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skill CX Codex GP ChatGPT official · OpenAI

build-run-debug — Codex skill: build and debug macOS apps

Build, launch, and debug macOS apps through a shell-first Xcode and Swift workflow when startup or runtime failures need investigation.

Install into Codex · Skills CLI (Vercel) All methods and platforms ↓
npx skills add openai/plugins --skill build-run-debug -a codex
Open on GitHub

What build-run-debug does

This skill sets up a project-local script/build_and_run.sh entry point. The script stops the existing process, builds the macOS target, and launches the new result. Xcode projects use xcodebuild; SwiftPM projects use swift build. SwiftPM GUI apps are staged as a local .app bundle instead of being launched as raw executables.

The skill also writes .codex/environments/environment.toml so the Codex app can show a Run button connected to the script. Optional flags include --debug, --logs, --telemetry, and --verify for lldb, unified logs, telemetry checks, and process verification with pgrep. An available Xcode-aware MCP can help with Xcode discovery or debugging when the user explicitly requests it.

Install it for macOS projects where build and launch should follow one repeatable project script. It is a poor fit for simulator-based mobile workflows.

What it helps with

  • build and launch a macOS app
  • connect a Codex Run button to the project
  • diagnose a build or startup failure
  • inspect process logs and telemetry
  • debug a running app with lldb

Example prompts for the agent

  • “Set up `script/build_and_run.sh` for this macOS project and wire it to `.codex/environments/environment.toml`.”
  • “Run `./script/build_and_run.sh --verify` and confirm that the app process exists.”
  • “Build the project and investigate the startup failure with `./script/build_and_run.sh --logs`.”

How to install build-run-debug

1Skills CLI (Vercel)

npx skills add openai/plugins --skill build-run-debug -a codex

2Manually: put the files in place

.agents/skills/build-run-debug/SKILL.md

For all projects use ~/.agents/skills/

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Questions about build-run-debug

How do I install build-run-debug in Codex?

Run npx skills add openai/plugins --skill build-run-debug -a codex. The skill file is placed at .agents/skills/build-run-debug/SKILL.md.

What does build-run-debug do?

It creates a shell-first workflow for building, launching, and debugging macOS apps. The workflow includes build_and_run.sh, a Codex Run action, and modes for logs, telemetry, and process checks.

Does build-run-debug support SwiftPM GUI apps?

Yes. It builds the product, creates dist/.app, copies the binary to Contents/MacOS/, and launches the bundle with /usr/bin/open -n.

Source text

SKILL.md · MIT
---
name: build-run-debug
description: Build, run, and debug macOS apps with shell-first Xcode and Swift workflows. Use when launching apps or diagnosing build, startup, or runtime failures.
---

# Build / Run / Debug

## Quick Start

Use this skill to set up one project-local `script/build_and_run.sh` entrypoint,
wire `.codex/environments/environment.toml` so the Codex app shows a Run button,
then use that script as the default build/run path.

Prefer shell-first workflows:

- `./script/build_and_run.sh` as the single kill + build + run entrypoint once it exists
- `xcodebuild` for Xcode workspaces or projects
- `swift build` plus raw executable launch inside that script for true SwiftPM command-line tools
- `swift build` plus project-local `.app` bundle staging and `/usr/bin/open -n` launch for SwiftPM AppKit/SwiftUI GUI apps
- optional script flags for `lldb`, `log stream`, telemetry verification, or post-launch process checks

Do not assume simulators, touch interaction, or mobile-specific tooling.

If an Xcode-aware MCP surface is already available and the user explicitly wants
it, use it only where it fits. Keep that usage narrow and honest: prefer it for
Xcode-oriented discovery, logging, or debugging support, and do not force
simulator-specific workflows onto pure macOS tasks.

## Workflow

1. Discover the project shape.
   - Check whether the workspace is already inside a git repo with `git rev-parse --is-inside-work-tree`.
   - If no git repo is present, run `git init` at the project/workspace root before building so Codex app git-backed features are available. Never run `git init` inside a nested subdirectory when the current workspace already belongs to a parent repo.
   - Look for `.xcworkspace`, `.xcodeproj`, and `Package.swift`.
   - If more than one candidate exists, explain the default choice and the ambiguity.

2. Resolve the runnable target and process name.
   - For Xcode, list schemes and prefer the app-producing scheme unless the user names another one.
   - For SwiftPM, identify executable products when possible.
   - Split SwiftPM launch handling by product type:
     - use raw executable launch only for true command-line tools,
     - use a generated project-local `.app` bundle for AppKit/SwiftUI GUI apps.
   - Determine the app/process name to kill before relaunching.

