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skill Claude Code Gemini CLI CX Codex official · Google

google-mobile-ads-get-started — Claude Code skill

This skill guides Google Mobile Ads SDK setup for Android, iOS, or Unity projects. Use it when starting AdMob or Ad Manager integration.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add google/skills --skill google-mobile-ads-get-started -a claude-code
Open on GitHub

What google-mobile-ads-get-started does

The skill guides Google Mobile Ads SDK integration in an Android, iOS, or Unity application. It first identifies the project platform, then follows the relevant setup guide. The workflow adds the SDK dependency, sets the application identifier, initializes the SDK, and checks the integration.

Platform-specific guides are stored in references/android-get-started.md, references/ios-get-started.md, and references/unity-get-started.md. Once the SDK is installed, the skill asks which ad format to configure next for AdMob or Ad Manager.

Install it when an agent needs a structured starting point for mobile ads. It supports Claude Code, Gemini CLI, and Codex. It is a poor fit for projects outside Android, iOS, and Unity.

What it helps with

  • connect the Google Mobile Ads SDK to an Android app
  • set up the SDK in an iOS or Unity project
  • add the SDK dependency and application identifier
  • initialize the SDK and verify the integration
  • choose an ad format after setup

Example prompts for the agent

  • Integrate the Google Mobile Ads SDK into my Android project and verify the setup.
  • Set up the GMA SDK for iOS, including the dependency, application identifier, and initialization.
  • Help me start Ad Manager integration in a Unity project.

How to install google-mobile-ads-get-started

1Skills CLI (Vercel)

npx skills add google/skills --skill google-mobile-ads-get-started -a claude-code

2Manually: put the files in place

~/.claude/skills/google-mobile-ads-get-started/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/google-mobile-ads-get-started/

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Questions about google-mobile-ads-get-started

How do I install google-mobile-ads-get-started in Claude Code?

Run npx skills add google/skills --skill google-mobile-ads-get-started -a claude-code. The skill file will be available at ~/.claude/skills/google-mobile-ads-get-started/SKILL.md.

What does google-mobile-ads-get-started do?

It guides Google Mobile Ads SDK installation and setup for Android, iOS, and Unity. After setup, it moves on to selecting an ad format for AdMob or Ad Manager.

Which platforms and coding agents does the skill support?

The project must target Android, iOS, or Unity. The skill is intended for Claude Code, Gemini CLI, and Codex.

Source text

SKILL.md · Apache-2.0
---
name: google-mobile-ads-get-started
description: >-
  Provides instructions for integrating the Google Mobile Ads (GMA)
  SDK. Use this skill when the user wants to get started with, install,
  integrate, set up, or configure the SDK for AdMob or Ad Manager, GMA Next-Gen
  SDK or mobile ads framework in an Android, iOS, or Unity application.
metadata:
  version: "1.2.0"
  category: GoogleAds
---
# Google Mobile Ads SDK - Install

## Workflow

1.  **Determine the user's platform**: Identify if the project is Android, iOS,
    or Unity. If unclear, ask before proceeding.

2. **Read the platform guide** for implementation details:
    - Android: `references/android-get-started.md`
    - iOS: `references/ios-get-started.md`
    - Unity: `references/unity-get-started.md`

3. **Follow these steps in order**:
   - [ ] Add the SDK dependency
   - [ ] Set the application identifier
   - [ ] Initialize the SDK
   - [ ] Verify the integration

4. After the SDK is successfully installed, ask the user to select an ad format
   to continue the integration.

© google · Apache-2.0 · google/skills

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