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godot-export-builds — Claude Code skill: Godot export builds

A skill that walks your agent through Godot exports: templates, headless builds, Android signing, macOS notarization and CI. Useful before a release.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-export-builds -a claude-code
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What godot-export-builds does

The skill routes your agent through exporting a Godot project to Windows, Linux, macOS, Android, iOS and Web. It ships scripts for each job: a headless pipeline for desktop, Android signing driven by environment variables, macOS notarization, Steam upload via steamcmd and VDF, a preset manager, a build size report, version sync. The agent reads the script that matches your target instead of improvising steps.

There are hard rules. Debug templates are not release builds — use --export-release. Keystores and passwords stay out of the repo; environment variables carry them. Writable paths go to user://, not res://. Debug cheats get gated behind OS.has_feature("release"). For direct macOS distribution you need notarization, otherwise Gatekeeper blocks the app.

The CI contract pins Godot 4.7: workflows pull that editor and its export templates, not 4.2.x. Artifacts upload with actions/upload-artifact@v4. This is not a replacement for the editor's Export dialog walkthrough — the skill points to the official docs for that. Texture compression follows the platform: S3TC/BPTC on desktop, ETC2 or ASTC on mobile, and pixel art is better left uncompressed.

What it helps with

  • build release binaries for several platforms in one pass
  • set up headless export in CI without clicking through the editor
  • sign an Android build without committing the keystore
  • notarize a macOS build before direct distribution
  • strip debug tools and authoring files from a release

Example prompts for the agent

  • Build release Godot exports for Windows and Linux with the headless pipeline
  • Set up GitHub Actions to export a Godot 4.7 project for multiple platforms
  • Sign the Android build from environment variables and check the APK size report

How to install godot-export-builds

1Skills CLI (Vercel)

npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-export-builds -a claude-code

2Manually: put the files in place

~/.claude/skills/godot-export-builds/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/godot-export-builds/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about godot-export-builds

How do I install godot-export-builds in Claude?

Run npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-export-builds -a claude-code. The skill file then lives at ~/.claude/skills/godot-export-builds/SKILL.md.

What does godot-export-builds do?

It gives your agent ready scripts and rules for Godot exports: presets, headless builds, Android signing, macOS notarization, Steam upload, a size report and version sync.

Which Godot version do the CI workflows need?

They target Godot 4.7, pulling that editor and its export templates. Older 4.2.x pins will not work.

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