singleton-pattern — Claude Code skill: what it does, how to install
Teaches the Singleton pattern in JavaScript and TypeScript for managing a single shared instance. Useful when coordinating global configuration or shared application resources.
npx skills add PatternsDev/skills --skill singleton-pattern -a claude-codeWhat singleton-pattern does
This skill guides coding agents on writing singletons across **/*.js and **/*.ts files. It specifies checking for an active instance inside the constructor to throw an error on repeated calls. To stop consumers from altering runtime properties, the exported instance must be locked with Object.freeze().
The instructions use a stateful Counter class shared across modules to explain shared state mechanics. However, singletons introduce hidden global coupling. Shared mutable state makes unit tests brittle and hard to isolate.
Because JavaScript natively supports object literals and modules, class-based singletons are often unnecessary. For React applications, the skill explicitly advises using Context or Redux instead of singletons.
What it helps with
- prevent multiple class instantiations using constructor checks
- protect shared instances from runtime mutations with
Object.freeze - coordinate access to shared configuration across modules
- replace class singletons with ES modules or React Context
Example prompts for the agent
- Show how to implement a Singleton configuration class in TypeScript using Object.freeze.
- Refactor this Counter class in counter.js so it throws an error if an instance already exists.
How to install singleton-pattern
1Skills CLI (Vercel)
npx skills add PatternsDev/skills --skill singleton-pattern -a claude-code2Manually: put the files in place
~/.claude/skills/singleton-pattern/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/singleton-pattern/
1Skills CLI (Vercel)
npx skills add PatternsDev/skills --skill singleton-pattern -a codex2Manually: put the files in place
.agents/skills/singleton-pattern/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add PatternsDev/skills --skill singleton-pattern -a cursor2Manually: put the files in place
.cursor/skills/singleton-pattern/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install PatternsDev/skills singleton-pattern2Manually: put the files in place
.github/skills/singleton-pattern/SKILL.md1Skills CLI (Vercel)
npx skills add PatternsDev/skills --skill singleton-pattern -a gemini-cli2Platform CLI
gemini skills install https://github.com/PatternsDev/skills --path javascript/singleton-patternManually: put the files in place
.devin/skills/singleton-pattern/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add PatternsDev/skills --skill singleton-pattern -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about singleton-pattern
How do I install singleton-pattern in Claude Code?
Run npx skills add PatternsDev/skills --skill singleton-pattern -a claude-code in your terminal. You can also place it manually at ~/.claude/skills/singleton-pattern/SKILL.md.
Which files does this skill target?
It targets JavaScript and TypeScript files matching **/*.js and **/*.ts.
Why does the skill suggest alternatives to singletons in JavaScript?
JavaScript modules and object literals handle shared instances naturally without boilerplate classes. Singletons also create shared mutable state that complicates test isolation.
Source text
SKILL.md · MIT
---
name: singleton-pattern
description: Teaches the singleton pattern for managing a single shared instance. Use when exactly one instance of a class or object is needed to coordinate actions across your application.
paths:
- "**/*.js"
- "**/*.ts"
license: MIT
metadata:
author: patterns.dev
version: "1.1"
related_skills:
- "module-pattern"
- "observer-pattern"
---
# Singleton Pattern
## Table of Contents
- [When to Use](#when-to-use)
- [When NOT to Use](#when-not-to-use)
- [Instructions](#instructions)
- [Details](#details)
- [Source](#source)
Singletons are classes which can be instantiated once, and can be accessed globally. This _single instance_ can be shared throughout our application, which makes Singletons great for managing global state in an application.
