Skip to main content
skill CX Codex

scenario-model-comparison — Claude Code skill: bake off Scenario

Runs one brief unchanged across several Scenario models and lines up cost, latency and quality in a single table. Useful when picking a default model.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add scenario-labs/skills --skill scenario-model-comparison -a claude-code
Open on GitHub

What scenario-model-comparison does

The skill takes one brief and runs it untouched on three to five Scenario models over MCP. You write the pass/fail criteria before the first paid call, so a surprising winner cannot rewrite the test afterwards.

Eight steps sit inside: frame the brief, shortlist with recommend, pull each schema with model_schema_get, price with model_run and dry_run: true, launch every candidate back to back with wait: false, wait once with jobs_wait, sheet the results through model_scenario-grid-maker, then deliver one table row per candidate. Billed cost comes from cuCost on the jobs_wait rows; seconds come from the gap between createdAt and updatedAt in job_get.

Normalization matters more than the runs themselves. Sizes are enums or pixel pairs per model, prompt caps differ, and an overrun is a 400 rather than a silent trim. Leave a prompt-expansion flag on for one candidate and you compare its rewrite, not your brief. Seeds do not transfer across models, so keep seed unset. If the brief carries exact text you cannot change, swap out any candidate whose cap is too small. Before the first paid call the skill checks committed spend, the next quote and verified reservations against your cap; when the sheet needs frames that do not exist yet and have no verified bound, the generations are not launched.

What it helps with

  • pick a default Scenario model for one kind of job
  • test a new release against the incumbent on the same brief
  • price each candidate and get its latency before spending
  • find which model handles a style, an edit or a reference image best
  • collect run results into one table with matching fields

Example prompts for the agent

  • Compare three Scenario models on this brief and write the criteria before running
  • Shortlist with recommend, then price every candidate using dry_run: true
  • Build the contact sheet from the results and give me a table: model, cost, seconds, dimensions

How to install scenario-model-comparison

1Skills CLI (Vercel)

npx skills add scenario-labs/skills --skill scenario-model-comparison -a claude-code

2Manually: put the files in place

~/.claude/skills/scenario-model-comparison/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/scenario-model-comparison/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about scenario-model-comparison

How do I install scenario-model-comparison in Claude?

Run npx skills add scenario-labs/skills --skill scenario-model-comparison -a claude-code. The skill file then sits at ~/.claude/skills/scenario-model-comparison/SKILL.md.

What does scenario-model-comparison do?

It runs one brief across several Scenario models and compares them on cost, generation time and quality against criteria written in advance. The output is a table with one row per candidate.

What do I need before using it?

An MCP connection to Scenario and the scenario skill for the core loop. Judging output against the brief needs scenario-refine-loop. If a sibling skill is missing, ask the user to install it with npx skills add scenario-labs/skills --skill <name>.

Source text

SKILL.md · MIT
---
name: scenario-model-comparison
description: "Use when comparing Scenario models on the same brief through MCP: a bake-off with shared prompts and inputs, cost, generation time and quality measured side by side, choosing a default model, testing a new release against the incumbent, or finding which model handles a style, edit, or reference image best. Keywords: model comparison, benchmark, bake-off, A/B test, contact sheet, cost per asset, latency."
license: MIT
---

# Scenario Model Comparison

## Overview

A comparison is one brief run unchanged across several models, then judged on criteria written down
before the first paid call. Every candidate has its own contract, so the comparison lives in the
normalization: what is held fixed, what each schema forces to differ, and where each number came
from. `recommend` shortlists, `dry_run` prices, the `jobs_wait` rows carry the billed cost, the grid
tool puts the results side by side, and a table delivers. Connection and the core loop: see the
`scenario` skill; a rubric for judging output against a brief: `scenario-refine-loop`. If a sibling
skill named here is missing from your available skills, ask the user to install it
(`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and
flag the gap.

