animejs · freshtechbro — Claude Code skill: Anime.js animations
A skill that feeds your coding agent Anime.js syntax: timelines, stagger, SVG morphing and keyframe sequences.
npx skills add freshtechbro/claudedesignskills --skill animejs -a claude-codeWhat animejs does
This skill gives the agent working knowledge of Anime.js, an animation engine for DOM elements, CSS properties, SVG attributes and plain JavaScript objects. It runs on vanilla JS and any framework, so it fits projects that are not tied to React.
The reference covers anime(): targets as a selector, DOM node or object, individual transforms like translateX and rotate, timelines with relative offsets ('-=500', '+=200'), anime.stagger() with grid and center origin, path morphing through the d attribute, line drawing with anime.setDashoffset, plus spring and step easing. Separate sections handle React and Vue integration, motion along a path, and manual playback control.
The skill does not install the library itself — you add Anime.js to your project on your own. The agent treats the file as a reference, so a custom scroll-to-animation binding or a house easing curve still needs your own code.
What it helps with
- chain several animations with exact timing between steps
- reveal a list of elements in a staggered cascade
- draw an SVG outline as it scrolls into view
- morph one shape into another across keyframes
- animate a value inside a JS object and update the UI
Example prompts for the agent
- build a timeline: the title slides down, the subtitle starts 500ms before it ends, then the button scales in
- reveal the cards as a 14 by 5 grid stagger from the center
- animate the path so the line draws itself with strokeDashoffset
How to install animejs
1Skills CLI (Vercel)
npx skills add freshtechbro/claudedesignskills --skill animejs -a claude-code2Manually: put the files in place
~/.claude/skills/animejs/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/animejs/
1Skills CLI (Vercel)
npx skills add freshtechbro/claudedesignskills --skill animejs -a codex2Manually: put the files in place
.agents/skills/animejs/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add freshtechbro/claudedesignskills --skill animejs -a cursor2Manually: put the files in place
.cursor/skills/animejs/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install freshtechbro/claudedesignskills animejs2Manually: put the files in place
.github/skills/animejs/SKILL.md1Skills CLI (Vercel)
npx skills add freshtechbro/claudedesignskills --skill animejs -a gemini-cli2Platform CLI
gemini skills install https://github.com/freshtechbro/claudedesignskills --path plugins/bundles/animation-components/skills/animejsManually: put the files in place
.devin/skills/animejs/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add freshtechbro/claudedesignskills --skill animejs -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about animejs
How do I install animejs in Claude?
Run npx skills add freshtechbro/claudedesignskills --skill animejs -a claude-code. The skill file lands at ~/.claude/skills/animejs/SKILL.md.
What does the animejs skill do?
It hands the agent a reference for Anime.js: timelines, stagger, SVG morphing, keyframes and easing functions. The agent writes animation code from those examples.
How is animejs different from GSAP?
The skill presents Anime.js as an alternative to GSAP for SVG-heavy work and projects that do not depend on React.
Source text
SKILL.md · MIT
---
name: animejs
description: Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.
---
# Anime.js
Lightweight JavaScript animation library with powerful timeline and stagger capabilities for web animations.
## Overview
Anime.js (pronounced "Anime JS") is a versatile animation engine that works with DOM elements, CSS properties, SVG attributes, and JavaScript objects. Unlike React-specific libraries, Anime.js works with vanilla JavaScript and any framework.
