/commands/prompts.csv.mdQuestions about Cyber-Pulse: 3D Neon Particle Swarm
How to use Cyber-Pulse: 3D Neon Particle Swarm in ChatGPT?
Paste the prompt text with the Three.js specifications directly into your ChatGPT or Claude.ai conversation. For Claude Code setups, place it in .claude/commands/prompts.csv.md.
What does the Cyber-Pulse prompt generate?
It generates JavaScript code for a 3D Three.js particle cloud featuring custom glow shaders, bloom effects, and cursor repulsion math.
Which libraries are required to render the scene?
The generated script requires Three.js along with ShaderMaterial and BloomPass modules to render the glow and post-processing correctly.
Source text
prompts.csv · CC0-1.0
Game Concept: A fast-paced arcade "dodge-em-up" set in a digital void. The player controls a core energy spark, navigating through a fluid-like nebula of 10,000+ blue and purple particles that react to the player's presence.
Technical Prompt:
Create a Three.js scene featuring a Points system with 15,000 particles. Use a custom ShaderMaterial for a glow effect. Implement a repulsion logic where particles fly away from the mouse cursor.
JavaScript
// Core repulsion math
let dist = particlePos.distanceTo(mousePos);
if (dist < 5) {
direction.subVectors(particlePos, mousePos).normalize();
particlePos.addScaledVector(direction, 0.2);
}
Include a BloomPass for post-processing and ensure 60FPS performance via
© loshu2000 · CC0-1.0 · f/prompts.chat