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plan · launchdarkly — Claude Code skill: what it does, how to install

Generates a tailored LaunchDarkly SDK integration plan from detected repository tech. Chooses server or client libraries, entrypoints, and env variables.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add launchdarkly/ai-tooling --skill plan -a claude-code
Open on GitHub

What plan does

This skill operates as the second step in the LaunchDarkly onboarding flow, positioned right after repository detection. It maps your runtime environment against SDK recipes to determine whether you need a server-side, client-side, mobile, or edge library. Each target gets the appropriate credential type, from private SDK keys to client-side IDs.

When working with fullstack frameworks like Next.js, the skill splits the plan into two separate tracks. It specifies individual packages, install commands, and distinct entrypoints for server logic and browser components. It also targets the right manifest, such as package.json or go.mod, while checking that .env is ignored by Git. Running this skill without the preceding detect context will leave the agent without the stack facts it needs.

What it helps with

  • Select the matching LaunchDarkly SDK for a server, browser, or mobile runtime
  • Map out a dual-SDK setup for hybrid stacks like Next.js
  • Identify target entrypoints and dependency manifests for initialization
  • Assign the right key types between server secrets and public client IDs

Example prompts for the agent

  • Create a LaunchDarkly integration plan from the detected repository stack
  • Plan a dual server and client SDK installation for our Next.js app
  • Outline the required files and environment variables for LaunchDarkly

How to install plan

1Skills CLI (Vercel)

npx skills add launchdarkly/ai-tooling --skill plan -a claude-code

2Manually: put the files in place

~/.claude/skills/plan/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/plan/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about plan

How to install plan in Claude Code?

Run npx skills add launchdarkly/ai-tooling --skill plan -a claude-code. The skill file will be placed in ~/.claude/skills/plan/SKILL.md.

What does the plan skill do?

It maps out the minimal steps to integrate LaunchDarkly into your project before modifying code.

When does the skill plan a dual-SDK integration?

Dual tracks apply to hybrid projects like Next.js with server evaluation and client UI flags. In these setups, the plan details separate packages, distinct entrypoint files, and separate credential keys for each surface.

Source text

SKILL.md · Apache-2.0
---
name: plan
description: "Generate a minimal LaunchDarkly SDK integration plan from detected stack: choose SDK type(s), dual-SDK server+client when required, files to change, env conventions. Nested under sdk-install; follows detect, precedes apply."
license: Apache-2.0
compatibility: Requires completed or equivalent detect context (see sibling detect skill)
metadata:
  author: launchdarkly
  version: "0.2.0"
---

# Generate integration plan (SDK install)

Based on what you detected, choose the right SDK and plan the minimal set of changes needed.

This skill is nested under [LaunchDarkly SDK Install (onboarding)](../SKILL.md); the parent **Step 2** is **plan**. **Prior:** [Detect repository stack](../detect/SKILL.md). **Next:** [Apply code changes](../apply/SKILL.md).

## Choose the right SDK

Use the [SDK recipes](../../references/sdk/recipes.md) reference to match the detected stack to an SDK. Start with **Top 10 SDKs (start here)** in that file for common stacks; use the **(other)** sections for less common SDKs.

The key decision:

| Project Type | SDK Type | Key Type |
|-------------|----------|----------|
| Backend API, server-rendered app, CLI tool | Server-side SDK | SDK Key |
| Browser SPA (React, Vue, Angular, vanilla JS) | Client-side SDK | Client-side ID |
| iOS or Android native app | Mobile SDK | Mobile Key |
| React Native | Mobile SDK | Mobile Key |
| Flutter (iOS, Android, or desktop **app** targets) | Client-side SDK (Flutter) | Mobile Key |
| Flutter **web** | Client-side SDK (Flutter) | Client-side ID |
| Electron desktop app | Client-side SDK (Node.js) | Client-side ID |
| Cloudflare Workers, Vercel Edge, AWS Lambda@Edge | Edge SDK | SDK Key |
| .NET client (MAUI, Xamarin, WPF, UWP) | Mobile SDK (.NET) | Mobile Key |
| C/C++ client application | Client-side SDK (C/C++) | Mobile Key |
| C/C++ server application | Server-side SDK (C/C++) | SDK Key |
| Haskell server | Server-side SDK (Haskell) | SDK Key |
| Lua server | Server-side SDK (Lua) | SDK Key |
| Roku (BrightScript) | Client-side SDK (Roku) | Mobile Key |

For every supported SDK, package name, install hint, and official **Docs** link, use [SDK recipes](../../references/sdk/recipes.md) and the linked files under [`snippets/`](../../references/sdk/snippets/).

