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motion-principles — Claude Code skill: what it does, how to install

A foundational motion design skill establishing timing budgets, easing curves, reduced-motion compliance, and jank prevention for Web, SwiftUI, and Compose.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add AThevon/genjutsu --skill motion-principles -a claude-code
Open on GitHub

What motion-principles does

The skill establishes UI motion standards across web, SwiftUI, and Jetpack Compose. It sets clear timing bounds: 100 to 150 ms for micro-interactions and a 500 ms ceiling for UI transitions. The core rule is simple. Animations that trigger frequently must stay short and subtle.

A list of strict restrictions eliminates layout thrashing. The skill forbids animating width, height, top, or left because they force layout passes on every frame. Instead, it converts movement to transform, offset, or graphicsLayer. Exiting components fade out at scale(0.95) rather than collapsing into scale(0), and entries must never use ease-in to avoid sluggish starts.

Accessibility is non-negotiable. The skill requires reduced-motion checks across CSS, SwiftUI, and Compose, providing drop-in snippets for each. Keep in mind that browser gates and API names in _jutsu/VERSIONS.md were checked on 2026-09-08, so re-verify your SDK versions if your stack is newer.

What it helps with

  • calculate timing and easing curves for UI components and transitions
  • refactor layout-triggering size animations into hardware transforms
  • implement system reduced-motion preferences across web and mobile
  • map CSS bezier curves to native spring dynamics in SwiftUI and Compose

Example prompts for the agent

  • Apply motion-principles to build a modal slide-in animation with CSS transforms and reduced-motion support
  • Review this SwiftUI view transition: replace frame changes with offset and verify accessibilityReduceMotion
  • Provide Jetpack Compose spring parameters for an enter and exit drawer state without scaling to zero

How to install motion-principles

1Skills CLI (Vercel)

npx skills add AThevon/genjutsu --skill motion-principles -a claude-code

2Manually: put the files in place

~/.claude/skills/motion-principles/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/motion-principles/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about motion-principles

How do I install motion-principles in Claude Code?

Run npx skills add AThevon/genjutsu --skill motion-principles -a claude-code in your terminal.

What does motion-principles do?

It provides baseline motion design rules covering duration limits, easing presets, and accessibility guards. Coding agents use it to write performant transitions in CSS, SwiftUI, and Jetpack Compose without dropping frames.

Why does motion-principles ban animating width and height?

Animating layout properties like width, height, top, or left forces the browser or UI framework to recalculate layout on every frame. The skill mandates using transform, offset, or graphicsLayer to keep animations on the compositor thread.

Source text

SKILL.md · MIT
---
name: motion-principles
description: "Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance."
metadata:
  internal: true
---

> **Version-sensitive.** Every API name, SDK gate and browser-support claim below was
> verified on **2026-09-08** against primary sources. What against, and when, is in
> `_jutsu/VERSIONS.md`. If that date is old, re-verify before acting on a version number.

# Motion Principles

> The foundation. Loaded by every creative skill invocation.
> Concise rules here. Deep-dive in `references/`.

---

## Timing Rules

| Context | Duration | Why |
|---|---|---|
| Micro-interaction (toggle, hover, focus) | 100-150ms | Instant feedback, no perceived delay |
| UI transition (modal, drawer, tab switch) | 200-300ms | Smooth but never sluggish |
| Page/route transition | 300-500ms | Establishes spatial narrative |
| Scroll-driven / 3D | Free (progress-based) | Tied to user input, no fixed duration |

**Frequency rule:** The more often an animation plays, the shorter and subtler it must be.
A button hover (1000x/day) = 100ms opacity. An onboarding reveal (1x ever) = 600ms+ full choreography.

---

## Easing Cheat Sheet

| Action | Easing | Why |
|---|---|---|
| Element enters | `ease-out` / spring | Decelerates into resting position (natural arrival) |
| Element exits | `ease-in` | Accelerates away (gets out of the way) |
| Element moves between states | `ease-in-out` | Smooth start and stop |
| Scroll-synced | `linear` / `none` | Matches 1:1 with input, no lag perception |
| Bouncy/playful | spring (underdamped) | Overshoot creates life |
| Snappy UI | `cubic-bezier(0.2, 0, 0, 1)` | Fast start, smooth land |

> **Exit is always more subtle than enter.**
> Enter: 300ms ease-out, full choreography. Exit: 200ms ease-in, opacity only.

