NeVibeCode · 119 items
Game dev and 3D: Unity, Unreal, Godot, Blender: skills, plugins, subagents, slash commands and mcp servers
Game dev and 3D: Unity, Unreal, Godot, Blender for Claude Code, Codex and Cursor: skills, plugins, subagents, slash commands and mcp servers, from popular to niche.
game-setup-and-config skill Guides agent setup for Phaser 4 instances and GameConfig options. Useful when configuring renderers, canvas scaling, FPS caps, and pixel art settings.
Claude Code CX Codex Cursor +1
1,200installs
sprites-and-images skill Guides agents on creating Sprite and Image objects in Phaser 4. Explains factory methods, texture frames, mixin components, and visual transforms.
Claude Code CX Codex Cursor +1
1,100installs
animations skill Skill for creating and controlling sprite animations in Phaser 4. Covers spritesheet and atlas loading, animation creation via AnimationManager, playback, pause, chaining, and events.
Claude Code CX Codex Cursor +1
1,000installs
tilemaps skill Guides Phaser 4 tilemap work, from loading Tiled maps to creating layers and tile collision. Use it while building tile-based game levels.
Claude Code CX Codex Cursor +1
962installs
v4-new-features skill Skill for learning Phaser 4 updates: Filters replace FX, RenderNodes, new game objects (CaptureFrame, Gradient, Noise, SpriteGPULayer), and tint modes. Helps navigate the rewritten WebGL engine.
Claude Code CX Codex Cursor +1
951installs
scenes skill A Phaser 4 scene reference for your coding agent: lifecycle order, transitions, parallel scenes, and the ScenePlugin queue that fires a frame later.
Claude Code CX Codex Cursor +1
942installs
cli-anything-blender skill A skill that adds a stateful command-line interface for editing Blender 3D scenes. Use it when an agent needs to assemble a scene, assign materials, or render a frame without manual clicking.
Claude Code CX Codex Cursor +1
941installs
audio-and-sound skill Adds audio loading, background music, volume controls, and spatial audio to Phaser 4 games using SoundManager and the Web Audio API.
Claude Code CX Codex Cursor +1
938installs
scale-and-responsive skill A skill to set up responsive scaling for Phaser 4 games: choose a scale mode, center the canvas, enable fullscreen, and handle window resize events.
Claude Code CX Codex Cursor +1
910installs
game-feel skill Teaches the agent to add feedback to game actions: camera shake, hit-stop, eased tweens, squash and stretch, knockback. For mechanics that work but feel weightless.
Claude Code CX Codex Cursor +1
9,400installs
loading-assets skill This skill guides Phaser 4 asset loading through the Loader plugin. Use it when working with preload(), spritesheets, audio, tilemaps, or load progress.
Claude Code CX Codex Cursor +1
901installs
tweens skill Teaches coding agents how to animate properties in Phaser 4 using TweenManager, tween chains, stagger offsets, and number counters.
Claude Code CX Codex Cursor +1
891installs
game-ui-ux skill Engine-neutral game UI architecture skill for responsive layouts, screen stacks, gamepad focus, and event-driven HUD updates.
Claude Code CX Codex Cursor +1
9,200installs
cameras skill Skill for working with Phaser 4 camera system: effects (shake, fade, flash, pan, zoom), sprite tracking, scroll and bounds. Works with Claude Code, Cursor, Copilot and other IDEs.
Claude Code CX Codex Cursor +1
873installs
particles skill A Claude Code skill that shows the agent how to build particle effects in Phaser 4: emitters, emission zones, gravity wells, value formats. Useful when sparks and smoke have to become actual code.
Claude Code CX Codex Cursor +1
859installs
physics-arcade skill Skill for Arcade Physics in Phaser 4: world setup, velocity and acceleration, gravity, collision and overlap detection. Helps AI assistants guide you through game object dynamics.
Claude Code CX Codex Cursor +1
852installs
text-and-bitmaptext skill Helps AI agents configure and render text in Phaser 4. Useful when styling Canvas text, handling word wrapping, and setting up bitmap fonts.
Claude Code CX Codex Cursor +1
816installs
geometry-and-math skill This skill provides access to Phaser 4 utilities for vectors, rectangles, circles, and polygons. Use it for distance and angle calculations, collision detection, and generating random points inside shapes.
Claude Code CX Codex Cursor +1
803installs
game-object-components skill Reference guide for Phaser 4 game object components and mixins. Helps coding agents handle Transform, Depth, and WebGL effects accurately.