## Dual SDK integrations

Use this section when the user asked for **both** a server-side and a client-side integration, or when the stack clearly needs **two** LaunchDarkly SDKs (e.g. Next.js with server evaluation **and** browser UI flags, separate backend + SPA repos in one workspace target, etc.).

**Do not** "complete" onboarding with a single SDK while **hand-waving** the second (no second package in `package.json`, no second init path, no second recipe followed). Each SDK is a separate product with its own install command and initialization.

For **each** of the two SDKs, the plan must spell out (with no gaps):

**Server-side track:**

1. Recipe / [SDK recipes](../../references/sdk/recipes.md) row or snippet name
2. Package name(s) (exact artifact)
3. Install command (full command from recipe)
4. Dependency file (where the line is added)
5. Entrypoint file(s) (e.g. `instrumentation.ts`, API entry, `main.py`)
6. Env vars (typically `LAUNCHDARKLY_SDK_KEY`)
7. Init summary (where it runs; which doc/snippet)

**Client-side track:**

1. Recipe / snippet name (**different** row than server)
2. Package name(s) (e.g. React Web vs Node server -- must be the **client** artifact)
3. Install command (**second** command -- never implied)
4. Dependency file
5. Entrypoint file(s) (e.g. `app/providers.tsx`, root layout, `main.tsx`)
6. Env vars (bundler-prefixed **client-side ID**, e.g. `NEXT_PUBLIC_...`)
7. Init summary (provider/wrapper/hook from **client** recipe)

If you cannot name **two** packages and **two** entrypoints, you are not done planning -- go back to [SDK recipes](../../references/sdk/recipes.md) and detection.

**Important distinctions:**

- **Next.js**: Server-side SDK for API routes / server components / RSC contexts that evaluate on the server; React client SDK for client components. If the user requested **both**, the plan lists **both** tracks in full. If they only want one surface to start, state that explicitly in the plan.
- **Node.js**: If it's a backend service (Express, Fastify, etc.), use the server-side SDK. There is also a [Node.js client SDK](https://launchdarkly.com/docs/sdk/client-side/node-js) for desktop/Electron apps.
- **React**: If it's a standalone SPA, use `launchdarkly-react-client-sdk`. If it's part of Next.js, see above.
- **.NET**: Use the **server** SDK (`LaunchDarkly.ServerSdk`) for ASP.NET and backend services. For MAUI, Xamarin, WPF, and UWP, use the **.NET mobile SDK** (`LaunchDarkly.ClientSdk`, **mobile key**) -- [SDK recipes -- .NET (Client)](../../references/sdk/recipes.md#net-client). **Blazor WebAssembly** (and other browser-hosted .NET client UI) still uses `LaunchDarkly.ClientSdk` but with a **client-side ID**, not a mobile key -- see the same recipe.
- **Flutter**: Use the Flutter client SDK (`launchdarkly_flutter_client_sdk` -- [SDK recipes -- Flutter](../../references/sdk/recipes.md#flutter)). Use a **mobile key** for typical iOS/Android/desktop **app** builds; use the **client-side ID** (and the project's pattern for public env vars) for **Flutter web**. If the user ships multiple targets, confirm which to wire first or plan separate env/config per target.

