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skeuomorphic-ui — Claude Code skill: what it does, how to install

Generates tactile skeuomorphic web CSS with layered gradients, inset shadows, and reflective edges. Useful when buttons or panels need physical depth without cartoon gloss.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add MengTo/Skills --skill skeuomorphic-ui -a claude-code
Open on GitHub

What skeuomorphic-ui does

The skill provides CSS rules for tactile interface elements like cards, dials, switches, and toolbars. It builds surfaces using two layered linear gradients, paired with a 1px reflective gradient border and stacked outer and inset shadows. Interactive states are preconfigured: the .sk-surface raised state handles elevation, while .sk-surface.is-pressed shifts the element down by 1px and swaps to inset shadows.

It also supplies recipes for embossed typography via text-shadow, subtle icon drop shadows, and low-opacity radial gradient textures. Transitions are kept between 160ms and 240ms so clicks stay responsive.

A key constraint is material consistency: each component must represent a single material, such as soft plastic, metal, rubber, enamel, or ceramic. Mixing skeuomorphism with glassmorphism or neumorphism in the same control is explicitly forbidden.

What it helps with

  • style tactile buttons, switches, and dials with realistic depth
  • create pressed control states using inset shadows and a 1px translation
  • build 1px reflective gradient borders for elevated cards
  • apply subtle embossed text and icon shadows without hurting legibility

Example prompts for the agent

  • Style a soft-plastic toggle switch with an embossed label and top highlight
  • Create a raised card panel using the 1px gradient border and stacked shadows
  • Apply the is-pressed state to this button with a 1px vertical shift and inset depth

How to install skeuomorphic-ui

1Skills CLI (Vercel)

npx skills add MengTo/Skills --skill skeuomorphic-ui -a claude-code

2Manually: put the files in place

~/.claude/skills/skeuomorphic-ui/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/skeuomorphic-ui/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about skeuomorphic-ui

How to install skeuomorphic-ui in Claude Code?

Run npx skills add MengTo/Skills --skill skeuomorphic-ui -a claude-code in your terminal. This saves the skill configuration to ~/.claude/skills/skeuomorphic-ui/SKILL.md.

What does the skeuomorphic-ui skill do?

It guides the assistant to write skeuomorphic CSS using layered gradients, simulated 1px light-reflecting borders, and balanced depth shadows.

Can you combine this styling with neumorphism?

No, the skill guidelines prohibit mixing skeuomorphism, neumorphism, and glassmorphism within the same component.

Source text

SKILL.md · MIT
---
name: skeuomorphic-ui
description: Create skeuomorphic web UI surfaces with layered gradients, stacked inner and outer shadows, reflective gradient borders, micro texture, and embossed text or icon details. Use when asked for pressed, carved, tactile, realistic, soft-plastic, soft-metal, or premium physical interface styling.
---

# Skeuomorphic UI

## Use When
- A card, button, switch, dial, input, toolbar, or control should feel tactile.
- A flat surface needs physical depth without becoming glossy or cartoonish.
- The design calls for pressed, carved, raised, soft-plastic, soft-metal, or premium hardware-like UI.

## Surface Recipe
1. Start with a rounded shape and a soft vertical gradient: lighter top, darker bottom.
2. Add a 1px gradient-border wrapper to simulate a reflective edge.
3. Stack outer shadows for elevation and inset shadows for carved depth.
4. Add a fine top-edge highlight and a darker lower edge.
5. Use text shadows and icon shadows sparingly for an embossed feel.
6. Add micro-details only when scale supports it: dots, grain, seams, or tiny specular marks.
7. Keep transitions smooth and short: `160ms` to `240ms`.

## Base Tokens
Tune these per brand and theme.

```css
:root {
  --sk-bg-top: #f8fafc;
  --sk-bg-mid: #e9eef5;
  --sk-bg-bottom: #cfd7e4;
  --sk-edge-top: rgba(255, 255, 255, 0.82);
  --sk-edge-bottom: rgba(79, 93, 122, 0.34);
  --sk-shadow: rgba(31, 41, 55, 0.18);
  --sk-shadow-deep: rgba(31, 41, 55, 0.28);
  --sk-highlight: rgba(255, 255, 255, 0.72);
}
```

## Raised Surface
Use for cards, panels, primary buttons, tabs, and control housings.

```css
.sk-surface {
  position: relative;
  border: 1px solid transparent;
  border-radius: 22px;
  background:
    linear-gradient(180deg, var(--sk-bg-top), var(--sk-bg-mid) 48%, var(--sk-bg-bottom)) padding-box,
    linear-gradient(180deg, var(--sk-edge-top), rgba(255, 255, 255, 0.22) 45%, var(--sk-edge-bottom)) border-box;
  box-shadow:
    0 18px 34px var(--sk-shadow),
    0 5px 12px rgba(31, 41, 55, 0.12),
    inset 0 1px 0 var(--sk-highlight),
    inset 0 -1px 0 rgba(79, 93, 122, 0.24);
  transition:
    box-shadow 200ms ease,
    transform 200ms ease,
    background 200ms ease;
}

.sk-surface::after {
  content: "";
  position: absolute;
  inset: 1px 1px auto;
  height: 35%;
  border-radius: inherit;
  background: linear-gradient(180deg, rgba(255, 255, 255, 0.42), transparent);
  pointer-events: none;
}
```

## Pressed Surface
Use for active buttons, toggled controls, selected tabs, and inset wells.

```css
.sk-surface.is-pressed {
  transform: translateY(1px);
  background:
    linear-gradient(180deg, #d5dce8, #eef2f7 52%, #f8fafc) padding-box,
    linear-gradient(180deg, rgba(72, 84, 112, 0.38), rgba(255, 255, 255, 0.62)) border-box;
  box-shadow:
    inset 0 4px 10px rgba(31, 41, 55, 0.22),
    inset 0 -1px 0 rgba(255, 255, 255, 0.72),
    0 4px 10px rgba(31, 41, 55, 0.10);
}
```

## Embossed Text And Icons
Use for labels inside tactile controls. Keep it subtle.

```css
.sk-label {
  color: #334155;
  text-shadow:
    0 1px 0 rgba(255, 255, 255, 0.78),
    0 -1px 0 rgba(31, 41, 55, 0.12);
}

.sk-icon {
  filter:
    drop-shadow(0 1px 0 rgba(255, 255, 255, 0.78))
    drop-shadow(0 -1px 0 rgba(31, 41, 55, 0.14));
}
```

## Micro Texture
Use micro texture at low opacity. It should be felt, not noticed.

```css
.sk-texture {
  background-image:
    radial-gradient(circle at 20% 30%, rgba(255, 255, 255, 0.34) 0 1px, transparent 1.5px),
    radial-gradient(circle at 70% 65%, rgba(31, 41, 55, 0.08) 0 1px, transparent 1.5px);
  background-size: 18px 18px, 22px 22px;
}
```

## Taste Rules
- Use one physical material per component: soft plastic, enamel, ceramic, metal, or rubber.
- Keep depth directional: light from top, shadow below.
- Avoid pure black shadows; use tinted grays or brand-tinted darks.
- Do not mix glassmorphism, neumorphism, and skeuomorphism in the same component.
- Reserve heavy pressed effects for interactive states, not every surface.
- Reduce texture on small controls so the UI stays crisp.

## Quick Checks
- Raised state has a brighter top edge and darker lower edge.
- Pressed state reverses depth with inset shadows.
- Rounded corners stay smooth at the actual rendered size.
- The gradient border is 1px and does not overpower the content.
- Text and icons remain readable after shadow effects.

© MengTo · MIT · MengTo/Skills

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