**When to use this skill:**
- Timeline-based animation sequences with precise choreography
- Staggered animations across multiple elements
- SVG path morphing and drawing animations
- Keyframe animations with percentage-based timing
- Framework-agnostic animation (works with React, Vue, vanilla JS)
- Complex easing functions (spring, steps, cubic-bezier)
**Core features:**
- Timeline sequencing with relative positioning
- Powerful stagger utilities (grid, from center, easing)
- SVG morphing and path animations
- Built-in spring physics easing
- Keyframe support with flexible timing
- Small bundle size (~9KB gzipped)
## Core Concepts
### Basic Animation
The `anime()` function creates animations:
```javascript
import anime from 'animejs'
anime({
targets: '.element',
translateX: 250,
rotate: '1turn',
duration: 800,
easing: 'easeInOutQuad'
})
```
### Targets
Multiple ways to specify animation targets:
```javascript
// CSS selector
anime({ targets: '.box' })
// DOM elements
anime({ targets: document.querySelectorAll('.box') })
// Array of elements
anime({ targets: [el1, el2, el3] })
// JavaScript object
const obj = { x: 0 }
anime({ targets: obj, x: 100 })
```
### Animatable Properties
**CSS Properties:**
```javascript
anime({
targets: '.element',
translateX: 250,
scale: 2,
opacity: 0.5,
backgroundColor: '#FFF'
})
```
**CSS Transforms (Individual):**
```javascript
anime({
targets: '.element',
translateX: 250, // Individual transform
rotate: '1turn', // Not 'transform: rotate()'
scale: 2
})
```
**SVG Attributes:**
```javascript
anime({
targets: 'path',
d: 'M10 80 Q 77.5 10, 145 80', // Path morphing
fill: '#FF0000',
strokeDashoffset: [anime.setDashoffset, 0] // Line drawing
})
```
**JavaScript Objects:**
```javascript
const obj = { value: 0 }
anime({
targets: obj,
value: 100,
round: 1,
update: () => console.log(obj.value)
})
```
### Timeline
Create complex sequences with precise control:
```javascript
const timeline = anime.timeline({
duration: 750,
easing: 'easeOutExpo'
})
timeline
.add({
targets: '.box1',
translateX: 250
})
.add({
targets: '.box2',
translateX: 250
}, '-=500') // Start 500ms before previous animation ends
.add({
targets: '.box3',
translateX: 250
}, '+=200') // Start 200ms after previous animation ends
```
## Common Patterns
### 1. Stagger Animation (Sequential Reveal)
```javascript
anime({
targets: '.stagger-element',
translateY: [100, 0],
opacity: [0, 1],
delay: anime.stagger(100), // Increase delay by 100ms
easing: 'easeOutQuad',
duration: 600
})
```
### 2. Stagger from Center
```javascript
anime({
targets: '.grid-item',
scale: [0, 1],
delay: anime.stagger(50, {
grid: [14, 5],
from: 'center', // Also: 'first', 'last', index, [x, y]
axis: 'x' // Also: 'y', null
}),
easing: 'easeOutQuad'
})
```
### 3. SVG Line Drawing
```javascript
anime({
targets: 'path',
strokeDashoffset: [anime.setDashoffset, 0],
easing: 'easeInOutQuad',
duration: 2000,
delay: (el, i) => i * 250
})
```
### 4. SVG Morphing
```javascript
anime({
targets: '#morphing-path',
d: [
{ value: 'M10 80 Q 77.5 10, 145 80' }, // Start shape
{ value: 'M10 80 Q 77.5 150, 145 80' } // End shape
],
duration: 2000,
easing: 'easeInOutQuad',
loop: true,
direction: 'alternate'
})
```
### 5. Timeline Sequence
```javascript
const tl = anime.timeline({
easing: 'easeOutExpo',
duration: 750
})
tl.add({
targets: '.title',
translateY: [-50, 0],
opacity: [0, 1]
})
.add({
targets: '.subtitle',
translateY: [-30, 0],
opacity: [0, 1]
}, '-=500')
.add({
targets: '.button',
scale: [0, 1],
opacity: [0, 1]
}, '-=300')
```
### 6. Keyframe Animation
```javascript
anime({
targets: '.element',
keyframes: [
{ translateX: 100 },
{ translateY: 100 },
{ translateX: 0 },
{ translateY: 0 }
],
duration: 4000,
easing: 'easeInOutQuad',
loop: true
})
```
### 7. Scroll-Triggered Animation
```javascript
const animation = anime({
targets: '.scroll-element',
translateY: [100, 0],
opacity: [0, 1],
easing: 'easeOutQuad',
autoplay: false
})
window.addEventListener('scroll', () => {
const scrollPercent = window.scrollY / (document.body.scrollHeight - window.innerHeight)
animation.seek(animation.duration * scrollPercent)
})
```
## Integration Patterns
### With React
```javascript
import { useEffect, useRef } from 'react'
import anime from 'animejs'
function AnimatedComponent() {
const ref = useRef(null)
useEffect(() => {
const animation = anime({
targets: ref.current,
translateX: 250,
duration: 800,
easing: 'easeInOutQuad'
})
return () => animation.pause()
}, [])
return <div ref={ref}>Animated</div>
}
```
### With Vue
```javascript
export default {
mounted() {
anime({
targets: this.$el,
translateX: 250,
duration: 800
})
}
}
```
### Path Following Animation
```javascript
const path = anime.path('#motion-path')
anime({
targets: '.element',