## Quick reference

| Step         | Do                                                                                                                                                |
| ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1. Frame     | One brief, its inputs (prompt text, reference asset ids), three to five pass/fail criteria, all written before running                            |
| 2. Shortlist | `recommend` with the brief as `prompt` (`limit` up to 10); `search` for candidates the user named; keep three to five                             |
| 3. Normalize | `model_schema_get` each candidate: the shared fields, the caps that differ, the flags that rewrite prompts                                        |
| 4. Price     | `model_run` with `dry_run: true` (top-level, beside `model_id`, never inside `parameters`) per candidate and utility model; apply the Budget gate |
| 5. Run       | `model_run` with top-level `wait: false` per candidate, launched back to back, then one `jobs_wait` over all the job ids                          |
| 6. Measure   | `cuCost` from the `jobs_wait` rows; `createdAt` to `updatedAt` from `job_get` for the seconds                                                     |
| 7. Judge     | The sheet from `model_scenario-grid-maker`, then each asset at full size, scored against the criteria                                             |
| 8. Deliver   | One table row per candidate; the assets filed in one collection and tagged by model id                                                            |

## Normalization

- Hold the brief fixed: the same prompt text byte for byte, the same reference asset ids, the same
  output count (one, unless every candidate exposes the same batch field; a model whose default
  sample count is above one multiplies its cost and must be pinned).
- Let the schemas differ only where they must. Sizes are enums or pixel pairs per model: pick the
  closest each allows to the brief's target and record the delivered `width` and `height` from
  `asset_get` beside the result, since a larger output costs more and reads sharper. Prompt caps
  differ (`max_length`): an overrun is a 400, never an implicit trim. Preserve an exact user brief:
  replace a candidate whose cap is too small, or ask before changing the brief for every candidate.
- Turn off what rewrites the prompt: a prompt-expansion or optimize flag left on for one candidate
  compares its rewrite, not the brief. Where a flag cannot be turned off, say so in the table.
- Seeds do not compare across models: a seed reproduces one model's own sampling and transfers
  nothing. Leave `seed` unset, or set it only for repeat runs of the same candidate.
- A Turbo and a Quality member of one family are two candidates, not one. A LoRA runs through its
  base (`runs_as` and `run_with`, see `scenario`), and its cost and time are the base run's.
- Where one family's skill prescribes tuning (a reference tag syntax, a strength dial), fairness
  means two rows for that candidate, defaults and tuned, rather than a tuned one against untuned
  rivals.

## Budget

Price generations and required grid, extraction, or analysis steps. For a hard total cap, count each
launched job once, including in-flight commitments. Before the first and every later paid call,
require: committed spend + the next call's quote + verified reservations for remaining required work
<= the cap. A substitute-input quote cannot verify a reservation unless documented pricing proves it
bounds the real payload. If the sheet needs outputs that do not yet exist and has no verified bound,
do not launch the generations: propose staged spending or a revised plan and wait for the user's
agreement. Do not silently drop requested candidates or artifacts to fit. `usage` reports consumed
CU, not remaining credits; it cannot certify a balance for this budget gate.

## Measurement

`recommend` reports modeled cost and latency, right for the shortlist and wrong as a result:
`dry_run` prices the exact payload, and the `jobs_wait` row's `cuCost` is what was billed. Time
comes from `job_get`, which returns `createdAt` and `updatedAt`; their difference on a finished job
is the wall-clock latency including queue time, comparable across candidates launched within the
same minute. Launch every candidate before waiting on any, within the team's concurrency ceiling
(the 429 rows in `scenario`). Use the returned `actionLimit` on a concurrency 429; never infer the
ceiling from this comparison's batch size. Re-call `jobs_wait` with `pending_job_ids` until every
row is terminal. Record per candidate: model id, the exact `parameters` sent, `cuCost`, seconds,
delivered dimensions, asset ids, and any normalization it forced (a size, a cap, a flag).

Video candidates are compared on contact sheets, never on a first frame: sweep each clip with
`model_scenario-video-to-image-seq` (a fixed first-party id, Scenario's single deterministic frame
extractor, so discovery would only re-derive it), wait for the extraction job, then sheet the frames
per candidate; the extractor's frame-order and stride contract and the sheet's 100-image cap are in
`scenario-video-editing`. Audio and 3D candidates are compared on the assets themselves through
`asset_display`.

## Judging

Pre-registered criteria are pass/fail statements about the output ("the label text is legible", "the
scar is on the left cheek", "no extra fingers", "the background is plain"), so a result is scored,
not admired, and a surprising winner cannot rewrite the test after the fact. Score the literal
criterion: a related feature or partial match is not a pass; ambiguous evidence is unverified. Build
the sheet with `model_scenario-grid-maker` (a fixed first-party id, Scenario's single deterministic
grid tool, so discovery would only re-derive it): `images` in candidate order, wrapped as an array
even for one, since the array order is the legend (the tool has no labels), `columns` equal to the
candidate count so one row is one brief, `cellRatio` matching the outputs, `padding` for a gutter.
Then `asset_display` each output at full size: a sheet hides fine text, edge halos and small
anatomy. Score every criterion for every candidate, and put cost and seconds in the same table so
the trade-off is read in one place. For a large set, `asset_analyze` (catalog, cost-bearing, and
write-class: `scenario_tools_search` then `scenario_tool_execute_write`, see `scenario`) can score a
batch: the criteria list verbatim as its `instruction`, the outputs as `images`, one verdict per
criterion per image, and a criterion the image cannot settle at output resolution (small lettering,
a fine edge) recorded as unverified, never as a pass; pre-register that instruction with the
criteria.

