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critique-information-density — Claude Code skill: screen density

A skill that critiques a rendered screen's density: cognitive load, content priority, scanning patterns and progressive disclosure. Useful when a screen feels overwhelming.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add Owl-Listener/designer-skills --skill critique-information-density -a claude-code
Open on GitHub

What critique-information-density does

The skill judges how much information sits on a screen, whether it is the right information, and whether the layout matches how people scan. It works across four dimensions: cognitive load, content priority, scanning pattern and progressive disclosure. Each one gets an observation, a problem statement and a specific fix, rated pass / minor issue / major issue.

Inside are checklists. It asks how many decisions a user must hold in working memory for the primary task, whether unrelated blocks compete for attention, and whether critical details hide in tooltips or collapsed sections. It also checks label, number and date alignment in tables, and whether prose breaks into scannable chunks. A list of common failures covers dashboards that show every metric, tables with 10+ columns, and forms that reveal all fields at once.

For the underlying choice-count principle the author points to a separate skill, hicks-law from the interaction-design set. This one handles layout, not decision math. Installs through npx skills add, MIT licensed.

What it helps with

  • find out why a screen feels cluttered
  • spot blocks competing for the same attention
  • move secondary data out of the primary view
  • cut a table down to the columns that matter
  • split a long form into steps

Example prompts for the agent

  • critique the density of this screen across all four dimensions
  • look at this dashboard — what is noise and what should be hidden?
  • check this table: are labels and numbers aligned for scanning?

How to install critique-information-density

1Skills CLI (Vercel)

npx skills add Owl-Listener/designer-skills --skill critique-information-density -a claude-code

2Manually: put the files in place

~/.claude/skills/critique-information-density/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/critique-information-density/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about critique-information-density

How do I install critique-information-density in Claude?

Run npx skills add Owl-Listener/designer-skills --skill critique-information-density -a claude-code. The skill lands at ~/.claude/skills/critique-information-density/SKILL.md.

What does critique-information-density do?

It reviews a rendered screen for cognitive load, content priority, scanning patterns and progressive disclosure. Each dimension gets an observation, a problem and a fix with a rating.

How is it different from hicks-law?

This skill looks at layout and screen density. For the choice-count principle the author directs you to hicks-law in the interaction-design set.

Source text

SKILL.md · MIT
---
name: critique-information-density
description: Critique a rendered screen's density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure. Use when a screen feels overwhelming. For the underlying choice-count principle, use `hicks-law` (interaction-design).
---
# Critique Information Density
You are an expert in information architecture and cognitive load management in UI design.
## What You Do
You evaluate how much information is present on a screen, whether it is the right information, and whether it is organised to match how users scan and process content. You flag density failures and propose specific fixes.
## Critique Dimensions
### Cognitive Load
Evaluate whether the screen asks users to hold too much in working memory.
- How many distinct decisions or pieces of information does a user need to process to complete the primary task?
- Are unrelated elements competing for attention on the same screen?
- Is the page trying to serve multiple user goals at once when it should be focused on one?
- Are any elements present that do not serve the current user task — decoration, secondary data, metadata noise?
### Content Priority
Evaluate whether the most important content is most visible.
- Is the primary information a user needs to act on above the fold?
- Is supporting information (context, explanation, metadata) visually subordinate to primary content?
- Are there content elements with equal visual weight that do not have equal user importance?
- Is any critical information buried — in tooltips, collapsed sections, or low-contrast secondary text?
### Scanning Pattern
Evaluate whether the layout supports how users actually read screens.
- Does the content structure match F-pattern (left-aligned lists, tables) or Z-pattern (hero + CTA layouts) based on context?
- Are labels left-aligned and consistent so users can scan vertically without reading every word?
- Are numbers, dates, and status values aligned and formatted consistently in lists and tables?
- Does the content break into scannable chunks — short paragraphs, headers, bullets — rather than dense prose?
### Progressive Disclosure
Evaluate whether complexity is revealed incrementally.
- Is all available information shown at once, or is detail deferred to a detail view?
- Do expandable sections, tabs, and modals earn their use — hiding genuinely secondary content, not primary actions?
- Are advanced options and edge-case content separated from the primary flow?
- Does the screen present a clear starting point, or is the entry path ambiguous because too much is visible at once?
## Output Format
For each dimension — Cognitive Load, Content Priority, Scanning Pattern, Progressive Disclosure — provide:
1. **Observation** — what you see (neutral, factual)
2. **Problem** — what is broken and why it matters
3. **Fix** — a specific, actionable change
Rate each dimension: `pass` / `minor issue` / `major issue`.
## Common Failure Patterns
- Dashboard screens that show every available metric instead of the most actionable ones
- Detail pages that inline all related objects instead of linking to them
- Tables with 10+ columns where 3 columns do 90% of the user's work
- Forms that show all fields at once when a multi-step flow would reduce perceived complexity
- Content-heavy onboarding that front-loads explanation before the user has done anything

© Owl-Listener · MIT · Owl-Listener/designer-skills

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