game-studio — Claude plugin: browser games in 2D and 3D
A Claude and Claude plugin that walks you through building a browser game: prototype, assets, build, playtest.
Open on GitHubWhat game-studio does
game-studio adds guided workflows for browser games to Claude and Claude. Work is split into stages: design, prototype, build, asset pipeline, playtest. There are separate tracks for 2D and for 3D.
The keywords point to a fixed stack: Phaser for 2D, three.js and react-three-fiber for 3D, Rapier for physics, glTF models, sprites, WebGL. So the plugin picks the engine for you instead of leaving that to the model. If your project already runs on something else, expect to translate the advice by hand.
Playtesting is part of the flow. The plugin suggests how to run the build and what to watch for in game behaviour. Handy when you want a playable prototype fast and don't want to spend the first hour wiring up tooling.
What it helps with
- get a playable browser game prototype running
- pick a 2D or 3D WebGL stack
- set up an asset pipeline for sprites and glTF models
- wire in physics with Rapier
- run a playtest pass and collect what breaks
Example prompts for the agent
- Build a 2D Phaser prototype: player, platforms, coin pickup
- Set up a react-three-fiber scene with a glTF model and Rapier physics
- Walk me through playtesting the current build and note what breaks
Questions about game-studio
How do I install game-studio in Claude?
The plugin lives in the openai/plugins repository. Add it as a plugin source in Claude and enable game-studio from the list — the exact steps depend on your Claude version.
What does game-studio do?
It guides browser game development in stages: design, prototype, build, assets, playtest. Separate tracks for 2D and 3D.
What stack does it use for 2D and 3D?
Phaser for 2D, three.js and react-three-fiber for 3D, Rapier for physics, glTF for models. The stack is fixed, so adapting it to another engine takes manual work.
Source text
game-studio · MIT
Design, prototype, and ship browser games with guided 2D and 3D workflows, asset pipelines, and playtesting support.
© OpenAI · MIT · openai/plugins