### Native easing equivalents (cross-platform)

| Web (CSS / JS) | SwiftUI | Compose |
|---|---|---|
| `cubic-bezier(0.2, 0, 0, 1)` | `.spring(response: 0.4, dampingFraction: 0.85)` or `.snappy` | `spring(stiffness = Spring.StiffnessMedium, dampingRatio = 0.85f)` |
| `ease-out` | `.easeOut(duration: 0.3)` | `tween(durationMillis = 300, easing = LinearOutSlowInEasing)` |
| `ease-in` | `.easeIn(duration: 0.2)` | `tween(durationMillis = 200, easing = FastOutLinearInEasing)` |
| spring (bouncy) | `.bouncy` (iOS 17+) | `spring(stiffness = Spring.StiffnessLow, dampingRatio = Spring.DampingRatioMediumBouncy)` |
| spring (smooth) | `.smooth` (iOS 17+) | `spring(stiffness = Spring.StiffnessMedium, dampingRatio = Spring.DampingRatioNoBouncy)` |

---

## Accessibility (Non-Negotiable)

### Reduced motion - MANDATORY

Every animated component must respect the user's reduced-motion preference. No exceptions, regardless of platform.

| Platform | API |
|---|---|
| Web CSS | `@media (prefers-reduced-motion: reduce)` |
| Web JS | `window.matchMedia('(prefers-reduced-motion: reduce)')` |
| SwiftUI | `@Environment(\.accessibilityReduceMotion) var reduceMotion` |
| UIKit | `UIAccessibility.isReduceMotionEnabled` (+ `reduceMotionStatusDidChangeNotification`) |
| Compose | Custom helper using `Settings.Global.ANIMATOR_DURATION_SCALE` (deep-dive in `mobile-principles/references/accessibility-mobile.md`) |

**CSS:**
```css
@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
    scroll-behavior: auto !important;
  }
}
```

**SwiftUI:**
```swift
struct AnimatedView: View {
    @Environment(\.accessibilityReduceMotion) var reduceMotion
    @State var visible = false

    var body: some View {
        Text("Hello")
            .opacity(visible ? 1 : 0)
            .animation(reduceMotion ? .none : .spring(response: 0.4, dampingFraction: 0.85), value: visible)
    }
}
```

**Compose:**
```kotlin
@Composable
fun rememberReduceMotion(): Boolean {
    val context = LocalContext.current
    return remember {
        Settings.Global.getFloat(context.contentResolver, Settings.Global.ANIMATOR_DURATION_SCALE, 1f) == 0f
    }
}

@Composable
fun AnimatedComponent(visible: Boolean) {
    val reduce = rememberReduceMotion()
    val alpha by animateFloatAsState(
        targetValue = if (visible) 1f else 0f,
        animationSpec = if (reduce) snap() else spring(stiffness = Spring.StiffnessMedium)
    )
}
```

### Other a11y requirements
- Focus indicators must never be hidden by animations
- Animated content must meet WCAG contrast ratios at every frame (no mid-transition fading to invisible text)
- Looping animations: provide a pause mechanism

---

## Universal "Do Not" Rules

### 1. Never animate width/height/top/left

Triggers layout recalculation every frame = jank.

```css
/* BAD */
.drawer { transition: height 0.3s ease; }
.drawer.open { height: 400px; }

/* GOOD */
.drawer { transition: transform 0.3s ease-out; transform: translateY(100%); }
.drawer.open { transform: translateY(0); }
```

**SwiftUI equivalent (BAD vs GOOD):**
```swift
// BAD - animates frame (causes layout pass)
.frame(height: open ? 400 : 0)
.animation(.easeInOut, value: open)

// GOOD - animates transform via offset
.offset(y: open ? 0 : 400)
.animation(.spring(), value: open)
```

**Compose equivalent (BAD vs GOOD):**
```kotlin
// BAD - animates size (full layout pass)
val height by animateDpAsState(if (open) 400.dp else 0.dp)

// GOOD - animates Y offset via graphicsLayer
val translation by animateFloatAsState(if (open) 0f else 400f)
Box(modifier = Modifier.graphicsLayer { translationY = translation })
```

