godot-procedural-generation — Claude Code skill for Godot
This skill helps plan procedural levels, terrain, and object placement in Godot. Use it when generated worlds need to be repeatable from a seed.
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-procedural-generation -a claude-codeWhat godot-procedural-generation does
The skill maps common generation tasks to algorithms: BSP for rooms and corridors, Drunkard’s Walk for paths, FastNoiseLite for heightmaps and biomes, and Wave Function Collapse for tile layouts. It points to Poisson Disk Sampling for distributing objects without clumping, plus Marching Cubes and LOD chunks for 3D terrain.
GDScript files cover individual algorithms, with two required starting scripts for seed handling and background chunk generation. Compute data on a worker thread, then move SceneTree operations to the main thread; rebake NavigationRegion after geometry is added. Saving the seed and player changes lets a world be restored. Creating nodes from a worker thread conflicts with the stated SceneTree restriction.
What it helps with
- divide a level into rooms and connect them with corridors
- generate caves with a cellular automaton
- create a heightmap with FastNoiseLite
- place props without clustering
- build chunked procedural 3D terrain
Example prompts for the agent
- Plan a Godot room-and-corridor generator using BSP and a repeatable seed.
- Move chunk data generation to a worker thread and keep node creation on the main thread.
- Choose an algorithm for spreading trees without clumping and show me its script.
How to install godot-procedural-generation
1Skills CLI (Vercel)
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-procedural-generation -a claude-code2Manually: put the files in place
~/.claude/skills/godot-procedural-generation/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/godot-procedural-generation/
1Skills CLI (Vercel)
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-procedural-generation -a codex2Manually: put the files in place
.agents/skills/godot-procedural-generation/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-procedural-generation -a cursor2Manually: put the files in place
.cursor/skills/godot-procedural-generation/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install thedivergentai/Game-Dev-Agentic-Skills godot-procedural-generation2Manually: put the files in place
.github/skills/godot-procedural-generation/SKILL.md1Skills CLI (Vercel)
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-procedural-generation -a gemini-cli2Platform CLI
gemini skills install https://github.com/thedivergentai/Game-Dev-Agentic-Skills --path skills/godot-procedural-generationManually: put the files in place
.devin/skills/godot-procedural-generation/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-procedural-generation -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about godot-procedural-generation
How do I install godot-procedural-generation in Claude Code?
Run npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-procedural-generation -a claude-code. The skill file is available at ~/.claude/skills/godot-procedural-generation/SKILL.md.
What does godot-procedural-generation do?
It helps choose algorithms and structure procedural generation for Godot levels, terrain, and object placement. It includes scripts for seeds, background chunks, and specific generation methods.
How does the skill make generated worlds repeatable?
It uses a dedicated RandomNumberGenerator with saved seed and state. Each level or chunk gets its own random number generator.