High-Velocity Dogfight — Claude & Claude.ai prompt: 3D flight tunnel
A prompt that asks a model to build a 3D flight simulator: a cylindrical particle tunnel, 5,000 star particles, and speed-driven motion blur.
Open on GitHubWhat High-Velocity Dogfight does
The prompt lays out a game concept: the player flies a "Zenith" jet through a tunnel made of particles. The tunnel reacts to speed, stretching those particles into long motion-blur lines. It is a brief for the model, not a finished project.
On the technical side it asks for three things. Build the tunnel from CylinderGeometry with inverted normals. Place 5,000 star particles along the inner walls. Tie particle scale to player speed. The model expands those points into code, so the result depends on which library it picks — Three.js, Babylon.js, or something else.
This is a chat prompt, not a terminal tool. If you care about a specific stack, name the library and version yourself. Otherwise the model guesses, and you will rewrite part of the output.
What it helps with
- generate a 3D tunnel scene with inverted normals
- scatter 5,000 particles along the cylinder walls
- link particle scale to player speed
- get a motion-blur effect without post-processing
- prototype a flight sim inside a chat window
Example prompts for the agent
- Build a 3D tunnel using CylinderGeometry with inverted normals and 5,000 particles along the walls.
- Tie particle scale to player speed so they stretch into motion blur.
- Make a "Zenith" jet flying through a particle tunnel.
How to install High-Velocity Dogfight
How to use
Paste the text at the start of a chat or into project instructions
Manually: put the files in place
.claude/commands/prompts.csv.mdQuestions about High-Velocity Dogfight
How do I install High-Velocity Dogfight in Claude?
There is nothing to install: paste the prompt into the chat as a message. The repository also ships a .claude/commands/prompts.csv.md file for Claude.
What does High-Velocity Dogfight do?
It gives a model the concept and technical requirements for a 3D flight simulator: a particle tunnel, speed response, and a motion-blur effect.
Does this prompt need a game engine?
It only names CylinderGeometry and particles. No engine or library is fixed, so the model chooses the stack as it generates.
Source text
prompts.csv · CC0-1.0
Game Concept: A flight simulator where players pilot "Zenith" jets through a 3D particle tunnel. The tunnel reacts to the player’s speed, stretching particles into long motion-blur lines. Technical Prompt: Construct a 3D flight tunnel using a large CylinderGeometry with inverted normals. Generate 5,000 star-particles along the inner walls. Link player speed to particle scale.
© loshu2000 · CC0-1.0 · f/prompts.chat