animate · onewave-ai — Claude Code skill: what it does, how to install
Creates animated videos and motion graphics from natural language prompts. Builds a standalone Vite, React, and Framer Motion project that plays scenes in the browser.
npx skills add OneWave-AI/claude-skills --skill animate -a claude-codeWhat animate does
The skill transforms natural language descriptions into 15 to 30-second animations split across three to seven scenes. It defaults to Framer Motion for marketing intros and product feature showcases. When the prompt calls for generative visuals or 3D assets, it switches the stack to p5.js or Three.js with react-three-fiber.
Projects are initialized in ~/animations/[project-name]/ using a bundled bash script. Scene elements rely on vw units for responsive scaling across resolutions, while AnimatePresence manages smooth scene exits. The skill strictly avoids emojis in generated code.
Integration with Gemini 3.1 Pro via GEMINI_API_KEY is optional. Without this key, the agent makes all creative choices on scenes, copy, and color palettes itself.
What it helps with
- build a product intro video with scene transitions
- generate an animated presentation in React and Framer Motion
- create a motion teaser using Three.js 3D renders
- scaffold generative particle graphics with p5.js
Example prompts for the agent
- Create a 20-second product demo video for a developer tool with clean slide transitions
- Make an animated intro scene with dark theme and frosted glass cards
- Generate a generative particle background animation for a landing page intro
How to install animate
1Skills CLI (Vercel)
npx skills add OneWave-AI/claude-skills --skill animate -a claude-code2Manually: put the files in place
~/.claude/skills/animate/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/animate/
1Skills CLI (Vercel)
npx skills add OneWave-AI/claude-skills --skill animate -a codex2Manually: put the files in place
.agents/skills/animate/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add OneWave-AI/claude-skills --skill animate -a cursor2Manually: put the files in place
.cursor/skills/animate/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install OneWave-AI/claude-skills animate2Manually: put the files in place
.github/skills/animate/SKILL.md1Skills CLI (Vercel)
npx skills add OneWave-AI/claude-skills --skill animate -a gemini-cli2Platform CLI
gemini skills install https://github.com/OneWave-AI/claude-skills --path animateManually: put the files in place
.devin/skills/animate/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add OneWave-AI/claude-skills --skill animate -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about animate
How to install animate in Claude Code?
Run npx skills add OneWave-AI/claude-skills --skill animate -a claude-code.
What tech stack does the animate skill use?
It defaults to a Vite, React, and Framer Motion project. It can also generate scenes using Three.js with react-three-fiber, p5.js for algorithmic visuals, or pure CSS animations.
Is a Gemini API key required to use animate?
No, the GEMINI_API_KEY environment variable is optional. Without it, the agent handles scene breakdowns, color schemes, and copy directly.
Source text
SKILL.md · MIT
--- name: animate description: Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos. argument-hint: [description of the animation you want] allowed-tools: Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch --- # Animation Generator Create animated videos and motion graphics from a natural language description. Outputs a standalone Vite + React + Framer Motion project that plays in the browser. ## Workflow ### Step 1: Parse the Request Break the user's description into a scene plan: - **3-7 scenes**, each 3-5 seconds long - Identify the story arc: hero/intro, problem, solution, features, CTA/outro - Pick a color palette and typography that fits the brand/mood - Use `$ARGUMENTS` for the user's animation description ### Step 2: Choose the Animation Stack Auto-detect the best approach based on the request: | Request Type | Stack | When to Use | |---|---|---| | Product intro, presentation, marketing | **Framer Motion** (default) | Scene-based with text, icons, transitions | | Generative art, particles, patterns | **p5.js** | Creative/algorithmic visuals | | 3D objects, environments, product renders | **Three.js + react-three-fiber** | 3D