technical-constraints — Claude Code skill: animation under real limits
A skill for when animation is capped by browser support, platform capabilities or technical requirements. It keeps the intent and drops what breaks.
npx skills add dylantarre/animation-principles --skill technical-constraints -a claude-codeWhat technical-constraints does
The skill sorts animation problems by principle and hands back a concrete swap. Runtime calculations too expensive? Pre-calculate and use CSS keyframes instead of JS frame-by-frame. Complex shapes causing render trouble? Simplify geometry, prefer CSS shapes over SVG paths, cut polygon counts in 3D.
Inside you get diagnosis blocks for timing, secondary action and staging, a quick-fix list, and a troubleshooting checklist. That checklist opens with listing target browsers and devices, checking feature support, and testing on the oldest supported browser. There is also a code pattern: feature detection through Element.prototype and CSS.supports, then either element.animate() or a final-state class, wrapped in @supports for progressive enhancement.
Platform tips are spelled out too: GIF or static images in email, -webkit- prefix checks on iOS Safari, reduced complexity on older Android and low-end devices. For constrained hardware the skill suggests prefers-reduced-motion as a proxy. Worth checking you actually ship a static fallback — without one, part of your audience gets an empty block.
What it helps with
- fix animation that fails in a target browser
- fit animation inside a file size budget
- keep timing consistent across devices
- decide which animations to cut when the budget is tight
- add a static fallback for unsupported browsers
Example prompts for the agent
- This animation breaks on old iPhone Safari — what should I simplify?
- Run the technical constraints checklist on this animation
- Rewrite this JS animation in CSS with a fallback
How to install technical-constraints
1Skills CLI (Vercel)
npx skills add dylantarre/animation-principles --skill technical-constraints -a claude-code2Manually: put the files in place
~/.claude/skills/technical-constraints/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/technical-constraints/
1Skills CLI (Vercel)
npx skills add dylantarre/animation-principles --skill technical-constraints -a codex2Manually: put the files in place
.agents/skills/technical-constraints/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add dylantarre/animation-principles --skill technical-constraints -a cursor2Manually: put the files in place
.cursor/skills/technical-constraints/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install dylantarre/animation-principles technical-constraints2Manually: put the files in place
.github/skills/technical-constraints/SKILL.md1Skills CLI (Vercel)
npx skills add dylantarre/animation-principles --skill technical-constraints -a gemini-cli2Platform CLI
gemini skills install https://github.com/dylantarre/animation-principles --path skills/12-by-problem-type/technical-constraintsManually: put the files in place
.devin/skills/technical-constraints/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add dylantarre/animation-principles --skill technical-constraints -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about technical-constraints
How do I install technical-constraints in Claude?
Run npx skills add dylantarre/animation-principles --skill technical-constraints -a claude-code. The skill file then sits at ~/.claude/skills/technical-constraints/SKILL.md.
What does technical-constraints do?
It diagnoses animation blocked by browser support, platform capabilities or technical requirements, then suggests a replacement: pre-calculation over runtime, CSS over JS, simpler geometry, a static fallback.
Which platforms does it work with?
The skill installs into Claude, Codex, Cursor, GitHub Copilot, Gemini CLI and OpenCode. Each platform has its own install command in the repository.
Source text
SKILL.md · MIT
---
name: technical-constraints
description: Use when animation is limited by browser support, platform capabilities, or technical requirements
---
# Technical Constraints
Work within platform limitations while preserving animation intent.
## Problem Indicators
- Animation doesn't work on target browsers
- Mobile devices can't handle animation
- Framework limitations block implementation
- File size constraints (Lottie, sprites)
- Email/constrained environment needs
## Diagnosis by Principle
### Straight Ahead vs Pose-to-Pose
**Issue**: Runtime calculations too expensive
**Fix**: Pre-calculate animations. Use CSS keyframes (pose-to-pose) over JS frame-by-frame (straight ahead).
### Solid Drawing
**Issue**: Complex shapes cause rendering issues
**Fix**: Simplify geometry. Use CSS shapes over SVG paths. Reduce polygon counts in 3D.
### Timing
**Issue**: Consistent timing across devices
**Fix**: Use relative units. Test on slowest target device. Consider `requestAnimationFrame` for JS.
### Secondary Action
**Issue**: Budget only allows essential animation
**Fix**: Prioritize primary actions. Cut secondary animations first when constrained.
### Staging
**Issue**: Limited screen real estate
**Fix**: Animate in place. Use transforms that don't affect layout. Consider reduce-motion as default on constrained platforms.
## Quick Fixes
1. **Use CSS over JavaScript** - Better browser optimization
2. **Progressive enhancement** - Core function works without animation
3. **Feature detection** - Check capability before animating
4. **Fallback states** - Static alternative for unsupported browsers
5. **Lazy load animation libraries** - Don't block initial render
## Troubleshooting Checklist
- [ ] List target browsers/devices
- [ ] Check caniuse.com for feature support
- [ ] Test on oldest supported browser
- [ ] Measure animation impact on bundle size
- [ ] Verify fallback experience is acceptable
- [ ] Test with animation disabled
- [ ] Check framework animation capabilities
- [ ] Consider server-rendered alternatives (GIF, video)
## Code Pattern
```js
// Feature detection
const supportsAnimation =
'animate' in Element.prototype &&
CSS.supports('transform', 'translateZ(0)');
if (supportsAnimation) {
element.animate(keyframes, options);
} else {
element.classList.add('final-state');
}
// Progressive enhancement
@supports (animation: name) {
.element {
animation: fadeIn 200ms ease-out;
}
}
```
## Platform-Specific Tips
- **Email**: Use GIF or static images
- **iOS Safari**: Test `-webkit-` prefixes
- **Older Android**: Reduce animation complexity
- **Low-end devices**: Use `prefers-reduced-motion` as proxy
© dylantarre · MIT · dylantarre/animation-principles