### 2. Never scale to 0

`scale(0)` causes elements to vanish in a black hole. Always keep a minimum.

```css
/* BAD */
.modal-exit { transform: scale(0); }

/* GOOD */
.modal-exit { transform: scale(0.95); opacity: 0; }
```

**SwiftUI equivalent:**
```swift
// BAD
.scaleEffect(visible ? 1.0 : 0.0)

// GOOD
.scaleEffect(visible ? 1.0 : 0.95)
.opacity(visible ? 1.0 : 0.0)
```

**Compose equivalent:**
```kotlin
// BAD
Modifier.graphicsLayer { scaleX = if (visible) 1f else 0f; scaleY = if (visible) 1f else 0f }

// GOOD
Modifier.graphicsLayer {
    scaleX = if (visible) 1f else 0.95f
    scaleY = if (visible) 1f else 0.95f
    alpha = if (visible) 1f else 0f
}
```

### 3. Never ease-in on an entry

Ease-in = slow start. An entering element that hesitates feels broken.

```css
/* BAD */
.card-enter { animation: fadeIn 0.3s ease-in; }

/* GOOD */
.card-enter { animation: fadeIn 0.3s ease-out; }
/* OR spring via JS for natural feel */
```

### 4. Never exceed 500ms on a UI interaction

Modals, dropdowns, tooltips, tabs -- users are waiting. Respect their time.

```js
// BAD
gsap.to(modal, { opacity: 1, y: 0, duration: 0.8 });

// GOOD
gsap.to(modal, { opacity: 1, y: 0, duration: 0.25, ease: "power2.out" });
```

**SwiftUI:**
```swift
// BAD
.animation(.easeInOut(duration: 0.8), value: state)

// GOOD
.animation(.spring(response: 0.25, dampingFraction: 0.85), value: state)
```

**Compose:**
```kotlin
// BAD
animateContentSize(animationSpec = tween(800))

// GOOD
animateContentSize(animationSpec = spring(stiffness = Spring.StiffnessMediumLow))
```

### 5. Never skip prefers-reduced-motion

This is an accessibility requirement, not a nice-to-have.

```js
// BAD
gsap.from('.hero-title', { opacity: 0, y: 40, duration: 0.6 });

// GOOD
const prefersReduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (!prefersReduced) {
  gsap.from('.hero-title', { opacity: 0, y: 40, duration: 0.6 });
}
```

> See the cross-platform Reduced Motion section above for SwiftUI / Compose equivalents.

---

## Performance Checklist

- Only animate `transform` and `opacity` (composite-only properties)
- Use `will-change` sparingly and remove it after animation completes
- Prefer `requestAnimationFrame` over `setTimeout`/`setInterval` for JS animations
- For scroll-driven: CSS `animation-timeline` > JS `IntersectionObserver` > scroll listeners
- Test on low-end devices (throttle CPU 4x in DevTools)

---

## Quick Reference: Loading Sub-skills

| Need | Load |
|---|---|
| Easing deep-dive, spring configs | `references/easing-guide.md` |
| Copy-paste enter/exit patterns | `references/enter-exit-recipes.md` |
| Designer-weighted style choice | `references/designers.md` |
| Mobile UX context | `../mobile-principles/SKILL.md` |
| Desktop UX context | `../desktop-principles/SKILL.md` |
| GSAP specifics | `../gsap/SKILL.md` |
| Framer Motion specifics | `../framer-motion/SKILL.md` |
| CSS-only animations | `../css-native/SKILL.md` |
| Three.js / R3F | `../threejs-r3f/SKILL.md` |
| Canvas / generative | `../canvas-generative/SKILL.md` |
| Compose Android animations | `../compose-motion/SKILL.md` |
| Compose Multiplatform | `../compose-multiplatform/SKILL.md` |
| SwiftUI iOS/macOS animations | `../swiftui-motion/SKILL.md` |
| Compose advanced graphics | `../compose-graphics/SKILL.md` |
| SwiftUI advanced graphics | `../swiftui-graphics/SKILL.md` |
| Visual / motion / a11y audit | `../design-audit/SKILL.md` |
| UI/UX intelligence (84 styles, 192 palettes) | `../ui-ux-pro-max/SKILL.md` |

© AThevon · MIT · AThevon/genjutsu

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