godot-export-builds — Claude Code skill: Godot export builds
A skill that walks your agent through Godot exports: templates, headless builds, Android signing, macOS notarization and CI. Useful before a release.
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-export-builds -a claude-codeWhat godot-export-builds does
The skill routes your agent through exporting a Godot project to Windows, Linux, macOS, Android, iOS and Web. It ships scripts for each job: a headless pipeline for desktop, Android signing driven by environment variables, macOS notarization, Steam upload via steamcmd and VDF, a preset manager, a build size report, version sync. The agent reads the script that matches your target instead of improvising steps.
There are hard rules. Debug templates are not release builds — use --export-release. Keystores and passwords stay out of the repo; environment variables carry them. Writable paths go to user://, not res://. Debug cheats get gated behind OS.has_feature("release"). For direct macOS distribution you need notarization, otherwise Gatekeeper blocks the app.
The CI contract pins Godot 4.7: workflows pull that editor and its export templates, not 4.2.x. Artifacts upload with actions/upload-artifact@v4. This is not a replacement for the editor's Export dialog walkthrough — the skill points to the official docs for that. Texture compression follows the platform: S3TC/BPTC on desktop, ETC2 or ASTC on mobile, and pixel art is better left uncompressed.
What it helps with
- build release binaries for several platforms in one pass
- set up headless export in CI without clicking through the editor
- sign an Android build without committing the keystore
- notarize a macOS build before direct distribution
- strip debug tools and authoring files from a release
Example prompts for the agent
- Build release Godot exports for Windows and Linux with the headless pipeline
- Set up GitHub Actions to export a Godot 4.7 project for multiple platforms
- Sign the Android build from environment variables and check the APK size report
How to install godot-export-builds
1Skills CLI (Vercel)
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-export-builds -a claude-code2Manually: put the files in place
~/.claude/skills/godot-export-builds/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/godot-export-builds/
1Skills CLI (Vercel)
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-export-builds -a codex2Manually: put the files in place
.agents/skills/godot-export-builds/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-export-builds -a cursor2Manually: put the files in place
.cursor/skills/godot-export-builds/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install thedivergentai/Game-Dev-Agentic-Skills godot-export-builds2Manually: put the files in place
.github/skills/godot-export-builds/SKILL.md1Skills CLI (Vercel)
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-export-builds -a gemini-cli2Platform CLI
gemini skills install https://github.com/thedivergentai/Game-Dev-Agentic-Skills --path skills/godot-export-buildsManually: put the files in place
.devin/skills/godot-export-builds/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-export-builds -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about godot-export-builds
How do I install godot-export-builds in Claude?
Run npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-export-builds -a claude-code. The skill file then lives at ~/.claude/skills/godot-export-builds/SKILL.md.
What does godot-export-builds do?
It gives your agent ready scripts and rules for Godot exports: presets, headless builds, Android signing, macOS notarization, Steam upload, a size report and version sync.
Which Godot version do the CI workflows need?
They target Godot 4.7, pulling that editor and its export templates. Older 4.2.x pins will not work.