## When to Use
- Use this when you need exactly one instance of a class shared across the entire application
- This is helpful for managing global state, configuration, or shared resources
## When NOT to Use
- When you need multiple instances of a class — singletons enforce a single shared instance by design
- When it introduces hidden global state coupling that makes testing and reasoning about code harder
- When dependency injection or module-scoped variables achieve the same result with better testability
## Instructions
- Ensure only one instance can be created by checking for an existing instance in the constructor
- Use `Object.freeze()` on the exported instance to prevent accidental modifications
- In JavaScript, prefer simple object literals or modules over class-based singletons when possible
- In React, prefer state management tools (Redux, Context) over Singletons for global state
- Be aware that Singletons can make testing more difficult due to shared mutable state
## Details
First, let's take a look at what a singleton can look like using an ES2015 class. For this example, we're going to build a `Counter` class that has:
- a `getInstance` method that returns the value of the instance
- a `getCount` method that returns the current value of the `counter` variable
- an `increment` method that increments the value of `counter` by one
- a `decrement` method that decrements the value of `counter` by one
```js
let counter = 0;
class Counter {
getInstance() {
return this;
}
getCount() {
return counter;
}
increment() {
return ++counter;
}
decrement() {
return --counter;
}
}
```
However, this class doesn't meet the criteria for a Singleton! A Singleton should only be able to get **instantiated once**. Currently, we can create multiple instances of the `Counter` class.
```js
let counter = 0;
class Counter {
getInstance() {
return this;
}
getCount() {
return counter;
}
increment() {
return ++counter;
}
decrement() {
return --counter;
}
}
const counter1 = new Counter();
const counter2 = new Counter();
console.log(counter1.getInstance() === counter2.getInstance()); // false
```
By calling the `new` method twice, we just set `counter1` and `counter2` equal to different instances. The values returned by the `getInstance` method on `counter1` and `counter2` effectively returned references to different instances: they aren't strictly equal!
Let's make sure that only **one** instance of the `Counter` class can be created.
One way to make sure that only one instance can be created, is by creating a variable called `instance`. In the constructor of `Counter`, we can set `instance` equal to a reference to the instance when a new instance is created. We can prevent new instantiations by checking if the `instance` variable already had a value. If that's the case, an instance already exists. This shouldn't happen: an error should get thrown to let the user know.
```js
let instance;
let counter = 0;
class Counter {
constructor() {
if (instance) {
throw new Error("You can only create one instance!");
}
instance = this;
}
getInstance() {
return this;
}
getCount() {
return counter;
}
increment() {
return ++counter;
}
decrement() {
return --counter;
}
}
const counter1 = new Counter();
const counter2 = new Counter();
// Error: You can only create one instance!
```
Perfect! We aren't able to create multiple instances anymore.
Let's export the `Counter` instance from the `counter.js` file. But before doing so, we should **freeze** the instance as well. The `Object.freeze` method makes sure that consuming code cannot modify the Singleton. Properties on the frozen instance cannot be added or modified, which reduces the risk of accidentally overwriting the values on the Singleton.
```js
let instance;
let counter = 0;
class Counter {
constructor() {
if (instance) {
throw new Error("You can only create one instance!");
}
instance = this;
}
getInstance() {
return this;
}
getCount() {
return counter;
}
increment() {
return ++counter;
}
decrement() {
return --counter;
}
}
const singletonCounter = Object.freeze(new Counter());
export default singletonCounter;
```
Consider an application that implements the `Counter` example with the following files:
- `counter.js`: contains the `Counter` class, and exports a **`Counter` instance** as its default export
- `index.js`: loads the `redButton.js` and `blueButton.js` modules
- `redButton.js`: imports `Counter`, and adds `Counter`'s `increment` method as an event listener to the **red** button, and logs the current value of `counter` by invoking the `getCount` method
- `blueButton.js`: imports `Counter`, and adds `Counter`'s `increment` method as an event listener to the **blue** button, and logs the current value of `counter` by invoking the `getCount` method
Both `blueButton.js` and `redButton.js` import the **same instance** from `counter.js`. This instance is imported as **`Counter`** in both files.
When we invoke the `increment` method in either `redButton.js` or `blueButton.js`, the value of the `counter` property on the `Counter` instance updates in both files. It doesn't matter whether we click on the red or blue button: the same value is shared among all instances. This is why the counter keeps incrementing by one, even though we're invoking the method in different files.