translateX: path('x'),
translateY: path('y'),
rotate: path('angle'),
easing: 'linear',
duration: 2000,
loop: true
})
```
## Advanced Techniques
### Spring Easing
```javascript
anime({
targets: '.element',
translateX: 250,
easing: 'spring(1, 80, 10, 0)', // mass, stiffness, damping, velocity
duration: 2000
})
```
### Steps Easing
```javascript
anime({
targets: '.element',
translateX: 250,
easing: 'steps(5)',
duration: 1000
})
```
### Custom Bezier
```javascript
anime({
targets: '.element',
translateX: 250,
easing: 'cubicBezier(.5, .05, .1, .3)',
duration: 1000
})
```
### Direction and Loop
```javascript
anime({
targets: '.element',
translateX: 250,
direction: 'alternate', // 'normal', 'reverse', 'alternate'
loop: true, // or number of iterations
easing: 'easeInOutQuad'
})
```
### Playback Control
```javascript
const animation = anime({
targets: '.element',
translateX: 250,
autoplay: false
})
animation.play()
animation.pause()
animation.restart()
animation.reverse()
animation.seek(500) // Seek to 500ms
```
## Performance Optimization
### Use Transform and Opacity
```javascript
// ✅ Good: GPU-accelerated
anime({
targets: '.element',
translateX: 250,
opacity: 0.5
})
// ❌ Avoid: Triggers layout
anime({
targets: '.element',
left: '250px',
width: '500px'
})
```
### Batch Similar Animations
```javascript
// ✅ Single animation for multiple targets
anime({
targets: '.multiple-elements',
translateX: 250
})
// ❌ Avoid: Multiple separate animations
elements.forEach(el => {
anime({ targets: el, translateX: 250 })
})
```
### Use `will-change` for Complex Animations
```css
.animated-element {
will-change: transform, opacity;
}
```
### Disable autoplay for Scroll Animations
```javascript
const animation = anime({
targets: '.element',
translateX: 250,
autoplay: false // Control manually
})
```
## Common Pitfalls
### 1. Forgetting Unit Types
```javascript
// ❌ Wrong: No unit
anime({ targets: '.element', width: 200 })
// ✅ Correct: Include unit
anime({ targets: '.element', width: '200px' })
```
### 2. Using CSS transform Property Directly
```javascript
// ❌ Wrong: Can't animate transform string
anime({ targets: '.element', transform: 'translateX(250px)' })
// ✅ Correct: Individual transform properties
anime({ targets: '.element', translateX: 250 })
```
### 3. Not Handling Animation Cleanup
```javascript
// ❌ Wrong: Animation continues after unmount
useEffect(() => {
anime({ targets: ref.current, translateX: 250 })
}, [])
// ✅ Correct: Pause on cleanup
useEffect(() => {
const anim = anime({ targets: ref.current, translateX: 250 })
return () => anim.pause()
}, [])
```
### 4. Animating Too Many Elements
```javascript
// ❌ Avoid: Animating 1000+ elements
anime({ targets: '.many-items', translateX: 250 }) // 1000+ elements
// ✅ Better: Use CSS animations for large sets
// Or reduce element count with virtualization
```
### 5. Incorrect Timeline Timing
```javascript
// ❌ Wrong: Missing offset operator
.add({ targets: '.el2' }, '500') // Treated as absolute time
// ✅ Correct: Use relative operators
.add({ targets: '.el2' }, '-=500') // Relative to previous
.add({ targets: '.el3' }, '+=200') // Relative to previous
```
### 6. Overusing Loop
```javascript
// ❌ Avoid: Infinite loops drain battery
anime({
targets: '.element',
rotate: '1turn',
loop: true,
duration: 1000
})
// ✅ Better: Use CSS animations for infinite loops
@keyframes rotate {
from { transform: rotate(0deg); }
to { transform: rotate(360deg); }
}
```
## Resources
### Scripts
- `animation_generator.py` - Generate Anime.js animation boilerplate (8 types)
- `timeline_builder.py` - Build complex timeline sequences
### References
- `api_reference.md` - Complete Anime.js API documentation
- `stagger_guide.md` - Stagger utilities and patterns
- `timeline_guide.md` - Timeline sequencing deep dive
### Assets
- `starter_animejs/` - Vanilla JS + Vite template with examples
- `examples/` - Real-world patterns (SVG morphing, stagger grids, timelines)
## Related Skills
- **gsap-scrolltrigger** - More powerful timeline features and scroll integration
- **motion-framer** - React-specific declarative animations
- **react-spring-physics** - Physics-based spring animations
- **lightweight-3d-effects** - Simple 3D effects (Zdog, Vanta.js)
**Anime.js vs GSAP**: Use Anime.js for SVG-heavy animations, simpler projects, or when bundle size matters. Use GSAP for complex scroll-driven experiences, advanced timelines, and professional-grade control.
**Anime.js vs Framer Motion**: Use Anime.js for framework-agnostic projects or when working outside React. Use Framer Motion for React-specific declarative animations with gesture integration.
© freshtechbro · MIT · freshtechbro/claudedesignskills
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