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IDE rules for Game dev and 3D: Unity, Unreal, Godot, Blender

Rules for Game dev and 3D: Unity, Unreal, Godot, Blender: what each one does, an install command and example prompts.

webassembly-z80-cellular-automata-cursorrules-prom PatrickJS rule A Cursor rule that walks the agent through adding a region grid to a Z80 cellular automata simulation built on WebAssembly. ★ 41,028repo stars unity-cursor-ai-c-cursorrules-prompt-file PatrickJS rule A Cursor rule that briefs the assistant on a Unity game project in C#: modular code, responsive mechanics, real-time performance. ★ 41,028repo stars python-flask-json-guide-cursorrules-prompt-file PatrickJS rule Guides Cursor on using the drawscape_factorio module. Helps parse exported-entities.json and generate SVG blueprints. ★ 41,028repo stars gamemaker-gml PatrickJS rule Guides Cursor with GameMaker Language conventions for objects, scripts, and rooms. Keeps GML projects performant and prevents common memory leaks. ★ 41,028repo stars dragonruby-best-practices-cursorrules-prompt-file PatrickJS rule A Cursor rule that sets Ruby coding style for DragonRuby Game Toolkit: naming, file structure, error handling. ★ 41,028repo stars blender-python-addon PatrickJS rule Cursor rule for writing Blender Python add-ons. Enforces clean operator lifecycles, structured panels, and safe Blender API calls. ★ 41,028repo stars ascii-simulation-game-cursorrules-prompt-file PatrickJS rule A Cursor rule that frames an observer-only ASCII simulation: 10x10 grid, turn-based play, logs for nearly everything. Useful if you are building something in the spirit of Conway's Game of Life. ★ 41,028repo stars unreal-engine sanjeed5 rule Enforces naming conventions, architecture, and performance guidelines for C++ and Blueprints in Unreal Engine 5.x. ★ 3,580repo stars unity sanjeed5 rule This rule sets Unity C# conventions for project layout, naming, lookups, and memory use. Add it to Cursor when you want consistent guidance across a Unity codebase. ★ 3,580repo stars three-js sanjeed5 rule A Cursor rule that sets three.js coding standards: WebGL error handling, lazy asset loading, render loop optimization and explicit resource disposal. ★ 3,580repo stars pygame sanjeed5 rule A Cursor rule that sets the skeleton of a Pygame project: one UIManager, a fixed timestep, anchor-based layout and JSON themes. ★ 3,580repo stars godot sanjeed5 rule A Cursor rule that steers the agent toward Godot 4.x conventions: scene composition over inheritance, signals over direct node calls, careful resource loading. ★ 3,580repo stars

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