### Tradeoffs
Restricting the instantiation to just _one_ instance could potentially save a lot of memory space. Instead of having to set up memory for a new instance each time, we only have to set up memory for that one instance, which is referenced throughout the application. However, Singletons are actually considered an **anti-pattern**, and can (or.. _should_) be avoided in JavaScript.
In many programming languages, such as Java or C++, it's not possible to directly create objects the way we can in JavaScript. In those object-oriented programming languages, we need to create a class, which creates an object. That created object has the value of the instance of the class, just like the value of `instance` in the JavaScript example.
However, the class implementation shown in the examples above is actually overkill. Since we can directly create objects in JavaScript, we can simply use a regular object to achieve the exact same result. Let's cover some of the disadvantages of using Singletons!
#### Using a regular object
Let's use the same example as we saw previously. However this time, the `counter` is simply an object containing:
- a `count` property
- an `increment` method that increments the value of `count` by one
- a `decrement` method that decrements the value of `count` by one
Since objects are passed by reference, both `redButton.js` and `blueButton.js` are importing a reference to the same `counter` object. Modifying the value of `count` in either of these files will modify the value on the `counter`, which is visible in both files.
#### Testing
Testing code that relies on a Singleton can get tricky. Since we can't create new instances each time, all tests rely on the modification to the global instance of the previous test. The order of the tests matter in this case, and one small modification can lead to an entire test suite failing. After testing, we need to reset the entire instance in order to reset the modifications made by the tests.
#### Dependency hiding
When importing another module, `superCounter.js` in this case, it may not be obvious that module is importing a Singleton. In other files, such as `index.js` in this case, we may be importing that module and invoke its methods. This way, we accidentally modify the values in the Singleton. This can lead to unexpected behavior, since multiple instances of the Singleton can be shared throughout the application, which would all get modified as well.
#### Global behavior
A Singleton instance should be able to get referenced throughout the entire app. Global variables essentially show the same behavior: since global variables are available on the global scope, we can access those variables throughout the application.
Having global variables is generally considered as a bad design decision. Global scope pollution can end up in accidentally overwriting the value of a global variable, which can lead to a lot of unexpected behavior.
In ES2015, creating global variables is fairly uncommon. The new `let` and `const` keyword prevent developers from accidentally polluting the global scope, by keeping variables declared with these two keywords block-scoped. The new `module` system in JavaScript makes creating globally accessible values easier without polluting the global scope, by being able to `export` values from a module, and `import` those values in other files.
However, the common usecase for a Singleton is to have some sort of **global state** throughout your application. Having multiple parts of your codebase rely on the same mutable object can lead to unexpected behavior.
Usually, certain parts of the codebase modify the values within global state, whereas others consume that data. The order of execution here is important: we don't want to accidentally consume data first, when there is no data to consume (yet)! Understanding the data flow when using a global state can get very tricky as your application grows, and dozens of components rely on each other.
#### State management in React
In React, we often rely on a global state through state management tools such as **Redux** or **React Context** instead of using Singletons. Although their global state behavior might seem similar to that of a Singleton, these tools provide a **read-only state** rather than the _mutable_ state of the Singleton. When using Redux, only pure function _reducers_ can update the state, after a component has sent an _action_ through a _dispatcher_.
Although the downsides to having a global state don't magically disappear by using these tools, we can at least make sure that the global state is mutated the way we intend it, since components cannot update the state directly.
## Source
- [patterns.dev/vanilla/singleton-pattern](https://patterns.dev/vanilla/singleton-pattern)
### References
- [Do React Hooks replace Redux](https://medium.com/javascript-scene/do-react-hooks-replace-redux-210bab340672) - Eric Elliott
- [JavaScript Design Patterns: The Singleton](https://www.sitepoint.com/javascript-design-patterns-singleton/) - Samier Saeed
- [Singleton](https://refactoring.guru/design-patterns/singleton) - Refactoring Guru
© patterns.dev · MIT · PatternsDev/skills