scenes needed | | Simple text/logo animation | **CSS animations only** | Minimal, no heavy deps | Default to **Framer Motion** unless the request clearly needs something else. ### Step 3: Scaffold the Project 1. Create a directory: `~/animations/[project-name]/` 2. Run the scaffold script: `bash ~/.claude/skills/animate/scripts/scaffold.sh [project-name] [stack]` 3. Copy template files from `~/.claude/skills/animate/assets/template-files/` into the project ### Step 4: Generate Scene Components Read the references for animation presets and scene patterns: - `references/animation-presets.md` — all available transitions, springs, easings - `references/scene-patterns.md` — example scene code patterns For each scene, create a React component in `client/src/components/video/video_scenes/`: - Use `motion.div` with scene transition presets (fadeBlur, scaleFade, slideLeft, splitHorizontal, morphExpand, etc.) - Use `containerVariants` and `itemVariants` for staggered content reveals - Use `vw` units for responsive sizing (works at any resolution) - Use CSS variables for theming (`var(--color-accent)`, `var(--color-bg-dark)`, etc.) - Use Lucide icons for visual elements - Use `.glass-panel` class for frosted glass cards - Use `.text-gradient` and `.text-gradient-accent` for gradient text ### Step 5: Generate the VideoTemplate Create `client/src/components/video/VideoTemplate.tsx`: - Import all scene components - Define `SCENE_DURATIONS` object (scene name -> milliseconds) - Use `useVideoPlayer` hook to manage scene advancement - Wrap scenes in `AnimatePresence mode="wait"` for smooth transitions - Each scene renders conditionally based on `currentScene` index ### Step 6: Customize Theme Update `client/src/index.css` with the right colors: - If the user specified brand colors, update CSS variables - Choose fonts that match the mood (Space Grotesk for tech, Playfair Display for elegant, etc.) - Update gradient and glow styles to match the palette ### Step 7: Gemini 3.1 Pro Enhancement (Optional) If `GEMINI_API_KEY` environment variable is available: 1. Read `references/gemini-integration.md` for API details 2. Send the user's description to Gemini 3.1 Pro asking for: - Scene breakdown with descriptions and suggested transitions - Color palette as CSS variables - Copy/headlines for each scene - SVG graphics if applicable 3. Use the Gemini output to inform scene generation 4. If no API key, skip this step — Claude handles all creative decisions directly ### Step 8: Build and Preview ```bash cd ~/animations/[project-name] npm install npm run dev ``` Tell the user the animation is running at `http://localhost:5173` and open it in the browser. ## Scene Transition Reference (Quick) Pick transitions that match the story beat: - **fadeBlur** — Soft intro/outro, dreamy reveals - **scaleFade** — Confident reveals, product showcases - **slideLeft/slideRight** — Sequential progression, timeline flow - **splitHorizontal/splitVertical** — Dramatic reveals, before/after - **morphExpand** — Grand finale, CTA screens - **clipCircle** — Focus attention, spotlight effect - **perspectiveFlip** — Card flips, perspective changes - **wipe** — Clean transitions, directional flow - **zoomThrough** — Immersive, forward momentum - **crossDissolve** — Gentle, emotional transitions ## Element Animation Reference (Quick) - **popIn** — Bouncy scale entrance for icons/badges - **fadeUp/fadeDown** — Subtle content reveals - **slideInLeft/slideInRight** — Directional content - **blurIn** — Soft focus reveals - **elasticScale** — Playful, energetic entrances - **perspectiveRotateIn** — 3D card reveals - **pulse** — Looping attention grab - **float** — Gentle hovering effect ## Important Rules 1. Always use `vw` units for sizing so animations look good at any resolution 2. Keep scenes between 3-5 seconds each — total video 15-30 seconds 3. Use `AnimatePresence mode="wait"` so one scene exits before the next enters 4. Every scene must have a background treatment (gradient, image, or animated shape) 5. Use staggered animations for lists and grids (staggerChildren: 0.1-0.2) 6. Include a loading state if assets are heavy 7. The project must be completely self-contained — no external dependencies beyond npm packages 8. Do NOT use emojis anywhere in the generated code or content
© OneWave-AI · MIT · OneWave-AI/claude-skills
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