## Worked example: three image models on one prop brief

1. Frame: "a rusty iron key with a skull-shaped bow, hand-painted style, plain background", a 1024
   square, criteria: skull bow present, exactly one key, no lettering, plain background.
2. `recommend` with that brief as `prompt` and `limit: 5`, then `search` with `target="models"`,
   `public=true` for the two models the user named; keep three. Never hardcode the ids: catalogs
   differ per team.
3. `model_schema_get` on each: prompt cap, size fields, sample-count field, any prompt-expansion
   flag.
4. `model_run` with `dry_run: true` (top-level) on each, the same prompt, the count field at one,
   the closest 1024 square each allows, the expansion flag off; write the three prices down and
   apply the Budget gate, including the required sheet.
5. `model_run` three times with `wait: false`, then one `jobs_wait` with the three job ids,
   re-called with `pending_job_ids` on a timeout; read `cuCost` off each row and `createdAt` and
   `updatedAt` off `job_get` for each job.
6. `model_scenario-grid-maker` with `images` as the three asset ids in candidate order and
   `columns: 3`; `asset_display` the sheet, then each asset; score the four criteria.
7. Deliver the table (model, parameters that differed, cost, seconds, dimensions, criteria passed,
   notes) and file the three outputs and the sheet in a collection (`collection_create`, then
   `collection_add_assets`), tagging each output with its model id through `asset_add_tags`.

## Common mistakes

- Quoting `recommend`'s numbers as results: they are modeled. Bill from `jobs_wait`, time from
  `job_get`.
- Different sizes or sample counts across candidates, or one candidate's prompt expansion left on:
  the comparison then measures the payload difference.
- One sample per candidate on a brief whose output varies wildly: run two or three where the budget
  allows, and say how many in the table.
- Reading a winner as a constant: the ranking is per brief and per team catalog. Re-run when either
  changes, and never write the winning id into a skill or a pipeline as a fixed value.
- Comparing video by first frame or a single still: sweep the clips into contact sheets.
- Shipping the sheet as the deliverable: the table with costs and criteria is the result; the sheet
  is evidence.
- Pasting signed download URLs into the report: file the assets and share the asset ids.

© scenario-labs · MIT · scenario-labs/skills

Similar skills

All skills for AI and ML →

From the same set72

scenario-blender-hard-surface A Blender hard-surface modeling skill: boolean cuts, bevels, weighted normals and subdivision. Handles broken shading and bevels that vanish after a boolean. CX Codex +1 371installs scenario-caption-studio A skill that runs Scenario captioning over MCP: transcribe a clip, burn in styled captions, export an SRT sidecar, translate the words. CX Codex +1 369installs scenario-vidu Directs video generation with Vidu models on Scenario using MCP. It structures text-to-video, keyframe bridging, and multi-reference identity workflows. CX Codex +1 359installs scenario-fan-cam This skill puts a person from a photo into stadium crowd footage as a broadcast still, then animates that still into a reaction clip. CX Codex +1 363installs scenario-ugc Routes UGC-style creator video production with Scenario for TikTok, Reels, and Shorts. Turns scripts, portraits, and product photos into native 9:16 vertical clips. CX Codex +1 353installs scenario-blender-geometry-nodes Builds and debugs Blender Geometry Nodes procedurally via Python. It helps set up scattering, curve arrays, simulation zones, and 5.2 physics systems. CX Codex +1 349installs scenario-team-admin Governs a Scenario workspace via MCP: sets model allowlists or blocklists, updates member roles, limits Creative Unit spend, and audits project API keys. CX Codex +1 341installs scenario-blender-previs-storyboard Turns scripts into 3D previs, storyboards, and animatics in Blender. It creates beat-driven shot lists, aligns cameras, and stages mannequins in Workbench. CX Codex +1 339installs

Project sponsors

Companies that keep this analytics open
Gold sponsor

Impressions, clicks and code copies — open statistics. We keep the numbers public for the same reason NeBlask itself is public. Become a sponsor