Claude Code CX Codex Cursor +1
796installs
groups-and-containers skill A Phaser 4 skill covering Group, Container and Layer, object pooling and nested transforms, so you stop guessing how to organise sprites.
Claude Code CX Codex Cursor +1
790installs
time-and-timers skill Guides AI agents on configuring Clock, TimerEvent delays, loops, and Timelines in Phaser 4. Useful when scripting game loops.
Claude Code CX Codex Cursor +1
786installs
events-system skill Guides Phaser 4 event work, from listeners and custom signals to communication between scenes. Use it when editing code with on, emit, or EventEmitter.
Claude Code CX Codex Cursor +1
778installs
filters-and-postfx skill Applies visual filters and post-processing in Phaser 4. Helps configure blur, glow effects, and shader masks.
Claude Code CX Codex Cursor +1
772installs
render-textures skill Explains off-screen rendering in Phaser 4, covering RenderTexture game objects, DynamicTexture assets, Stamp helpers, and command buffers.
Claude Code CX Codex Cursor +1
767installs
physics-matter skill Helps AI agents configure Matter.js physics in Phaser 4, including rigid bodies, composite shapes, constraints, and mouse dragging.
Claude Code CX Codex Cursor +1
754installs
data-manager skill Guides an agent through Phaser 4 DataManager for object, scene, and game state, including reactions to data changes.
Claude Code CX Codex Cursor +1
752installs
curves-and-paths skill Skill for working with curves, splines, Bezier paths, and path followers in Phaser 4. Draw paths, sample points along them, and animate sprites along trajectories.
Claude Code CX Codex Cursor +1
750installs
level-design skill Plans playable game levels from blockout through playtesting, covering routes, pacing, gates and encounters. Use it when working on whiteboxes, critical paths or room flow.
Claude Code CX Codex Cursor +1
7,500installs
v3-to-v4-migration skill Guides migration from Phaser 3 to Phaser 4. Explains renderer architecture changes, unified filters, and tint system updates.
Claude Code CX Codex Cursor +1
711installs
camera-systems skill Engine-neutral patterns for 2D and 3D game cameras: smooth follow, deadzones, look-ahead, bounds clamping, and third-person collision.
Claude Code CX Codex Cursor +1
7,100installs
audio-design skill A skill that treats game audio as a mixer graph: buses, gain in decibels, sidechain ducking, adaptive music and beat-synced events. Samples use Godot 4.7, Unity gets notes.
Claude Code CX Codex Cursor +1
7,100installs
performance-optimization skill A skill that turns “the game runs slow” into a measured bottleneck and a specific fix: profile first, then pool objects, batch draw calls, cut allocations.
Claude Code CX Codex Cursor +1
7,100installs
game-ai skill Designs NPC decision-making, behavior trees, steering forces, and A* pathfinding. Useful when building game enemy logic across engines.
Claude Code CX Codex Cursor +1
7,100installs
unity-developer skill Skill for building games on Unity 6 LTS with performance optimization, rendering pipeline setup, and cross-platform deployment. Writes C# code, configures URP/HDRP, and solves physics and asset management issues.
Claude Code CX Codex Cursor +1
3,000installs
input-systems skill Engine-neutral input system: map keys to named actions, rebinding with conflict detection, keyboard, gamepad and touch support, analog deadzones, input buffering and coyote time.
Claude Code CX Codex Cursor +1
6,800installs
procedural-gen skill Generates levels and loot tables using deterministic seeded algorithms. Useful for building procedural game content reproducible from a seed.
Claude Code CX Codex Cursor +1
6,800installs
shader-programming skill A skill that teaches the parts of shader work that carry between engines, then builds tint, dissolve, outline and fresnel effects on top of them.
Claude Code CX Codex Cursor +1
6,600installs
physics-tuning skill Stabilizes game physics by fixing jitter, tunneling, and floaty movement. Helps balance fixed-step simulation with the render loop.
Claude Code CX Codex Cursor +1
6,600installs
dialogue-systems skill Guides the design of branching game dialogue, condition-gated choices, and the choice between Ink, Yarn Spinner, or a custom JSON runner.
Claude Code CX Codex Cursor +1
6,500installs
create-game-assets skill A skill that carries a game's art from style brief and asset manifest to alpha checks and contact sheets. Handy once sprites start drifting out of style.
Claude Code CX Codex Cursor +1
6,400installs
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