3. Create or update `script/build_and_run.sh`.
   - Make the script project-specific and executable.
   - It should always:
     1. stop the existing running app/process if present,
     2. build the macOS target,
     3. launch the freshly built app or executable.
   - Add optional flags for debugging/log inspection:
     - `--debug` to launch under `lldb` or attach the debugger
     - `--logs` to stream process logs after launch
     - `--telemetry` to stream unified logs filtered to the app subsystem/category
     - `--verify` to launch the app and confirm the process exists with `pgrep -x <AppName>`
   - Keep the default no-flag path simple: kill, build, run.
   - Prefer writing one script that owns this workflow instead of repeatedly asking the agent to manually run `swift build`, locate the artifact, then invoke an ad hoc run command.
   - For SwiftPM GUI apps, make the script build the product, create `dist/<AppName>.app`, copy the binary to `Contents/MacOS/<AppName>`, generate a minimal `Contents/Info.plist` with `CFBundlePackageType=APPL`, `CFBundleExecutable`, `CFBundleIdentifier`, `CFBundleName`, `LSMinimumSystemVersion`, and `NSPrincipalClass=NSApplication`, then launch with `/usr/bin/open -n <bundle>`.
   - For SwiftPM GUI `--logs` and `--telemetry`, launch the bundle with `/usr/bin/open -n` first, then stream unified logs with `/usr/bin/log stream --info ...`.
   - Do not recommend direct SwiftPM executable launch for AppKit/SwiftUI GUI apps.
   - Use `references/run-button-bootstrap.md` as the canonical source for the
     script shape and exact environment file format. Do not fork a second
     authoritative snippet in another skill or command.
   - Keep the run script outside app source. It belongs in `script/build_and_run.sh`, not in `App/`, `Views/`, `Models/`, `Stores/`, `Services/`, or `Support/`.

4. Write `.codex/environments/environment.toml` at the project root once the script exists.
   - Use this exact placement: `.codex/environments/environment.toml`.
   - Use the exact action shape in `references/run-button-bootstrap.md`.
   - This file is what gives the user a Codex app Run button wired to the script.
   - If the project already has this file, update the `Run` action command to point at `./script/build_and_run.sh` instead of creating a duplicate action.
   - Keep this Codex environment config separate from Swift app source files.

5. Build and run through the script.
   - Default to `./script/build_and_run.sh`.
   - Use `./script/build_and_run.sh --debug`, `--logs`, `--telemetry`, or `--verify` when the user asks for debugger/log/telemetry/process verification support.

6. Summarize failures correctly.
   - Classify the blocker as compiler, linker, signing, build settings, missing SDK/toolchain, script bug, or runtime launch.
   - Quote the smallest useful error snippet and explain what it means.

7. Debug the right way.
   - Use the script's `--logs` or `--telemetry` mode for config, entitlement, sandbox, and action-event verification.
   - For SwiftPM GUI apps, if the app bundle launches but its window still does not come forward, check whether the entrypoint needs `NSApp.setActivationPolicy(.regular)` and `NSApp.activate(ignoringOtherApps: true)`.
   - Use the script's `--debug` mode or direct `lldb` if symbolized crash debugging is needed.
   - If the user needs to instrument and verify specific window, sidebar, menu, or menu bar actions, switch to `telemetry`.
   - Keep evidence tight and user-facing.

8. Use Xcode-aware MCP tooling only when it helps.
   - If the user explicitly asks for XcodeBuildMCP and it is already available, prefer it over ad hoc setup.
   - Use the MCP for Xcode-aware discovery or debug/logging workflows when the available tool surface clearly matches the task.
   - Fall back to shell commands immediately when the MCP does not provide a clean macOS path.

## Preferred Commands

- Project discovery:
  - `find . -name '*.xcworkspace' -o -name '*.xcodeproj' -o -name 'Package.swift'`
- Scheme discovery:
  - `xcodebuild -list -workspace <workspace>`
  - `xcodebuild -list -project <project>`
- Build/run:
  - `./script/build_and_run.sh`
  - `./script/build_and_run.sh --debug`
  - `./script/build_and_run.sh --logs`
  - `./script/build_and_run.sh --telemetry`
  - `./script/build_and_run.sh --verify`

## References

- `references/run-button-bootstrap.md`: canonical `build_and_run.sh` and `.codex/environments/environment.toml` contract.

## Guardrails

- Prefer the narrowest command that proves or disproves the current theory.
- Do not leave the user with a one-off manual command chain once a stable `build_and_run.sh` script can own the workflow.
- Do not write `.codex/environments/environment.toml` before the run script exists, and do not point the Run action at a stale script path.
- Do not launch a SwiftUI/AppKit SwiftPM GUI app as a raw executable unless the user explicitly wants to diagnose that failure mode: it can produce no Dock icon, no foreground activation, and missing bundle identifier warnings. Keep raw executable launch only for true command-line tools.
- Do not claim UI state you cannot inspect directly.
- Do not describe mobile or simulator workflows as if they apply to macOS.
- If build output is huge, summarize the first real blocker and point to follow-up commands.

## Output Expectations

Provide:
- the detected project type
- the script path and Codex environment action you configured, if applicable
- the command you ran
- whether build and launch succeeded
- the top blocker if they failed
- the smallest sensible next action

© OpenAI · MIT · openai/plugins

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