## Plan the changes

Your integration plan should identify exactly:

### 1. Files to modify

Use the information gathered during [Detect repository stack](../detect/SKILL.md) -- specifically the detected package manager, dependency file, and application entrypoint:

- **Dependency file**: The file identified during detection (e.g., `package.json`, `requirements.txt`, `go.mod`) -- use the detected package manager to add the SDK
- **Entrypoint file**: The application entrypoint identified during detection -- where SDK initialization code will go. Dual-SDK plans list **two** entrypoints (see [Dual SDK integrations](#dual-sdk-integrations)).
- **Environment/config file**: Prefer `.env` at the integration root for real secrets (create it if it does not exist); ensure `.env` is listed in `.gitignore` there. Use `.env.example` / `.env.sample` for placeholders only. If the project does not use dotenv, follow its existing config pattern -- see [Apply code changes](../apply/SKILL.md) Step 2 for consent, writing keys, and hybrid server+client cases.

### 2. Code changes

For **each SDK** in scope (one or two tracks), describe the specific changes:

1. **Add SDK dependency** -- the install command from the SDK recipe (repeat for each package when dual-SDK)
2. **Add SDK import** -- the import statement at the top of that track's entrypoint
3. **Add SDK initialization** -- the init code for that SDK from that recipe/snippet, placed early in the right lifecycle (server vs client)
4. **Configure credentials** -- via environment variable, never hardcoded (SDK key vs client-side ID per track)

### 3. Environment variable convention

Check how the project handles configuration:

- **`.env`:** If the stack uses dotenv (or you are introducing it for LaunchDarkly), plan to create `.env` at the integration root when it is missing, then add `LAUNCHDARKLY_SDK_KEY`, `LAUNCHDARKLY_CLIENT_SIDE_ID` / bundler-prefixed client ID, or `LAUNCHDARKLY_MOBILE_KEY` as appropriate (see [Apply code changes](../apply/SKILL.md) Step 2 for names, consent before real values, and hybrid server+client cases). Plan to verify `.gitignore` includes `.env` at that root (add the entry if missing, with the same user permission as other repo edits).
- **`.env.example` / `.env.sample`:** If present, plan **placeholder** entries only (no real secrets).
- **Config module or `process.env`:** If the project does not use `.env`, plan to follow the existing pattern for secrets.

## Present the plan

Before making any changes, summarize the plan to the user.

**Single SDK:**

1. Install `[package name]` using `[install command]`
2. Add SDK dependency to `[dependency file]`
3. Add import and initialization to `[entrypoint file]`
4. Add `[env var]` to `.env` (create if missing; real value after user consent)
5. Ensure `.env` is in `.gitignore`
6. Add placeholder to `.env.example` if the project uses one

Only LaunchDarkly SDK packages will be added unless the user explicitly approves other dependency changes.

**Dual SDK:** Present the same numbered format **separately for each track** (e.g. "Server-side:" steps 1-7, then "Client-side:" steps 1-7), following [Dual SDK integrations](#dual-sdk-integrations). Do not omit the second track.

After presenting the plan:

**D6 -- NON-BLOCKING (proceed unless objected):** Present the plan summary to the user with a note like "Here's what I'm going to do -- say stop or let me know if anything looks wrong." Then **continue into [Apply code changes](../apply/SKILL.md)** without waiting for explicit approval. If the user objects or says something looks wrong, stop and adjust the plan before continuing.

This is intentionally non-blocking to reduce ceremony. The plan is visible to the user and they can interrupt at any time. The real safety gates are D7 (secret consent) and D8 (non-LD dependency changes) in the apply step.

If the entrypoint is ambiguous or multiple SDKs could apply, those specific questions **are** blocking -- ask them as part of the plan presentation using your structured question tool and wait for an answer before proceeding.

**Do not** ask for SDK keys, client-side IDs, or mobile keys as part of plan confirmation -- the parent flow collects those at [Apply code changes](../apply/SKILL.md). The **Key type** column above is for technical planning only, not a prompt for secrets.

**Do not** promise or imply that you will upgrade unrelated dependencies to satisfy the latest SDK -- [Apply](../apply/SKILL.md) requires **explicit approval** before any non-LaunchDarkly package changes.

---

**Upon completion:** [Apply code changes](../apply/SKILL.md)

© launchdarkly · Apache-2.0 · launchdarkly/ai-tooling

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