staging-mastery — Claude Code skill: what it does, how to install
Design guideline for visual clarity and motion hierarchy. Keeps user focus locked onto a single primary element at any instant.
npx skills add dylantarre/animation-principles --skill staging-mastery -a claude-codeWhat staging-mastery does
This skill brings the classic theatrical staging concept directly to UI workflows, motion graphics, and charting. Its main tenet requires presenting one unambiguous idea per frame. Competing focal points ruin comprehension. Readability is judged through the silhouette check: if a key pose or interface state cannot be identified as a solid black silhouette on white, the composition fails.
The text outlines concrete attention mechanics: spatial isolation, directional lines, depth layers, and motion contrast. Visual elements stay strictly tiered into primary actions, secondary accents, and ambient background drift. If every element moves at the same tempo, visual hierarchy collapses entirely.
Guidance covers onboarding spotlights, sequential chart reveals, modal dialogs, and character scenes. It specifically flags symmetrical layouts and buried focal points as composition bugs to eliminate.
What it helps with
- eliminate competing focal points across UI layouts and animations
- validate clarity of critical poses through silhouette checks
- structure motion into primary, secondary, and ambient layers
- sequence data visualization reveals to prevent viewer overload
Example prompts for the agent
- Review this onboarding modal and apply staging rules to isolate the primary call to action.
- Help me stage this dashboard animation so sequential metric reveals guide user attention.
- Check this character interaction scene to ensure the speaking character holds motion priority.
How to install staging-mastery
1Skills CLI (Vercel)
npx skills add dylantarre/animation-principles --skill staging-mastery -a claude-code2Manually: put the files in place
~/.claude/skills/staging-mastery/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/staging-mastery/
1Skills CLI (Vercel)
npx skills add dylantarre/animation-principles --skill staging-mastery -a codex2Manually: put the files in place
.agents/skills/staging-mastery/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add dylantarre/animation-principles --skill staging-mastery -a cursor2Manually: put the files in place
.cursor/skills/staging-mastery/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install dylantarre/animation-principles staging-mastery2Manually: put the files in place
.github/skills/staging-mastery/SKILL.md1Skills CLI (Vercel)
npx skills add dylantarre/animation-principles --skill staging-mastery -a gemini-cli2Platform CLI
gemini skills install https://github.com/dylantarre/animation-principles --path skills/11-by-principle-focus/staging-masteryManually: put the files in place
.devin/skills/staging-mastery/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add dylantarre/animation-principles --skill staging-mastery -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about staging-mastery
How to install staging-mastery in Claude Code?
Run npx skills add dylantarre/animation-principles --skill staging-mastery -a claude-code in your terminal. The rule file will be placed at ~/.claude/skills/staging-mastery/SKILL.md.
What does the staging-mastery skill do?
It equips coding agents with staging heuristics borrowed from classical animation. The rules ensure every visual moment highlights one core focal point through negative space, timing offsets, and contrast.
Which design domains does staging-mastery cover?
It provides patterns for UI motion, character animation, data charts, and slide decks. Each section details how to keep supporting elements subordinate to the story point.
Source text
SKILL.md · MIT
--- name: staging-mastery description: Use when composing scenes, designing layouts, directing user attention, or ensuring a single clear idea is communicated at any given moment. --- # Staging Mastery ## The Clarity Principle Staging is the presentation of an idea so that it is unmistakably clear. Borrowed from theater, this principle addresses animation's core challenge: the audience has limited time to comprehend each moment. Poor staging creates confusion; masterful staging creates effortless understanding. ## Core Theory **One Idea Per Moment**: The eye cannot process competing focal points simultaneously. Every frame should have exactly one primary point of interest. Secondary elements support, never compete. **Silhouette Test**: An action should be readable in pure silhouette. If the pose isn't clear as a black shape against white, the staging fails. This test remains relevant across all visual media. ## The Staging Toolkit **Contrast**: Important elements differ from surroundings (size, color, movement, detail level) **Isolation**: Negative space around focal points **Leading lines**: Compositional elements pointing toward the subject **Depth positioning**: Foreground/background separation clarifies spatial relationships **Motion differential**: Still backgrounds make moving subjects pop; static subjects stand out against motion ## The Hierarchy of Attention 1. **Primary action**: What must be seen (the story point) 2. **Secondary action**: What enriches without distracting (supporting detail) 3. **Ambient motion**: What creates life without demanding attention (background activity) Each layer should be clearly distinguished through contrast in timing, scale, or position. ## Interaction with Other Principles **Anticipation serves staging**: The wind-up draws attention to where action will occur. **Timing creates staging**: Faster elements attract attention; slower elements recede. **Appeal depends on staging**: Even beautifully designed characters fail if poorly presented. **Secondary action must not upstage**: Supporting movements stay subordinate through reduced amplitude and offset timing. ## Domain Applications ### UI/Motion Design - Modal dialogs: dim background, center and scale the focal element - Form validation: isolate error states through color and motion - Onboarding: spotlight techniques literally stage new features - Navigation transitions: clear origin/destination relationship ### Character Animation - Dialogue scenes: speaking character has motion priority - Action sequences: clear silhouettes at key poses - Crowd scenes: hero character differentiated through timing/positioning - Emotional beats: isolation through pause and stillness ### Data Visualization - Chart animations: sequential reveals prevent overwhelm - Dashboard updates: staged entry draws attention to changes - Comparison views: clear visual hierarchy between datasets ### Presentation Design - Slide builds: one idea revealed at a time - Transitions: reinforce narrative flow - Emphasis: motion draws attention to current point ## Common Mistakes 1. **Competing focal points**: Multiple elements fighting for attention 2. **Buried story points**: Important action lost in visual noise 3. **Symmetrical staging**: Creates static, unclear compositions 4. **Uniform motion**: Everything moving equally means nothing stands out ## The Negative Space Principle What you don't show is as important as what you show. Empty space creates breathing room for the eye. Cluttered staging exhausts attention. Master stagers are master editors. ## Implementation Heuristic Before animating, identify the single most important element in each moment. Design all other elements to support it through contrast, positioning, and timing subordination. If you can't identify one clear focal point, the staging needs work.
© dylantarre · MIT · dylantarre/animation-principles